Articles published in 2016 in this theme: 31 (scroll down to load remaining articles)
2016
Design of a Serious Game for Handling Obstetrical Emergencies
JMIR Serious Games 2016 (Dec 21); 4(2):e21
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Influence of Pokémon Go on Physical Activity: Study and Implications
J Med Internet Res 2016 (Dec 06); 18(12):e315
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Attentional Bias Modification With Serious Game Elements: Evaluating the Shots Game
JMIR Serious Games 2016 (Dec 06); 4(2):e20
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Quittr: The Design of a Video Game to Support Smoking Cessation
JMIR Serious Games 2016 (Dec 01); 4(2):e19
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Game On? Smoking Cessation Through the Gamification of mHealth: A Longitudinal Qualitative Study
JMIR Serious Games 2016 (Oct 24); 4(2):e18
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Effects of Visual Display on Joint Excursions Used to Play Virtual Dodgeball
JMIR Serious Games 2016 (Sep 15); 4(2):e16
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Gamifying Self-Management of Chronic Illnesses: A Mixed-Methods Study
JMIR Serious Games 2016 (Sep 09); 4(2):e14
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Gamification and Adherence to Web-Based Mental Health Interventions: A Systematic Review
JMIR Ment Health 2016 (Aug 24); 3(3):e39
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Acceptance, Usability and Health Applications of Virtual Worlds by Older Adults: A Feasibility Study
JMIR Res Protoc 2016 (Jun 02); 5(2):e81
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Effects of Playing a Serious Computer Game on Body Mass Index and Nutrition Knowledge in Women
JMIR Serious Games 2016 (Jun 02); 4(1):e8
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