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Feasibility, Enjoyment, and Language Comprehension Impact of a Tablet- and GameFlow-Based Story-Listening Game for Kindergarteners: Methodological and Mixed Methods Study

Feasibility, Enjoyment, and Language Comprehension Impact of a Tablet- and GameFlow-Based Story-Listening Game for Kindergarteners: Methodological and Mixed Methods Study

When evaluating games based on these Game Flow criteria, Sweetser and Wyeth [5] were able to successfully distinguish between low- and high-rated games. Thus, the validity of the Game Flow model in evaluating enjoyment in digital games is warranted. This study addresses the enjoyment and feasibility of a newly developed serious tablet- and game-based story-listening intervention (henceforth, story game), for which the Game Flow model served as a guideline in the design process.

Femke Vanden Bempt, Maria Economou, Ward Dehairs, Maaike Vandermosten, Jan Wouters, Pol Ghesquière, Jolijn Vanderauwera

JMIR Serious Games 2022;10(1):e34698