Years in this theme: All years 2026 2025 2024 2023 2022 2021 2020 2019 2018 2017 2016 2015 2014 2013
Articles published in 2018 in this theme: 40 (scroll down to load remaining articles)
2018
How LGBT+ Young People Use the Internet in Relation to Their Mental Health and Envisage the Use of e-Therapy: Exploratory Study
JMIR Serious Games 2018 (Dec 21); 6(4):e11249
Download Citation: END BibTex RIS
Serious Games for Improving Genetic Literacy and Genetic Risk Awareness in the General Public: Protocol for a Randomized Controlled Trial
JMIR Res Protoc 2018 (Dec 18); 7(12):e189
Download Citation: END BibTex RIS
Creating a Theoretically Grounded, Gamified Health App: Lessons From Developing the Cigbreak Smoking Cessation Mobile Phone Game
JMIR Serious Games 2018 (Nov 29); 6(4):e10252
Download Citation: END BibTex RIS
Emotion-in-Motion, a Novel Approach for the Modification of Attentional Bias: An Experimental Proof-of-Concept Study
JMIR Serious Games 2018 (Nov 28); 6(4):e10993
Download Citation: END BibTex RIS
Developing Digital Games to Address Airway Clearance Therapy in Children With Cystic Fibrosis: Participatory Design Process
JMIR Serious Games 2018 (Nov 21); 6(4):e18
Download Citation: END BibTex RIS

An App That Incorporates Gamification, Mini-Games, and Social Connection to Improve Men's Mental Health and Well-Being (MindMax): Participatory Design Process
JMIR Ment Health 2018 (Nov 19); 5(4):e11068
Download Citation: END BibTex RIS
Implementations of Virtual Reality for Anxiety-Related Disorders: Systematic Review
JMIR Serious Games 2018 (Nov 07); 6(4):e10965
Download Citation: END BibTex RIS

Gamified Cognitive Bias Modification Interventions for Psychiatric Disorders: Review
JMIR Ment Health 2018 (Oct 25); 5(4):e11640
Download Citation: END BibTex RIS
Virtual Reality Clinical Research: Promises and Challenges
JMIR Serious Games 2018 (Oct 17); 6(4):e10839
Download Citation: END BibTex RIS
Digital Gaming to Improve Adherence Among Adolescents and Young Adults Living With HIV: Mixed-Methods Study to Test Feasibility and Acceptability
JMIR Serious Games 2018 (Oct 15); 6(4):e10213
Download Citation: END BibTex RIS
The Untapped Potential of the Gaming Community: Narrative Review
JMIR Serious Games 2018 (Sep 25); 6(3):e10161
Download Citation: END BibTex RIS
Investigating the Relationship Between Eye Movement and Brain Wave Activity Using Video Games: Pilot Study
JMIR Serious Games 2018 (Sep 13); 6(3):e16
Download Citation: END BibTex RIS

Determining Physiological and Psychological Predictors of Time to Task Failure on a Virtual Reality Sørensen Test in Participants With and Without Recurrent Low Back Pain: Exploratory Study
JMIR Serious Games 2018 (Sep 10); 6(3):e10522
Download Citation: END BibTex RIS
3MD for Chronic Conditions, a Model for Motivational mHealth Design: Embedded Case Study
JMIR Serious Games 2018 (Aug 24); 6(3):e11631
Download Citation: END BibTex RIS
Effectiveness of Serious Gaming During the Multidisciplinary Rehabilitation of Patients With Complex Chronic Pain or Fatigue: Natural Quasi-Experiment
J Med Internet Res 2018 (Aug 15); 20(8):e250
Download Citation: END BibTex RIS
A Smartphone Game-Based Intervention (Tumaini) to Prevent HIV Among Young Africans: Pilot Randomized Controlled Trial
JMIR Mhealth Uhealth 2018 (Aug 01); 6(8):e10482
Download Citation: END BibTex RIS
Investigating the Direct Impact of a Gamified Versus Nongamified Well-Being Intervention: An Exploratory Experiment
J Med Internet Res 2018 (Jul 26); 20(7):e247
Download Citation: END BibTex RIS
Video Games as a Potential Modality for Behavioral Health Services for Young Adult Veterans: Exploratory Analysis
JMIR Serious Games 2018 (Jul 26); 6(3):e15
Download Citation: END BibTex RIS
Head-Mounted Virtual Reality and Mental Health: Critical Review of Current Research
JMIR Serious Games 2018 (Jul 06); 6(3):e14
Download Citation: END BibTex RIS
Indigenous Adolescents’ Perception of an eMental Health Program (SPARX): Exploratory Qualitative Assessment
JMIR Serious Games 2018 (Jul 05); 6(3):e13
Download Citation: END BibTex RIS