Serious Games for Health and Medicine
Years in this theme: All years 2026 2025 2024 2023 2022 2021 2020 2019 2018 2017 2016 2015 2014 2013
Articles published in this theme: 919 (scroll down to load remaining articles)
2026
Effects of a Virtual Interactive System (People’s War Against Pandemic) on Emergency Preparedness for Major Emerging Infectious Diseases Among Adolescents: Randomized Controlled Trial
JMIR Serious Games 2026 (Oct 26); 14:e67595
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Virtual Reality for Delirium Prevention in Intensive Care Unit Nurses and Mechanically Ventilated Patients: Descriptive Qualitative Study
JMIR Serious Games 2026 (Oct 23); 14:e91194
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Application of Immersive and Semi-Immersive Extended Reality Training Systems in Acupuncture Education: Scoping Review
JMIR Serious Games 2026 (Oct 21); 14:e93369
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Individually Prescribed In-Bed Exergaming Using Nintendo Ring Fit Adventure in Posttransplant Inpatients With Marked Functional Impairment After Intensive Care: Prospective Single-Arm Feasibility Study
JMIR Serious Games 2026 (Oct 20); 14:e95037
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A Tangible Multimodal Sensing Interface for Collaborative Task Engagement in Children With Autism Spectrum Disorder: Cross-Sectional Mixed Methods Feasibility Study
JMIR Serious Games 2026 (Oct 15); 14:e86264
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Effects of Active Video Games on Cardiometabolic Health in Children and Adolescents: Systematic Review and Meta-Analysis of Randomized Controlled Trials
JMIR Serious Games 2026 (Oct 13); 14:e101833
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Game-Based Intervention for Adolescent Pregnancy Prevention: Protocol for a Multisite Randomized Controlled Trial Evaluation
JMIR Res Protoc 2026 (Oct 08); 15:e88047
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Haptic Virtual Reality Training for Combined Spinal-Epidural Anesthesia in Anesthesiology Trainees: Prospective Randomized Controlled Pilot Trial
JMIR Serious Games 2026 (Oct 08); 14:e92207
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Movement and Frontal Theta Activity During Step-Based Exergaming in Healthy Younger and Older Adults: Laboratory-Based Cross-Sectional Study
JMIR Form Res 2026 (Oct 06); 10:e100270
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Influence of Immersion Level and Game Type on Virtual Reality Interventions for Upper Limb Function After Stroke: Protocol for a Systematic Review and Meta-Analysis
JMIR Res Protoc 2026 (Oct 06); 15:e95135
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Effects of Virtual Reality on Pain, Anxiety, and Fear During Thyroid Fine-Needle Aspiration Biopsy: Open-Label Randomized Controlled Trial
J Med Internet Res 2026 (Oct 06); 28:e103829
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The ACE of Hearts Serious Game for Young People With Adverse Childhood Experiences: Experience-Based Co-Design and Agile Development Study
JMIR Serious Games 2026 (Oct 05); 14:e99789
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Gamified Assessment of Medication Literacy in School-Aged Children: Instrument Development and Validation Study
JMIR Serious Games 2026 (Oct 02); 14:e95114
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Virtual Reality–Based Mirror Guidance for Indirect Vision Training in Minimally Invasive Endodontic Access Cavity Preparation Among Dental Students: Randomized Controlled Crossover Trial
JMIR Serious Games 2026 (Oct 01); 14:e100884
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Balance Wood, a Bilateral Ankle-Controlled Serious Game for Healthy Adults: 2-Stage Cross-Sectional Development and Usability Study
JMIR Serious Games 2026 (Sep 25); 14:e96617
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The Reciprocal Relationships Among Impulsivity, Self-Control, Gaming Time, and Internet Gaming Disorder Among Adolescents: Prospective Longitudinal Cohort Study
JMIR Serious Games 2026 (Sep 23); 14:e86982
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The Effect of Integrated Aerobic and Cognitive Training (Activ4Brain) on Cognition and Neurophysiology in Older Adults: Protocol for a Controlled Trial
JMIR Res Protoc 2026 (Sep 17); 15:e92631
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Scenario-Based Serious Game for Screening Mild Cognitive Impairment in Older Adults: Cross-Sectional Preliminary Validation Study
JMIR Serious Games 2026 (Sep 16); 14:e92334
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Bringing the Green Environment From Outdoors to Indoors Through Virtual Reality for Psychological Well-Being: Quasi-Experimental Study
J Med Internet Res 2026 (Sep 16); 28:e93494
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Dynamic Adoption of Immersive Tai Chi Training Among Older Adults: Exploratory Qualitative-Dominant Longitudinal Mixed Methods Follow-Up Study of Virtual and Mixed Reality Delivery
JMIR Serious Games 2026 (Sep 15); 14:e96262
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