Serious Games for Health and Medicine
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Behavioral Economics, Wearable Devices, and Cooperative Games: Results From a Population-Based Intervention to Increase Physical Activity
JMIR Serious Games 2016 (Jan 28); 4(1):e1
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Feasibility of Applied Gaming During Interdisciplinary Rehabilitation for Patients With Complex Chronic Pain and Fatigue Complaints: A Mixed-Methods Study
JMIR Serious Games 2016 (Apr 01); 4(1):e2
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The Relationship Between Engagement and Neurophysiological Measures of Attention in Motion-Controlled Video Games: A Randomized Controlled Trial
JMIR Serious Games 2016 (Apr 21); 4(1):e4
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A Serious Game for Massive Training and Assessment of French Soldiers Involved in Forward Combat Casualty Care (3D-SC1): Development and Deployment
JMIR Serious Games 2016 (May 18); 4(1):e5
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Crave-Out: A Distraction/Motivation Mobile Game to Assist in Smoking Cessation
JMIR Serious Games 2016 (May 26); 4(1):e3
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A Serious Game for Clinical Assessment of Cognitive Status: Validation Study
JMIR Serious Games 2016 (May 27); 4(1):e7
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Effects of Playing a Serious Computer Game on Body Mass Index and Nutrition Knowledge in Women
JMIR Serious Games 2016 (Jun 02); 4(1):e8
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Formative Evaluation and Development of Games
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Epic Allies: Development of a Gaming App to Improve Antiretroviral Therapy Adherence Among Young HIV-Positive Men Who Have Sex With Men
JMIR Serious Games 2016 (May 13); 4(1):e6
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Exergames, Active Games and Gamification of Physical Activity
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Development and Reliability Evaluation of the Movement Rating Instrument for Virtual Reality Video Game Play
JMIR Serious Games 2016 (Jun 01); 4(1):e9
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