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Articles published in 2017 in this theme: 30 (scroll down to load remaining articles)
2017
The Role of Transfer in Designing Games and Simulations for Health: Systematic Review
JMIR Serious Games 2017 (Nov 24); 5(4):e23
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Breaking Health Insurance Knowledge Barriers Through Games: Pilot Test of Health Care America
JMIR Serious Games 2017 (Nov 16); 5(4):e22
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Mommio’s Recipe Box: Assessment of the Cooking Habits of Mothers of Preschoolers and Their Perceptions of Recipes for a Video Game
JMIR Serious Games 2017 (Oct 17); 5(4):e20
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Protocol for Co-Design, Development, and Open Trial of a Prototype Game-Based eHealth Intervention to Treat Anxiety in Young People With Long-Term Physical Conditions
JMIR Res Protoc 2017 (Sep 22); 6(9):e171
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Video Game Intervention for Sexual Risk Reduction in Minority Adolescents: Randomized Controlled Trial
J Med Internet Res 2017 (Sep 18); 19(9):e314
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Domiciliary VR-Based Therapy for Functional Recovery and Cortical Reorganization: Randomized Controlled Trial in Participants at the Chronic Stage Post Stroke
JMIR Serious Games 2017 (Aug 07); 5(3):e15
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Development and Evaluation of Digital Game-Based Training for Managers to Promote Employee Mental Health and Reduce Mental Illness Stigma at Work: Quasi-Experimental Study of Program Effectiveness
JMIR Ment Health 2017 (Aug 04); 4(3):e31
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Pacing, Conventional Physical Activity and Active Video Games to Increase Physical Activity for Adults with Myalgic Encephalomyelitis/Chronic Fatigue Syndrome: Protocol for a Pilot Randomized Controlled Trial
JMIR Res Protoc 2017 (Aug 01); 6(8):e117
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Designing Serious Computer Games for People With Moderate and Advanced Dementia: Interdisciplinary Theory-Driven Pilot Study
JMIR Serious Games 2017 (Jul 31); 5(3):e16
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An Intervention Using Gamification to Increase Human Immunodeficiency Virus and Sexually Transmitted Infection Screening Among Young Men Who Have Sex With Men in California: Rationale and Design of Stick To It
JMIR Res Protoc 2017 (Jul 17); 6(7):e140
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Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders
JMIR Serious Games 2017 (Jul 04); 5(3):e14
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Gamification in Stress Management Apps: A Critical App Review
JMIR Serious Games 2017 (Jun 07); 5(2):e13
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The Effectiveness of a Computer Game-Based Rehabilitation Platform for Children With Cerebral Palsy: Protocol for a Randomized Clinical Trial
JMIR Res Protoc 2017 (May 18); 6(5):e93
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Medical Student Evaluation With a Serious Game Compared to Multiple Choice Questions Assessment
JMIR Serious Games 2017 (May 16); 5(2):e11
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Guidelines for the Gamification of Self-Management of Chronic Illnesses: Multimethod Study
JMIR Serious Games 2017 (May 12); 5(2):e12
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Development, Usability, and Efficacy of a Serious Game to Help Patients Learn About Pain Management After Surgery: An Evaluation Study
JMIR Serious Games 2017 (May 10); 5(2):e10
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Using Computer Simulations for Investigating a Sex Education Intervention: An Exploratory Study
JMIR Serious Games 2017 (May 03); 5(2):e9
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Toward Game-Based Digital Mental Health Interventions: Player Habits and Preferences
J Med Internet Res 2017 (Apr 20); 19(4):e128
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Simulated Conversations With Virtual Humans to Improve Patient-Provider Communication and Reduce Unnecessary Prescriptions for Antibiotics: A Repeated Measure Pilot Study
JMIR Med Educ 2017 (Apr 19); 3(1):e7
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Who Is Still Playing Pokémon Go? A Web-Based Survey
JMIR Serious Games 2017 (Apr 05); 5(2):e7
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