Serious Games for Education
Articles published in this theme: 215 (scroll down to load remaining articles)
2026
Collaborative Gameplay for Children’s Self-Efficacy in Computational Thinking: Qualitative Cross-Sectional Design Science Research Case Study
JMIR Serious Games 2026 (Sep 09); 14:e94416
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Gamified Adult Basic Life Support Training for Schoolchildren Using Minecraft Education Edition: Cross-Sectional Program Evaluation
JMIR Serious Games 2026 (Sep 09); 14:e93141
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How to Conduct Usability Testing of Medical Education Simulations: Methods Tutorial Using a Telemedicine Simulation for Maternal Care
JMIR Med Educ 2026 (Sep 09); 12:e102697
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Gamified Virtual Reality Training for Pneumatic Reduction of Intussusception in Children: Formative Evaluation of a Low-Fidelity Prototype
JMIR Form Res 2026 (Sep 08); 10:e83661
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Efficacy of an Interactive Life Simulation Gaming App on Improving HIV Testing Uptake Among Adolescents and Young Adults at Risk for HIV: Results of a Randomized Controlled Trial
JMIR Serious Games 2026 (Sep 04); 14:e82297
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Web-Based Narrative Game Intervention for Initiating Advance Care Planning Among Adults: Exploratory Cross-Sectional Feasibility and Acceptability Study
JMIR Form Res 2026 (Aug 24); 10:e94395
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Design, Implementation, and Effectiveness of Virtual Reality and Digital Simulation Tools for Pediatric Dental Behavior Management Education: Systematic Review
JMIR Serious Games 2026 (Aug 10); 14:e89738
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Computer Games on the Development of Physical Motor Skills and Social Interaction in Preschool Children: Quasi-Experimental Study
JMIR Form Res 2026 (Aug 07); 10:e33138
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Different Delivery Modalities of Virtual Reality Training in Emergency Medicine: Systematic Review
JMIR XR Spatial Comput 2026 (Jul 31); 3:e84310
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Effectiveness of Virtual Reality–Based Simulation Training as a Supplement to Traditional Simulation Training for Improving Neonatal Resuscitation Performance Among Doctors and Nurses in Denmark: Protocol for a Multicenter Randomized Controlled Trial
JMIR Res Protoc 2026 (Jul 24); 15:e93439
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Serious Game–Assisted Teaching for Junior Operating Room Nurses in Unicompartmental Knee Arthroplasty: Quasi-Historical Controlled Trial
JMIR Serious Games 2026 (Jul 14); 14:e93169
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Evaluating the Effectiveness of Screen-Based Haptic Virtual Reality Simulators in Preclinical Prosthodontic Crown Preparation: Mixed Methods Analysis Study
JMIR Form Res 2026 (Jul 08); 10:e88916
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Tonal Auditory Discrimination Training in Youths: Design, Implementation, and Evaluation of Game-Based Versus Non–Game-Based Systems in a Cross-Sectional Study
JMIR Serious Games 2026 (Jun 22); 14:e92496
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Standardized Patient vs Video Demonstration for Teaching Psychomotor Skills in Spinal Injury Management to Undergraduate Medical Students: Prospective Interventional Comparative Study
JMIR Form Res 2026 (Jun 15); 10:e78701
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Serious Games in Nursing Education: Scoping Review of Applications, Effectiveness, and Future Directions
JMIR Serious Games 2026 (Jun 11); 14:e86092
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The Impact of Gamified Teaching on Undergraduate Nursing Students’ Disaster Nursing Competence, Self-Efficacy, and Self-Directed Learning Ability: Quasi-Experimental Study
JMIR Serious Games 2026 (Jun 10); 14:e85947
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Virtual Reality–Based Training in Radiologic Technology for Contrast-Enhanced Computed Tomography Brain Imaging: Randomized Controlled Trial
JMIR Form Res 2026 (May 26); 10:e88735
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Exploring the Effects of Serious Games (Immersive Virtual Reality Versus Web-Based Platforms) on Interprofessional Education Among Undergraduate Health Care Students: Randomized Controlled Trial and Multimethod Study
JMIR Serious Games 2026 (May 25); 14:e80033
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Analysis of Machine Learning–Based Investigation Into Multivariate Factors of Team Performance in Serious Games: Cross-Sectional Retrospective Study
JMIR Serious Games 2026 (Apr 13); 14:e83478
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The Effects of Dance-Based Exergaming on Mental Rotation, General Motor Coordination, and Math Achievement in Adolescent Students: Nonrandomized Controlled Pilot Study
JMIR Serious Games 2026 (Mar 19); 14:e82610
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