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Game-Based Promotion of Assertiveness to Mitigate the Effects of Bullying in High School Students: Development and Evaluation Study

Game-Based Promotion of Assertiveness to Mitigate the Effects of Bullying in High School Students: Development and Evaluation Study

Given that our target audience are high school students, for our project, we chose to focus on the promotion of the protective factor of assertiveness. Assertiveness should not be confused with aggression, which is the forceful or disrespectful expression of one’s way of seeing things, or the imposition of one’s needs onto others.

Francisco Lepe-Salazar, Fernando Mejía-Romero, Dámaso Benicio-Rodríguez, Aylin Hernández-Reyes, Tatsuo Nakajima, Sarita Salgado-Torres

JMIR Serious Games 2024;12:e58452