Years in this theme: All years 2026 2025 2024 2023 2022 2021 2020 2019 2018 2017 2016 2015 2014 2013
Articles published in this theme: 836 (scroll down to load remaining articles)
2026
Analysis of Spatiotemporal Features in a Virtual Navigation Game Across Different Age Groups: Quantitative Research
JMIR Serious Games 2026 (Apr 02); 14:e83128
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Development and Usability of the “FORTEe Get Strong” App to Promote Physical Activity and Health Awareness in Children and Adolescents With Cancer During Intensive Treatment Using an App-Based Approach: Mixed Methods Study
JMIR Serious Games 2026 (Apr 01); 14:e75653
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Conceptualization and Measurement of Withdrawal Symptoms in Gaming Disorder and Development and Psychometric Validation of the Gaming Withdrawal Symptoms Questionnaire: Cross-Sectional Study
JMIR Serious Games 2026 (Mar 31); 14:e81407
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Virtual Reality–Based Pain Modulation in Subacute Musculoskeletal Injury: Functional Near-Infrared Spectroscopy Study of Neural and Behavioral Correlates
JMIR Serious Games 2026 (Mar 30); 14:e77713
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A Novel Virtual Reality Intervention Combining Movement Exercises and Body Illusions for the Treatment of Chronic Back Pain: Prospective Feasibility Study
JMIR Serious Games 2026 (Mar 30); 14:e81051
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User Experiences of Behavioral and Psychological Change Techniques in a Walking-Based Mobile Exergame: Cross-Sectional Qualitative Study
JMIR Serious Games 2026 (Mar 27); 14:e78776
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Effects of Virtual Nature Embodiment on Compassion, Empathy, Nature Connectedness, and Symptom Burden in Patients With Psychosis or Depression: An Explorative Clinical Study
JMIR Serious Games 2026 (Mar 24); 14:e74337
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Game Elements in Military Trauma Care Education: Systematic Review
JMIR Serious Games 2026 (Mar 17); 14:e79163
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Development of a Novel Dietary Assessment Method Using Gamification Concepts: Exploratory and Application Study
JMIR Serious Games 2026 (Mar 13); 14:e72387
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Feasibility and User Experience of Immersive Virtual Reality–Based Rehabilitation in Patients With Stroke: Single-Arm Pretest-Posttest Pilot Study
JMIR Serious Games 2026 (Mar 11); 14:e79584
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Home-Based Immersive Virtual Reality to Improve Motor Performance in Children and Adolescents With Developmental Coordination Disorder: Crossover Study
JMIR Serious Games 2026 (Mar 10); 14:e84995
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Process Evaluation of Interdisciplinary Experiences During the Development of a Serious Game About Radiotherapy for Children: Qualitative Interview Study
JMIR Form Res 2026 (Mar 05); 10:e71454
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Longitudinal Association Between Internet Gaming Disorder and School Refusal Among Adolescents Using a Random Intercept Cross-Lagged Panel Model: Three-Wave Prospective Cohort Study
JMIR Serious Games 2026 (Mar 04); 14:e89619
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Design and Iterative Development of Serious Exergames for Children With Autism Spectrum Disorder: Formative Multiple-Case Pilot Study
JMIR Serious Games 2026 (Mar 02); 14:e77727
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Feasibility of Vigorous Extended Reality Tele-Exergaming for Cardiometabolic Health in Youth With Mobility Disabilities: Protocol for a Case Series Study
JMIR Res Protoc 2026 (Feb 27); 15:e85246
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Bidirectionality Between Perceived Immediate and Long-Term Benefits and Losses and Internet Gaming Disorder Among Chinese Adolescent Gamers: Prospective Longitudinal Study
J Med Internet Res 2026 (Feb 26); 28:e74030
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Quantifying Slowness in Parkinson Disease Using a Serious Game: Cross-Sectional Study
JMIR Serious Games 2026 (Feb 25); 14:e79463
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Design Requirements for Gamified Exercise Apps for Adults With Prehypertension Based on the Octalysis Framework and Self-Determination Theory: Qualitative Interview Study
JMIR Serious Games 2026 (Feb 25); 14:e86793
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Gamified Versus Nongamified Metaverse Learning for Breast Health Knowledge in Women: Randomized Controlled Trial
JMIR Serious Games 2026 (Feb 13); 14:e75318
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Genre-Specific Gaming Addiction and Flourishing in Adolescents: Cross-Sectional Survey Study
J Med Internet Res 2026 (Feb 12); 28:e89319
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