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Articles published in 2024 in this theme: 107 (scroll down to load remaining articles)
2024
Game-Based Promotion of Assertiveness to Mitigate the Effects of Bullying in High School Students: Development and Evaluation Study
JMIR Serious Games 2024 (Dec 24); 12:e58452
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Extended Reality Gaming for Exercise and Mindfulness Throughout Pediatric Cancer Rehabilitation: Protocol for a Randomized Controlled Trial
JMIR Res Protoc 2024 (Dec 23); 13:e64879
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A Narrative-Gamified Mental Health App (Kuamsha) for Adolescents in Uganda: Mixed Methods Feasibility and Acceptability Study
JMIR Serious Games 2024 (Dec 19); 12:e59381
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Use of Serious Games in Interventions of Executive Functions in Neurodiverse Children: Systematic Review
JMIR Serious Games 2024 (Dec 18); 12:e59053
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Open-World Games’ Affordance of Cognitive Escapism, Relaxation, and Mental Well-Being Among Postgraduate Students: Mixed Methods Study
J Med Internet Res 2024 (Dec 17); 26:e63760
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Evaluation of a New Mobile Virtual Reality Setup to Alter Pain Perception: Pilot Development and Usability Study in Healthy Participants
JMIR Serious Games 2024 (Dec 11); 12:e52340
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Incorporating an Intelligent Tutoring System Into a Game-Based Auditory Rehabilitation Training for Adult Cochlear Implant Recipients: Algorithm Development and Validation
JMIR Serious Games 2024 (Dec 03); 12:e55231
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Gamified Digital Mental Health Interventions for Young People: Scoping Review of Ethical Aspects During Development and Implementation
JMIR Serious Games 2024 (Nov 28); 12:e64488
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Virtual Reality in Clinical Teaching and Diagnostics for Liver Surgery: Prospective Cohort Study
JMIR XR Spatial Comput 2024 (Nov 27); 1:e60383
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Effect of Virtual Reality Technology on Attention and Motor Ability in Children With Attention-Deficit/Hyperactivity Disorder: Systematic Review and Meta-Analysis
JMIR Serious Games 2024 (Nov 27); 12:e56918
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An Educational Digital Tool to Improve the Implementation of Switching to a Biosimilar (Rapid Switch Trainer): Tool Development and Validation Study
JMIR Form Res 2024 (Nov 21); 8:e56553
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Electronic Feedback Alone Versus Electronic Feedback Plus in-Person Debriefing for a Serious Game Designed to Teach Novice Anesthesiology Residents to Perform General Anesthesia for Cesarean Delivery: Randomized Controlled Trial
JMIR Serious Games 2024 (Nov 19); 12:e59047
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Effectiveness of Game-Based Training of Selective Voluntary Motor Control in Children With Upper Motor Neuron Lesions: Randomized Multiple Baseline Design Study
JMIR Form Res 2024 (Nov 18); 8:e47754
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Comparison of Occupational Performance in Immersive Virtual and Real Environments Among Patients With Stroke: Observational Randomized Crossover Pilot Study
JMIR Serious Games 2024 (Nov 15); 12:e58388
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The Effects of Virtual Reality–Based Reminiscence Therapies for Older Adults With Cognitive Impairment: Systematic Review
J Med Internet Res 2024 (Nov 12); 26:e53348
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Developing Game-Based Design for eHealth in Practice: 4-Phase Game Design Process
JMIR Form Res 2024 (Nov 08); 8:e13723
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Risk Perception and Knowledge Following a Social Game–Based Tobacco Prevention Program for Adolescents: Pilot Randomized Comparative Trial
JMIR Serious Games 2024 (Nov 05); 12:e63296
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Sensing In Exergames for Efficacy and Motion Quality: Scoping Review of Recent Publications
JMIR Serious Games 2024 (Nov 05); 12:e52153
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Evaluating the Impact of a Game (Inner Dragon) on User Engagement Within a Leading Smartphone App for Smoking Cessation: Randomized Controlled Trial
J Med Internet Res 2024 (Oct 30); 26:e57839
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Empowering Social Growth Through Virtual Reality–Based Intervention for Children With Attention-Deficit/Hyperactivity Disorder: 3-Arm Randomized Controlled Trial
JMIR Serious Games 2024 (Oct 28); 12:e58963
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