Articles published in 2018 in this theme: 5 (scroll down to load remaining articles)
2018
![A Tablet-Based Interactive Movement Tool for Pediatric Rehabilitation: Development and Preliminary Usability Evaluation A Tablet-Based Interactive Movement Tool for Pediatric Rehabilitation: Development and Preliminary Usability Evaluation](https://asset.jmir.pub/assets/thumbs/fd6bd1db15d31387d9942474a252cfe1.png 480w,https://asset.jmir.pub/assets/thumbs/fd6bd1db15d31387d9942474a252cfe1.png 960w,https://asset.jmir.pub/assets/thumbs/fd6bd1db15d31387d9942474a252cfe1.png 1920w,https://asset.jmir.pub/assets/thumbs/fd6bd1db15d31387d9942474a252cfe1.png 2500w)
Danielle Levac, Helene M Dumas, Waleed Meleis
JMIR Rehabil Assist Technol 2018 (Nov 26); 5(2):e10307Download Citation: END BibTex RIS
![Patterns Among 754 Gamification Cases: Content Analysis for Gamification Development Patterns Among 754 Gamification Cases: Content Analysis for Gamification Development](https://asset.jmir.pub/assets/thumbs/97c0e8a759c00e9ad8d8ee31978ea8a5.png 480w,https://asset.jmir.pub/assets/thumbs/97c0e8a759c00e9ad8d8ee31978ea8a5.png 960w,https://asset.jmir.pub/assets/thumbs/97c0e8a759c00e9ad8d8ee31978ea8a5.png 1920w,https://asset.jmir.pub/assets/thumbs/97c0e8a759c00e9ad8d8ee31978ea8a5.png 2500w)
Patterns Among 754 Gamification Cases: Content Analysis for Gamification Development
JMIR Serious Games 2018 (Nov 06); 6(4):e11336Download Citation: END BibTex RIS
![A Gamified Smartphone App to Support Engagement in Care and Medication Adherence for HIV-Positive Young Men Who Have Sex With Men (AllyQuest): Development and Pilot Study A Gamified Smartphone App to Support Engagement in Care and Medication Adherence for HIV-Positive Young Men Who Have Sex With Men (AllyQuest): Development and Pilot Study](https://asset.jmir.pub/assets/thumbs/0eeecbdac2c155538c1f5a97d6c2f74f.png 480w,https://asset.jmir.pub/assets/thumbs/0eeecbdac2c155538c1f5a97d6c2f74f.png 960w,https://asset.jmir.pub/assets/thumbs/0eeecbdac2c155538c1f5a97d6c2f74f.png 1920w,https://asset.jmir.pub/assets/thumbs/0eeecbdac2c155538c1f5a97d6c2f74f.png 2500w)
Lisa Hightow-Weidman, Kathryn Muessig, Kelly Knudtson, Mala Srivatsa, Ellena Lawrence, Sara LeGrand, Anna Hotten, Sybil Hosek
JMIR Public Health Surveill 2018 (Apr 30); 4(2):e34Download Citation: END BibTex RIS
![Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation Adapting the Wii Fit Balance Board to Enable Active Video Game Play by Wheelchair Users: User-Centered Design and Usability Evaluation](https://asset.jmir.pub/assets/thumbs/a916bd63bc526628a9125c338bdef691.png 480w,https://asset.jmir.pub/assets/thumbs/a916bd63bc526628a9125c338bdef691.png 960w,https://asset.jmir.pub/assets/thumbs/a916bd63bc526628a9125c338bdef691.png 1920w,https://asset.jmir.pub/assets/thumbs/a916bd63bc526628a9125c338bdef691.png 2500w)
Mohanraj Thirumalai, William B Kirkland, Samuel R Misko, Sangeetha Padalabalanarayanan, Laurie A Malone
JMIR Rehabil Assist Technol 2018 (Mar 06); 5(1):e2Download Citation: END BibTex RIS
![More Stamina, a Gamified mHealth Solution for Persons with Multiple Sclerosis: Research Through Design More Stamina, a Gamified mHealth Solution for Persons with Multiple Sclerosis: Research Through Design](https://asset.jmir.pub/assets/thumbs/4a698ddc73ea9295e0cb5c727709b660.png 480w,https://asset.jmir.pub/assets/thumbs/4a698ddc73ea9295e0cb5c727709b660.png 960w,https://asset.jmir.pub/assets/thumbs/4a698ddc73ea9295e0cb5c727709b660.png 1920w,https://asset.jmir.pub/assets/thumbs/4a698ddc73ea9295e0cb5c727709b660.png 2500w)
Guido Giunti, Vasiliki Mylonopoulou, Octavio Rivera Romero
JMIR Mhealth Uhealth 2018 (Mar 02); 6(3):e51Download Citation: END BibTex RIS