Articles published in 2019 in this theme: 7 (scroll down to load remaining articles)
2019
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An Epiduroscopy Simulator Based on a Serious Game for Spatial Cognitive Training (EpiduroSIM): User-Centered Design Approach
JMIR Serious Games 2019 (Aug 27); 7(3):e12678
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A Badge Design Framework for a Gamified Learning Environment: Cases Analysis and Literature Review for Badge Design
JMIR Serious Games 2019 (May 29); 7(2):e14342
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Comparing the Effects on Learning Outcomes of Tablet-Based and Virtual Reality–Based Serious Gaming Modules for Basic Life Support Training: Randomized Trial
JMIR Serious Games 2019 (May 01); 7(2):e13442
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Effect of an Augmented Reality Ultrasound Trainer App on the Motor Skills Needed for a Kidney Ultrasound: Prospective Trial
JMIR Serious Games 2019 (May 01); 7(2):e12713
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Serious Gaming and Gamification Education in Health Professions: Systematic Review
J Med Internet Res 2019 (Mar 28); 21(3):e12994
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Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students
JMIR Serious Games 2019 (Mar 05); 7(1):e13028
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Young People’s Knowledge of Antibiotics and Vaccinations and Increasing This Knowledge Through Gaming: Mixed-Methods Study Using e-Bug
JMIR Serious Games 2019 (Feb 01); 7(1):e10915
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