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Citing this Article

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Published on 21.12.16 in Vol 4, No 2 (2016): Jul-Dec

This paper is in the following e-collection/theme issue:

Works citing "Design of a Serious Game for Handling Obstetrical Emergencies"

According to Crossref, the following articles are citing this article (DOI 10.2196/games.5526):

(note that this is only a small subset of citations)

  1. Barré J, Michelet D, Job A, Truchot J, Cabon P, Delgoulet C, Tesnière A. Does Repeated Exposure to Critical Situations in a Screen-Based Simulation Improve the Self-Assessment of Non-Technical Skills in Postpartum Hemorrhage Management?. Simulation & Gaming 2019;50(2):102
    CrossRef
  2. Borrego A, Latorre J, Alcañiz M, Llorens R. Comparison of Oculus Rift and HTC Vive: Feasibility for Virtual Reality-Based Exploration, Navigation, Exergaming, and Rehabilitation. Games for Health Journal 2018;7(3):151
    CrossRef
  3. . Comparing the Effects on Learning Outcomes of Tablet-Based and Virtual Reality–Based Serious Gaming Modules for Basic Life Support Training: Randomized Trial. JMIR Serious Games 2019;7(2):e13442
    CrossRef
  4. Aussedat C, Robier M, Aoustin JM, Parietti‐Winkler C, Lescanne E, Bonnard D, Marx M, Teissier N, Van Den Abbeele T, François M, Galvin J, Bakhos D. Using virtual reality in audiological training: Our experience in 22 otolaryngology residents. Clinical Otolaryngology 2020;45(4):643
    CrossRef
  5. Coyne L, Merritt TA, Parmentier BL, Sharpton RA, Takemoto JK. The Past, Present, and Future of Virtual Reality in Pharmacy Education. American Journal of Pharmaceutical Education 2019;83(3):7456
    CrossRef
  6. McCarthy CJ, Yu AY, Do S, Dawson SL, Uppot RN. Interventional Radiology Training Using a Dynamic Medical Immersive Training Environment (DynaMITE). Journal of the American College of Radiology 2018;15(5):789
    CrossRef
  7. Gatellier M, dit Gautier EJ, Mayeur O, Brieu M, Cosson M, Rubod C. Complete 3 dimensional reconstruction of parturient pelvic floor. Journal of Gynecology Obstetrics and Human Reproduction 2020;49(1):101635
    CrossRef
  8. Zhang C, Baalsrud Hauge J, Härenstam KP, Meijer S. Game Experience and Learning Effects of a Scoring-Based Mechanic for Logistical Aspects of Pediatric Emergency Medicine: Development and Feasibility Study. JMIR Serious Games 2021;9(1):e21988
    CrossRef
  9. Grall P, Ferri J, Nicot R. Surgical Training 2.0: A systematic approach reviewing the literature focusing on oral maxillofacial surgery – Part II. Journal of Stomatology, Oral and Maxillofacial Surgery 2021;122(4):423
    CrossRef
  10. Weyant EC, Carroll M, Walden RR. Lessons Learned: Medical Library Pilot Testing of a Virtual Reality Anatomy Lab. Journal of Electronic Resources in Medical Libraries 2021;18(1):20
    CrossRef
  11. Usmanova G, Gresh A, Cohen MA, Kim Y, Srivastava A, Joshi CS, Bhatt DC, Haws R, Wadhwa R, Sridhar P, Bahl N, Gaikwad P, Anderson J. Acceptability and Barriers to Use of the ASMAN Provider-Facing Electronic Platform for Peripartum Care in Public Facilities in Madhya Pradesh and Rajasthan, India: A Qualitative Study Using the Technology Acceptance Model-3. International Journal of Environmental Research and Public Health 2020;17(22):8333
    CrossRef
  12. Warsinsky S, Schmidt-Kraepelin M, Rank S, Thiebes S, Sunyaev A. Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research 2021;23(9):e30390
    CrossRef
  13. Abbas JR, Chu MM, Jeyarajah C, Isba R, Payton A, McGrath B, Tolley N, Bruce I. Virtual reality in simulation-based emergency skills training: A systematic review with a narrative synthesis. Resuscitation Plus 2023;16:100484
    CrossRef

According to Crossref, the following books are citing this article (DOI 10.2196/games.5526):

  1. Banville F, Parent A, Trepanier M, Milhomme D. Intelligent Computing. 2022. Chapter 17:255
    CrossRef