Serious Games for Health and Medicine
Years in this theme: All years 2026 2025 2024 2023 2022 2021 2020 2019 2018 2017 2016 2015 2014 2013
Articles published in 2026 in this theme: 99 (scroll down to load remaining articles)
2026
The ACE of Hearts Serious Game for Young People With Adverse Childhood Experiences: Experience-Based Co-Design and Agile Development Study
JMIR Serious Games 2026 (Oct 05); 14:e99789
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Gamified Assessment of Medication Literacy in School-Aged Children: Instrument Development and Validation Study
JMIR Serious Games 2026 (Oct 02); 14:e95114
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Virtual Reality–Based Mirror Guidance for Indirect Vision Training in Minimally Invasive Endodontic Access Cavity Preparation Among Dental Students: Randomized Controlled Crossover Trial
JMIR Serious Games 2026 (Oct 01); 14:e100884
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Balance Wood, a Bilateral Ankle-Controlled Serious Game for Healthy Adults: 2-Stage Cross-Sectional Development and Usability Study
JMIR Serious Games 2026 (Sep 25); 14:e96617
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The Reciprocal Relationships Among Impulsivity, Self-Control, Gaming Time, and Internet Gaming Disorder Among Adolescents: Prospective Longitudinal Cohort Study
JMIR Serious Games 2026 (Sep 23); 14:e86982
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The Effect of Integrated Aerobic and Cognitive Training (Activ4Brain) on Cognition and Neurophysiology in Older Adults: Protocol for a Controlled Trial
JMIR Res Protoc 2026 (Sep 17); 15:e92631
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Scenario-Based Serious Game for Screening Mild Cognitive Impairment in Older Adults: Cross-Sectional Preliminary Validation Study
JMIR Serious Games 2026 (Sep 16); 14:e92334
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Bringing the Green Environment From Outdoors to Indoors Through Virtual Reality for Psychological Well-Being: Quasi-Experimental Study
J Med Internet Res 2026 (Sep 16); 28:e93494
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Dynamic Adoption of Immersive Tai Chi Training Among Older Adults: Exploratory Qualitative-Dominant Longitudinal Mixed Methods Follow-Up Study of Virtual and Mixed Reality Delivery
JMIR Serious Games 2026 (Sep 15); 14:e96262
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Development of a Mixed-Reality Application for Volitional Step Training in People With Multiple Sclerosis: Cross-Sectional Qualitative User-Centered Co-Design Study
JMIR Serious Games 2026 (Sep 14); 14:e94312
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Collaborative Gameplay for Children’s Self-Efficacy in Computational Thinking: Qualitative Cross-Sectional Design Science Research Case Study
JMIR Serious Games 2026 (Sep 09); 14:e94416
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Gamified Adult Basic Life Support Training for Schoolchildren Using Minecraft Education Edition: Cross-Sectional Program Evaluation
JMIR Serious Games 2026 (Sep 09); 14:e93141
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Gamified Virtual Reality Training for Pneumatic Reduction of Intussusception in Children: Formative Evaluation of a Low-Fidelity Prototype
JMIR Form Res 2026 (Sep 08); 10:e83661
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Electroencephalography Functional Network Responses to Immersive Virtual Reality in Alzheimer Disease and Mild Cognitive Impairment: Exploratory Single-Session 3-Group Repeated-Measures Study
JMIR Serious Games 2026 (Sep 04); 14:e95160
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Efficacy of an Interactive Life Simulation Gaming App on Improving HIV Testing Uptake Among Adolescents and Young Adults at Risk for HIV: Results of a Randomized Controlled Trial
JMIR Serious Games 2026 (Sep 04); 14:e82297
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The Preliminary Efficacy and Feasibility of SMILE Serious Game for Adolescents and Young Adults: Protocol for Cluster Randomized Multisite Adaptive Trial Design
JMIR Res Protoc 2026 (Sep 03); 15:e96292
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Associations in Both Directions Between Internet Gaming Disorder and Suicidal Ideation and Attempts Among Chinese Adolescent Gamers: Two-Wave Prospective Cohort Study
J Med Internet Res 2026 (Sep 02); 28:e86919
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Behavioral and Physiological Responses to Sensory and Cognitive Demands in an Immersive Virtual Reality Shopping Task in Unimpaired Young Adults: Within-Subjects Experimental Study
JMIR Serious Games 2026 (Aug 28); 14:e84893
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Serious Game–Based Attention Assessment for Attention-Deficit/Hyperactivity Disorder in Children and Adolescents: Preliminary Cross-Sectional Convergent Validation Study
JMIR Serious Games 2026 (Aug 28); 14:e80441
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Immersive Virtual Reality for Patient Education in Orthodontics: Cross-Sectional Feasibility and Acceptability Study
JMIR Serious Games 2026 (Aug 27); 14:e102686
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