Articles published in 2025 in this theme: 22 (scroll down to load remaining articles)
2025
Effects of an Immersive Virtual Reality–Based Exercise Intervention on Psychological and Physiological Outcomes in College Students: Randomized Controlled Trial
JMIR Serious Games 2025 (Dec 15); 13:e75777
Download Citation: END BibTex RIS
Immersive Virtual Reality–Assisted Therapy for Distressing Voices in Psychosis: Qualitative Study of Participants’ and Therapists’ Experiences in the Challenge Trial
JMIR Serious Games 2025 (Dec 01); 13:e77920
Download Citation: END BibTex RIS
A Novel Eye Tracking–Based Gamified Assessment of Contrast Sensitivity Function in Children: Prospective Development and Reliability Study
JMIR Serious Games 2025 (Nov 20); 13:e81082
Download Citation: END BibTex RIS
Age Differences in Flow Experience During Body Movement–Controlled Video Game Rehabilitation Tasks: Cross-Sectional Study
JMIR Serious Games 2025 (Oct 29); 13:e76278
Download Citation: END BibTex RIS
Development of a Serious Game App (Digimenz) for Patients With Dementia: Prospective Pilot Study for Usability Testing in Inpatient Treatment and Long-Term Care
JMIR Serious Games 2025 (Oct 27); 13:e69812
Download Citation: END BibTex RIS
Becoming a Rapid Shooter in a Game Using Embodied Electrical Muscle Stimulation: Development and Usability Study
JMIR Serious Games 2025 (Oct 22); 13:e69330
Download Citation: END BibTex RIS
Usability Evaluation of a Virtual Reality Multisensory Sham-Feeding Device for Patients Undergoing Fasting Periods for Colorectal Cancer Surgery: Mixed Methods Study
JMIR Serious Games 2025 (Oct 08); 13:e75641
Download Citation: END BibTex RIS
Improvement of Game Users’ Depressive Symptoms via Behavioral Activation in a Massive Multiplayer Online Game: Randomized Controlled Trial
JMIR Serious Games 2025 (Sep 24); 13:e73734
Download Citation: END BibTex RIS
Game-Based Assessment of Cognitive Abilities and Personality Characteristics for Surgical Resident Selection: A Preliminary Validation Study
JMIR Med Educ 2025 (Aug 15); 11:e72264
Download Citation: END BibTex RIS
Gamification of Incentive Spirometry in Trauma Patients: Protocol for a Prospective, Observational Feasibility Study
JMIR Res Protoc 2025 (Aug 01); 14:e75871
Download Citation: END BibTex RIS
Virtual Reality Gamification of Visual Search, Response Inhibition, and Visual Short-Term Memory Tasks for Cognitive Assessment: Experimental Study
JMIR Form Res 2025 (Jul 29); 9:e65836
Download Citation: END BibTex RIS
A Gamified mHealth App to Promote Physical Activity and Reduce Sedentary Behavior in Autistic Adults: Protocol for a Remotely Delivered Pilot Intervention Study
JMIR Res Protoc 2025 (Jul 22); 14:e71631
Download Citation: END BibTex RIS
Effectiveness of Gamified Teaching in Disaster Nursing Education for Health Care Workers: Systematic Review
J Med Internet Res 2025 (Jul 09); 27:e74955
Download Citation: END BibTex RIS
The Experience of and Needs for Exergames in Older Adults With Mild Cognitive Impairment: Qualitative Interview Study
JMIR Serious Games 2025 (Jun 17); 13:e53631
Download Citation: END BibTex RIS
Haptic-Driven Serious Card Games for Older Adults: User Preferences Study
JMIR Serious Games 2025 (May 27); 13:e73135
Download Citation: END BibTex RIS
Effectiveness of Serious Games as Digital Therapeutics for Enhancing the Abilities of Children With Attention-Deficit/Hyperactivity Disorder (ADHD): Systematic Literature Review
JMIR Serious Games 2025 (May 06); 13:e60937
Download Citation: END BibTex RIS
Kangaroo Stimulation Game in Tracheostomized Intensive Care–Related Dysphagia: Interventional Feasibility Study
JMIR Serious Games 2025 (Mar 05); 13:e60685
Download Citation: END BibTex RIS
Improving Pediatric Patients’ Magnetic Resonance Imaging Experience With an In-Bore Solution: Design and Usability Study
JMIR Serious Games 2025 (Feb 13); 13:e55720
Download Citation: END BibTex RIS
A Medication Management App (Smart-Meds) for Patients After an Acute Coronary Syndrome: Pilot Pre-Post Mixed Methods Study
JMIR Cardio 2025 (Jan 23); 9:e50693
Download Citation: END BibTex RIS
Tongue Muscle Training App for Middle-Aged and Older Adults Incorporating Flow-Based Gameplay: Design and Feasibility Pilot Study
JMIR Serious Games 2025 (Jan 09); 13:e53045
Download Citation: END BibTex RIS