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  • JMIR Serious Games
    • Journal of Medical Internet Research 10692 articles
    • JMIR Research Protocols 5203 articles
    • JMIR Formative Research 3978 articles
    • JMIR mHealth and uHealth 2941 articles
    • JMIR Public Health and Surveillance 1856 articles
    • Online Journal of Public Health Informatics 1749 articles
    • JMIR Medical Informatics 1716 articles
    • JMIR Mental Health 1218 articles
    • JMIR Human Factors 1064 articles
    • JMIR Serious Games 772 articles
    • JMIR Medical Education 725 articles
    • JMIR Aging 629 articles
    • JMIRx Med 575 articles
    • JMIR Cancer 538 articles
    • JMIR Pediatrics and Parenting 525 articles
    • Interactive Journal of Medical Research 522 articles
    • iProceedings 510 articles
    • JMIR Dermatology 356 articles
    • JMIR Rehabilitation and Assistive Technologies 343 articles
    • JMIR Diabetes 319 articles
    • JMIR Cardio 254 articles
    • JMIR Infodemiology 225 articles
    • JMIR AI 222 articles
    • JMIR Nursing 159 articles
    • Journal of Participatory Medicine 146 articles
    • JMIR Perioperative Medicine 135 articles
    • JMIR Biomedical Engineering 105 articles
    • JMIR Bioinformatics and Biotechnology 70 articles
    • Asian/Pacific Island Nursing Journal 49 articles
    • JMIRx Bio 39 articles
    • JMIR XR and Spatial Computing (JMXR) 36 articles
    • JMIR Neurotechnology 33 articles
    • Medicine 2.0 26 articles
    • JMIR Data
    • JMIR Challenges
    • JMIR Preprints

Serious Games for Education

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Years in this theme:   All years 2025   2024   2023   2022   2021   2020   2019   2018   2017   2016   2015  

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Articles published in 2015 in this theme: 3 (scroll down to load remaining articles)

2015

Digital Literacy in the Medical Curriculum: A Course With Social Media Tools and Gamification

Digital Literacy in the Medical Curriculum: A Course With Social Media Tools and Gamification

Bertalan Mesko, Zsuzsanna Győrffy, János Kollár

JMIR Med Educ 2015 (Oct 01); 1(2):e6

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Using Video Games to Enhance Motivation States in Online Education: Protocol for a Team-Based Digital Game

Using Video Games to Enhance Motivation States in Online Education: Protocol for a Team-Based Digital Game

Anna Janssen, Tim Shaw, Peter Goodyear

JMIR Res Protoc 2015 (Sep 28); 4(3):e114

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Student Preferences on Gaming Aspects for a Serious Game in Pharmacy Practice Education: A Cross-Sectional Study

Student Preferences on Gaming Aspects for a Serious Game in Pharmacy Practice Education: A Cross-Sectional Study

Huan Ying Chang, David Yan Hong Poh, Li Lian Wong, John Yin Gwee Yap, Kevin Yi-Lwern Yap

JMIR Med Educ 2015 (May 11); 1(1):e2

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JMIR Serious Games ISSN 2291-9279

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