Articles published in 2013 in this theme: 9 (scroll down to load remaining articles)
2013
Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers
JMIR Serious Games 2013 (Dec 12); 1(1):e3Download Citation: END BibTex RIS
Teun Aalbers, Maria A E Baars, Marcel G M Olde Rikkert, Roy P C Kessels
J Med Internet Res 2013 (Dec 03); 15(12):e270Download Citation: END BibTex RIS
Design and Evaluation of a Simulation for Pediatric Dentistry in Virtual Worlds
Lazaros Papadopoulos, Afroditi-Evaggelia Pentzou, Konstantinos Louloudiadis, Thrasyvoulos-Konstantinos Tsiatsos
J Med Internet Res 2013 (Oct 29); 15(10):e240Download Citation: END BibTex RIS
Usman Jaffer, Nigel W John, Nigel Standfield
JMIR Serious Games 2013 (Sep 18); 1(1):e2Download Citation: END BibTex RIS
Paul Krebs, Jack E Burkhalter, Bert Snow, Jeff Fiske, Jamie S Ostroff
JMIR Res Protoc 2013 (Sep 11); 2(2):e35Download Citation: END BibTex RIS
Ioannis Tarnanas, Winfried Schlee, Magda Tsolaki, René Müri, Urs Mosimann, Tobias Nef
JMIR Serious Games 2013 (Aug 06); 1(1):e1Download Citation: END BibTex RIS
Pierre Elias, Nithin O Rajan, Kara McArthur, Clifford C Dacso
Med 2 0 2013 (May 21); 2(1):e1Download Citation: END BibTex RIS
Prevalence of Behavior Changing Strategies in Fitness Video Games: Theory-Based Content Analysis
Elizabeth Jane Lyons, Claire Hatkevich
J Med Internet Res 2013 (May 07); 15(5):e81Download Citation: END BibTex RIS
Jennifer N Stinson, Lindsay A Jibb, Cynthia Nguyen, Paul C Nathan, Anne Marie Maloney, L Lee Dupuis, J Ted Gerstle, Benjamin Alman, Sevan Hopyan, Caron Strahlendorf, Carol Portwine, Donna L Johnston, Mike Orr
J Med Internet Res 2013 (Mar 08); 15(3):e51Download Citation: END BibTex RIS