Articles published in 2017 in this theme: 30 (scroll down to load remaining articles)
2017
The Role of Transfer in Designing Games and Simulations for Health: Systematic Review
JMIR Serious Games 2017 (Nov 24); 5(4):e23
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Breaking Health Insurance Knowledge Barriers Through Games: Pilot Test of Health Care America
JMIR Serious Games 2017 (Nov 16); 5(4):e22
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Gamification in Stress Management Apps: A Critical App Review
JMIR Serious Games 2017 (Jun 07); 5(2):e13
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Medical Student Evaluation With a Serious Game Compared to Multiple Choice Questions Assessment
JMIR Serious Games 2017 (May 16); 5(2):e11
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Guidelines for the Gamification of Self-Management of Chronic Illnesses: Multimethod Study
JMIR Serious Games 2017 (May 12); 5(2):e12
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Using Computer Simulations for Investigating a Sex Education Intervention: An Exploratory Study
JMIR Serious Games 2017 (May 03); 5(2):e9
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Toward Game-Based Digital Mental Health Interventions: Player Habits and Preferences
J Med Internet Res 2017 (Apr 20); 19(4):e128
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Who Is Still Playing Pokémon Go? A Web-Based Survey
JMIR Serious Games 2017 (Apr 05); 5(2):e7
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