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When evaluating games based on these Game Flow criteria, Sweetser and Wyeth [5] were able to successfully distinguish between low- and high-rated games. Thus, the validity of the Game Flow model in evaluating enjoyment in digital games is warranted.
This study addresses the enjoyment and feasibility of a newly developed serious tablet- and game-based story-listening intervention (henceforth, story game), for which the Game Flow model served as a guideline in the design process.
JMIR Serious Games 2022;10(1):e34698
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