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Articles published in 2022 in this theme: 140 (scroll down to load remaining articles)
2022
Key Stakeholders’ Experiences and Perceptions of Virtual Reality for Older Adults Living With Dementia: Systematic Review and Thematic Synthesis
JMIR Serious Games 2022 (Dec 23); 10(4):e37228
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Applying Gamification Principles and Therapeutic Movement Sequences to Design an Interactive Physical Activity Game: Development Study
JMIR Serious Games 2022 (Dec 16); 10(4):e38133
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A Web-Based Gaming Approach to Decrease HIV-Related Stigma: Game Development and Mixed Methods Evaluation
JMIR Serious Games 2022 (Dec 15); 10(4):e37219
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Impact of the Mobile Game FightHPV on Cervical Cancer Screening Attendance: Retrospective Cohort Study
JMIR Serious Games 2022 (Dec 13); 10(4):e36197
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Virtual Reality–Augmented Physiotherapy for Chronic Pain in Youth: Protocol for a Randomized Controlled Trial Enhanced With a Single-Case Experimental Design
JMIR Res Protoc 2022 (Dec 12); 11(12):e40705
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Teamwork Training With a Multiplayer Game in Health Care: Content Analysis of the Teamwork Principles Applied
JMIR Serious Games 2022 (Dec 09); 10(4):e38009
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An Automated Virtual Reality Training System for Teacher-Student Interaction: A Randomized Controlled Trial
JMIR Serious Games 2022 (Dec 08); 10(4):e41097
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Immersive Virtual Reality Avatars for Embodiment Illusions in People With Mild to Borderline Intellectual Disability: User-Centered Development and Feasibility Study
JMIR Serious Games 2022 (Dec 07); 10(4):e39966
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A Novel Scenario-Based, Mixed-Reality Platform for Training Nontechnical Skills of Battlefield First Aid: Prospective Interventional Study
JMIR Serious Games 2022 (Dec 06); 10(4):e40727
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Development of a Novel Home-Based Exergame With On-Body Feedback: Usability Study
JMIR Serious Games 2022 (Dec 06); 10(4):e38703
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Older Adults’ Experiences and Perceptions of Immersive Virtual Reality: Systematic Review and Thematic Synthesis
JMIR Serious Games 2022 (Dec 06); 10(4):e35802
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Effects of a Modern Virtual Reality 3D Head-Mounted Display Exergame on Simulator Sickness and Immersion Under Specific Conditions in Young Women and Men: Experimental Study
JMIR Serious Games 2022 (Nov 29); 10(4):e41234
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Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review
JMIR Serious Games 2022 (Nov 29); 10(4):e39840
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Effectiveness of Gamification in Knee Replacement Rehabilitation: Protocol for a Randomized Controlled Trial With a Qualitative Approach
JMIR Res Protoc 2022 (Nov 28); 11(11):e38434
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An Analysis of Priorities in Developing Virtual Reality Programs for Core Nursing Skills: Cross-sectional Descriptive Study Using the Borich Needs Assessment Model and Locus for Focus Model
JMIR Serious Games 2022 (Nov 24); 10(4):e38988
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A Telemedicine Platform for Aphasia: Protocol for a Development and Usability Study
JMIR Res Protoc 2022 (Nov 24); 11(11):e40603
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Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical Study
JMIR Serious Games 2022 (Nov 23); 10(4):e39932
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The Effects of Virtual Reality in Maternal Delivery: Systematic Review and Meta-analysis
JMIR Serious Games 2022 (Nov 23); 10(4):e36695
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The Effects of Virtual Reality Training on Balance, Gross Motor Function, and Daily Living Ability in Children With Cerebral Palsy: Systematic Review and Meta-analysis
JMIR Serious Games 2022 (Nov 09); 10(4):e38972
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Impact of Personalized Avatars and Motion Synchrony on Embodiment and Users’ Subjective Experience: Empirical Study
JMIR Serious Games 2022 (Nov 08); 10(4):e40119
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