Serious Games for Health and Medicine
Years in this theme: All years 2026 2025 2024 2023 2022 2021 2020 2019 2018 2017 2016 2015 2014 2013
Articles published in 2026 in this theme: 60 (scroll down to load remaining articles)
2026
Evaluating the Effectiveness of Screen-Based Haptic Virtual Reality Simulators in Preclinical Prosthodontic Crown Preparation: Mixed Methods Analysis Study
JMIR Form Res 2026 (Jul 08); 10:e88916
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A Mobile App (Tpro) for Symptom Management in Patients With Deep Vein Thrombosis Based on Patient-Reported Outcomes: Design and Development Using an Iterative Convergent Mixed Methods Approach
JMIR Hum Factors 2026 (Jul 03); 13:e92738
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Effects of a Combined Zumba and Video Game–Based Cognitive Intervention on Cognitive Function Among Older Adults in Klang Valley, Malaysia: Semirandomized Trial
JMIR Aging 2026 (Jul 03); 9:e88479
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Affective Computing in Serious Games for Physical Rehabilitation: Scoping Review
JMIR Rehabil Assist Technol 2026 (Jul 02); 13:e81344
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Impact of Virtual Reality–Based Therapies on Cognition and Depression in Patients With Parkinson Disease: Systematic Review and Meta-Analysis of Randomized Controlled Trials
JMIR Serious Games 2026 (Jun 30); 14:e77875
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A Metacognitive Intervention for Children and Adolescents in Neuropediatric Care (Mio-Training): Protocol for a Randomized Controlled Trial
JMIR Res Protoc 2026 (Jun 26); 15:e95139
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Efficacy of Virtual Reality–Based Mindfulness Interventions: Systematic Review and Meta-Analysis
JMIR XR Spatial Comput 2026 (Jun 24); 3:e90003
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Persuasive Gamified Virtual Reality Experience to Enhance Engagement and Focus in Young Adults With Mild Anxiety Symptoms: Randomized Pilot Experimental Study
JMIR XR Spatial Comput 2026 (Jun 24); 3:e66713
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Virtual Reality–Delivered Exposure for Contamination Concerns in Adults With Obsessive-Compulsive Symptoms: Single-Arm Pilot Study
JMIR Serious Games 2026 (Jun 23); 14:e78169
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Tonal Auditory Discrimination Training in Youths: Design, Implementation, and Evaluation of Game-Based Versus Non–Game-Based Systems in a Cross-Sectional Study
JMIR Serious Games 2026 (Jun 22); 14:e92496
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Game Customization and Pace Effects on Movement Performance and the User Experience During Serious Games for Balance Among People After a Stroke: Cross-Sectional Repeated Measures Study
JMIR Serious Games 2026 (Jun 17); 14:e88179
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The Effects of Open-World and Fun, Accessible Games on Perceived Loneliness and Stoicism in Adults: Cross-Sectional Survey Study
JMIR Serious Games 2026 (Jun 17); 14:e89304
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Association Between Task Difficulty Regulation in Game-Based Digital Therapeutics and Attention-Deficit/Hyperactivity Disorder Symptoms in Children: Secondary Analysis of a Randomized Controlled Trial
JMIR Serious Games 2026 (Jun 11); 14:e83932
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Serious Games in Nursing Education: Scoping Review of Applications, Effectiveness, and Future Directions
JMIR Serious Games 2026 (Jun 11); 14:e86092
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Multimodal Psychophysiological Assessment of Craving in Patients With Alcohol Dependence During Virtual Reality Cue Exposure: Exploratory Single-Arm Clinical Study
JMIR Serious Games 2026 (Jun 10); 14:e84156
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Improving Health-Related Symptoms and Behaviors in Children and Adolescents Diagnosed With Diabetes by Using a Virtual Reality–Gamified Self-Care Method: Randomized Controlled Trial
JMIR XR Spatial Comput 2026 (Jun 10); 3:e81402
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Serious Game Aimed at Assessing Executive Planning Skills in Children With Autism: Cross-Sectional Design and Formative Evaluation of ShopAutiPlan
JMIR Serious Games 2026 (Jun 08); 14:e90444
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Nintendo Switch–Based Exergaming for Subthreshold Depression: Mixed Methods Randomized Controlled Trial
JMIR Serious Games 2026 (Jun 05); 14:e80937
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Cognitive Load Across Interaction Formats in Digital Attention Assessment for Children: Within-Subject Neuroimaging and Behavioral Comparison Study
JMIR Serious Games 2026 (May 26); 14:e93468
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Using Eye Tracking to Measure Video Game–Assisted Therapy for Improved Visual Outcomes in Pediatric Strabismus: Randomized Control Trial
JMIR Serious Games 2026 (May 25); 14:e66538
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