Articles published in 2026 in this theme: 9 (scroll down to load remaining articles)
2026
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The Mechanism and Design Principles of Serious Games in Enhancing Adolescents’ Internet Adaptability
JMIR Serious Games 2026 (Mar 09); 14:e82505
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Medical Students’ Experiences With Virtual Reality Simulation Training: Qualitative Study
JMIR Med Educ 2026 (Feb 11); 12:e74301
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Effects of Exergaming Tennis on Players’ Tennis Skills and Mental State Compared to Regular Tennis in Adult Players: Quasi-Experimental Study
JMIR Serious Games 2026 (Feb 02); 14:e73732
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Gamified Physical Education and Cognitive Performance Among Chinese Secondary School Students: Cross-Sectional Moderation Mediation Study
JMIR Serious Games 2026 (Feb 02); 14:e81086
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A Haptic-Driven Serious Game for Cognitive Stimulation and Visual Impairment Mitigation in Older Adults Based on the Design-Play-Experience Framework: Cross-Sectional Mixed Methods Pilot Study
JMIR Serious Games 2026 (Jan 30); 14:e86290
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Co-Designing Mobile Serious Games to Support Patients With Psoriatic Arthritis and Chronic Pain: Mixed Methods Study
JMIR Serious Games 2026 (Jan 30); 14:e75072
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Immersive Tai Chi for Home-Based Exercise in Older Adults: Usability and Feasibility Study
JMIR Serious Games 2026 (Jan 28); 14:e79453
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Fostering Inductive and Deductive Learning in Oral Microbiology and Immunology With a Dual-Role Duel Card Game: Explanatory Sequential Mixed Methods Study
JMIR Med Educ 2026 (Jan 21); 12:e80048
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Effects of Game-Based Learning on Piano Music Knowledge Among Elementary School Pupils: Pretest-Posttest Quasi-Experimental Study
JMIR Serious Games 2026 (Jan 19); 14:e80766
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