Exergames, Active Games and Gamification of Physical Activity
View E-collection for ‘Exergames, Active Games and Gamification of Physical Activity’![A Blended Web-Based Gaming Intervention on Changes in Physical Activity for Overweight and Obese Employees: Influence and Usage in an Experimental Pilot Study A Blended Web-Based Gaming Intervention on Changes in Physical Activity for Overweight and Obese Employees: Influence and Usage in an Experimental Pilot Study](https://asset.jmir.pub/assets/1349963c82799451379c5221b2d2bde0.png 480w,https://asset.jmir.pub/assets/1349963c82799451379c5221b2d2bde0.png 960w,https://asset.jmir.pub/assets/1349963c82799451379c5221b2d2bde0.png 1920w,https://asset.jmir.pub/assets/1349963c82799451379c5221b2d2bde0.png 2500w)
Tessa A Kouwenhoven-Pasmooij, Suzan JW Robroek, Sui Wai Ling, Joost van Rosmalen, Elisabeth FC van Rossum, Alex Burdorf, MG Myriam Hunink
JMIR Serious Games 2017 (Apr 03); 5(2):e6Download Citation: END BibTex RIS
![Who Is Still Playing Pokémon Go? A Web-Based Survey Who Is Still Playing Pokémon Go? A Web-Based Survey](https://asset.jmir.pub/assets/694b0ec105fe93908b037a67ca1e193d.jpeg 480w,https://asset.jmir.pub/assets/694b0ec105fe93908b037a67ca1e193d.jpeg 960w,https://asset.jmir.pub/assets/694b0ec105fe93908b037a67ca1e193d.jpeg 1920w,https://asset.jmir.pub/assets/694b0ec105fe93908b037a67ca1e193d.jpeg 2500w)
Who Is Still Playing Pokémon Go? A Web-Based Survey
Peter Rasche, Anna Schlomann, Alexander Mertens
JMIR Serious Games 2017 (Apr 05); 5(2):e7Download Citation: END BibTex RIS
User Needs Assessment for Games
View E-collection for ‘User Needs Assessment for Games’![What Older People Like to Play: Genre Preferences and Acceptance of Casual Games What Older People Like to Play: Genre Preferences and Acceptance of Casual Games](https://asset.jmir.pub/assets/01962891d86889e739ed5dfaca74fda1.png 480w,https://asset.jmir.pub/assets/01962891d86889e739ed5dfaca74fda1.png 960w,https://asset.jmir.pub/assets/01962891d86889e739ed5dfaca74fda1.png 1920w,https://asset.jmir.pub/assets/01962891d86889e739ed5dfaca74fda1.png 2500w)
What Older People Like to Play: Genre Preferences and Acceptance of Casual Games
Alvin Chesham, Patric Wyss, René Martin Müri, Urs Peter Mosimann, Tobias Nef
JMIR Serious Games 2017 (Apr 18); 5(2):e8Download Citation: END BibTex RIS
Serious Games for Education
View E-collection for ‘Serious Games for Education’![Using Computer Simulations for Investigating a Sex Education Intervention: An Exploratory Study Using Computer Simulations for Investigating a Sex Education Intervention: An Exploratory Study](https://asset.jmir.pub/assets/fe40537326bcdcbaeee2fea1fb63c7d4.jpeg 480w,https://asset.jmir.pub/assets/fe40537326bcdcbaeee2fea1fb63c7d4.jpeg 960w,https://asset.jmir.pub/assets/fe40537326bcdcbaeee2fea1fb63c7d4.jpeg 1920w,https://asset.jmir.pub/assets/fe40537326bcdcbaeee2fea1fb63c7d4.jpeg 2500w)
Using Computer Simulations for Investigating a Sex Education Intervention: An Exploratory Study
Anastasia Eleftheriou, Seth Bullock, Cynthia A Graham, Roger Ingham
JMIR Serious Games 2017 (May 03); 5(2):e9Download Citation: END BibTex RIS
Serious Games for Health and Medicine
View E-collection for ‘Serious Games for Health and Medicine’![Development, Usability, and Efficacy of a Serious Game to Help Patients Learn About Pain Management After Surgery: An Evaluation Study Development, Usability, and Efficacy of a Serious Game to Help Patients Learn About Pain Management After Surgery: An Evaluation Study](https://asset.jmir.pub/assets/0d9b9e9bc65eb86a10f30ad5bf84a887.png 480w,https://asset.jmir.pub/assets/0d9b9e9bc65eb86a10f30ad5bf84a887.png 960w,https://asset.jmir.pub/assets/0d9b9e9bc65eb86a10f30ad5bf84a887.png 1920w,https://asset.jmir.pub/assets/0d9b9e9bc65eb86a10f30ad5bf84a887.png 2500w)
Brynja Ingadottir, Katrin Blondal, David Thue, Sigridur Zoega, Ingela Thylen, Tiny Jaarsma
JMIR Serious Games 2017 (May 10); 5(2):e10Download Citation: END BibTex RIS
![Guidelines for the Gamification of Self-Management of Chronic Illnesses: Multimethod Study Guidelines for the Gamification of Self-Management of Chronic Illnesses: Multimethod Study](https://asset.jmir.pub/assets/056245d0ac31c0818f18da8bd655e1e7.png 480w,https://asset.jmir.pub/assets/056245d0ac31c0818f18da8bd655e1e7.png 960w,https://asset.jmir.pub/assets/056245d0ac31c0818f18da8bd655e1e7.png 1920w,https://asset.jmir.pub/assets/056245d0ac31c0818f18da8bd655e1e7.png 2500w)
Guidelines for the Gamification of Self-Management of Chronic Illnesses: Multimethod Study
Alaa AlMarshedi, Gary Wills, Ashok Ranchhod
JMIR Serious Games 2017 (May 12); 5(2):e12Download Citation: END BibTex RIS
Medical Student Evaluation With a Serious Game Compared to Multiple Choice Questions Assessment
Julien Adjedj, Gregory Ducrocq, Claire Bouleti, Louise Reinhart, Eleonora Fabbro, Yedid Elbez, Quentin Fischer, Antoine Tesniere, Laurent Feldman, Olivier Varenne
JMIR Serious Games 2017 (May 16); 5(2):e11Download Citation: END BibTex RIS
![Gamification in Stress Management Apps: A Critical App Review Gamification in Stress Management Apps: A Critical App Review](https://asset.jmir.pub/assets/39a4a8eaf01ac6dc6a7b9a8d4ca40d3e.png 480w,https://asset.jmir.pub/assets/39a4a8eaf01ac6dc6a7b9a8d4ca40d3e.png 960w,https://asset.jmir.pub/assets/39a4a8eaf01ac6dc6a7b9a8d4ca40d3e.png 1920w,https://asset.jmir.pub/assets/39a4a8eaf01ac6dc6a7b9a8d4ca40d3e.png 2500w)
Gamification in Stress Management Apps: A Critical App Review
Alexandra Hoffmann, Corinna A Christmann, Gabriele Bleser
JMIR Serious Games 2017 (Jun 07); 5(2):e13Download Citation: END BibTex RIS