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Articles published in 2020 in this theme: 67 (scroll down to load remaining articles)
2020
A Mobile Serious Game About the Pandemic (COVID-19 - Did You Know?): Design and Evaluation Study
JMIR Serious Games 2020 (Dec 22); 8(4):e25226
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Health Care Providers’ Performance, Mindset, and Attitudes Toward a Neonatal Resuscitation Computer-Based Simulator: Empirical Study
JMIR Serious Games 2020 (Dec 21); 8(4):e21855
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Use of Virtual Reality to Assess Dynamic Posturography and Sensory Organization: Instrument Validation Study
JMIR Serious Games 2020 (Dec 16); 8(4):e19580
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Impact of a Serious Game on the Intention to Change Infection Prevention and Control Practices in Nursing Homes During the COVID-19 Pandemic: Protocol for a Web-Based Randomized Controlled Trial
JMIR Res Protoc 2020 (Dec 15); 9(12):e25595
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Effects of a Mobile App Called Quittr, Which Utilizes Premium Currency and Games Features, on Improving Engagement With Smoking Cessation Intervention: Pilot Randomized Controlled Trial
JMIR Serious Games 2020 (Dec 14); 8(4):e23734
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A Cognitive-Based Board Game With Augmented Reality for Older Adults: Development and Usability Study
JMIR Serious Games 2020 (Dec 14); 8(4):e22007
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Choice of Leisure Activities by Adolescents and Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality Program
JMIR Serious Games 2020 (Dec 11); 8(4):e18473
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Physicians’ Perceptions of a Situation Awareness–Oriented Visualization Technology for Viscoelastic Blood Coagulation Management (Visual Clot): Mixed Methods Study
JMIR Serious Games 2020 (Dec 04); 8(4):e19036
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A Serious Game Designed to Promote Safe Behaviors Among Health Care Workers During the COVID-19 Pandemic: Development of “Escape COVID-19”
JMIR Serious Games 2020 (Dec 03); 8(4):e24986
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Evaluation of a Serious Video Game to Facilitate Conversations About Human Papillomavirus Vaccination for Preteens: Pilot Randomized Controlled Trial
JMIR Serious Games 2020 (Dec 03); 8(4):e16883
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Using Serious Games for Antismoking Health Campaigns: Experimental Study
JMIR Serious Games 2020 (Dec 02); 8(4):e18528
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The Role of Enjoyment in a Serious Game for Binge Drinking Prevention: Pretest-Posttest Quasi-Experimental Study
J Med Internet Res 2020 (Nov 30); 22(11):e21652
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Use of a Low-Cost Portable 3D Virtual Reality Simulator for Psychomotor Skill Training in Minimally Invasive Surgery: Task Metrics and Score Validity
JMIR Serious Games 2020 (Oct 27); 8(4):e19723
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Exergaming With Beat Saber: An Investigation of Virtual Reality Aftereffects
J Med Internet Res 2020 (Oct 23); 22(10):e19840
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A Tablet App for Handwriting Skill Screening at the Preliteracy Stage: Instrument Validation Study
JMIR Serious Games 2020 (Oct 22); 8(4):e20126
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Lessons Learned From an Evaluation of Serious Gaming as an Alternative to Mannequin-Based Simulation Technology: Randomized Controlled Trial
JMIR Serious Games 2020 (Sep 28); 8(3):e21123
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Controlling the Sense of Embodiment for Virtual Avatar Applications: Methods and Empirical Study
JMIR Serious Games 2020 (Sep 22); 8(3):e21879
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Serious Game on a Smartphone for Adolescents Undergoing Hemodialysis: Development and Evaluation
JMIR Serious Games 2020 (Sep 14); 8(3):e17979
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Biosensor Real-Time Affective Analytics in Virtual and Mixed Reality Medical Education Serious Games: Cohort Study
JMIR Serious Games 2020 (Sep 02); 8(3):e17823
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Learning With Virtual Reality in Nursing Education: Qualitative Interview Study Among Nursing Students Using the Unified Theory of Acceptance and Use of Technology Model
JMIR Nursing 2020 (Sep 01); 3(1):e20249
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