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Articles published in 2023 in this theme: 107 (scroll down to load remaining articles)
2023
Bio-Experiential Technology to Support Persons With Dementia and Care Partners at Home (TEND): Protocol for an Intervention Development Study
JMIR Res Protoc 2023 (Dec 29); 12:e52799
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The Use of Gamification in the Self-Management of Patients With Chronic Diseases: Scoping Review
JMIR Serious Games 2023 (Dec 22); 11:e39019
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A Home-Based Exercise Program With Active Video Games for Balance, Motor Proficiency, Foot and Ankle Ability, and Intrinsic Motivation in Children With Chronic Ankle Instability: Feasibility Randomized Controlled Trial
JMIR Serious Games 2023 (Dec 20); 11:e51073
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Co-Design of a Virtual Reality Multiplayer Adventure Game for Adolescents With Autism Spectrum Disorder: Mixed Methods Study
JMIR Serious Games 2023 (Dec 08); 11:e51719
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TACTICS VR Stroke Telehealth Virtual Reality Training for Health Care Professionals Involved in Stroke Management at Telestroke Spoke Hospitals: Module Design and Implementation Study
JMIR Serious Games 2023 (Dec 07); 11:e43416
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Assessing the Impact of a Serious Game (MedSMARxT: Adventures in PharmaCity) in Improving Opioid Safety Awareness Among Adolescents and Parents: Quantitative Study
JMIR Form Res 2023 (Dec 07); 7:e51812
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Improving Social Isolation and Loneliness Among Adolescents With Physical Disabilities Through Group-Based Virtual Reality Gaming: Feasibility Pre-Post Trial Study
JMIR Form Res 2023 (Dec 06); 7:e47630
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The Effectiveness of Publicly Available Web-Based Interventions in Promoting Health App Use, Digital Health Literacy, and Media Literacy: Pre-Post Evaluation Study
J Med Internet Res 2023 (Dec 04); 25:e46336
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Treatment Responsivity in Adolescents With Disruptive Behavior Problems: Co-Creation of a Virtual Reality–Based Add-On Intervention
JMIR Form Res 2023 (Nov 28); 7:e46592
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Virtual Reality in Clinical Nursing Practice Over the Past 10 Years: Umbrella Review of Meta-Analyses
JMIR Serious Games 2023 (Nov 23); 11:e52022
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Effects of a Gamified Agent-Based System for Personalized Elderly Care: Pilot Usability Study
JMIR Serious Games 2023 (Nov 23); 11:e48063
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Effectiveness of a 5-Week Virtual Reality Telerehabilitation Program for Children With Duchenne and Becker Muscular Dystrophy: Prospective Quasi-Experimental Study
JMIR Serious Games 2023 (Nov 15); 11:e48022
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The Relationship Between Cognitive Resource Consumption During Gameplay and Postgame Aggressive Behaviors: Between-Subjects Experiment
JMIR Serious Games 2023 (Nov 14); 11:e48317
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Effects of a Virtual Reality Game on Children’s Anxiety During Dental Procedures (VR-TOOTH): Protocol for a Pilot Randomized Controlled Trial
JMIR Res Protoc 2023 (Nov 10); 12:e49956
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The Relationship Between Lockdowns and Video Game Playtime: Multilevel Time-Series Analysis Using Massive-Scale Data Telemetry
J Med Internet Res 2023 (Nov 08); 25:e40190
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An Internet- and Kinect-Based Multiple Sclerosis Fitness Intervention Training With Pilates Exercises: Development and Usability Study
JMIR Serious Games 2023 (Nov 08); 11:e41371
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Effectiveness of Reducing Craving in Alcohol Use Disorder Using a Serious Game (SALIENCE): Randomized Controlled Trial
JMIR Form Res 2023 (Nov 07); 7:e42194
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Evaluation of a Virtual Reality Platform to Train Stress Management Skills for a Defense Workforce: Multisite, Mixed Methods Feasibility Study
J Med Internet Res 2023 (Nov 06); 25:e46368
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A Video Game Intervention to Prevent Opioid Misuse Among Older Adolescents: Development and Preimplementation Study
JMIR Serious Games 2023 (Nov 03); 11:e46912
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Tablet-Based Puzzle Game Intervention for Cognitive Function and Well-Being in Healthy Adults: Pilot Feasibility Randomized Controlled Trial
JMIR Aging 2023 (Nov 01); 6:e46177
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