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Diaphragmatic Breathing Interfaces to Promote Relaxation for Mitigating Insomnia: Pilot Study

Diaphragmatic Breathing Interfaces to Promote Relaxation for Mitigating Insomnia: Pilot Study

The data included the average respiratory rate per minute after 5 minutes of diaphragmatic breathing, average heart rate, average SDNN, and average RMSSD measured during diaphragmatic breathing using a smartwatch as well as relaxation level, relaxation stability, attention, and attention stability measured using an EEG device.

Yi-Jen Lai, Hsiao-Yean Chiu, Ko-Chiu Wu, Chun-Wei Chang

JMIR Serious Games 2025;13:e67000

Virtual Reality Interventions for Older Adults With Mild Cognitive Impairment: Systematic Review and Meta-Analysis of Randomized Controlled Trials

Virtual Reality Interventions for Older Adults With Mild Cognitive Impairment: Systematic Review and Meta-Analysis of Randomized Controlled Trials

Since there are few medications or dietary therapy that can improve cognitive function or slow MCI progression, nonpharmacological treatments have received attention [9,10]. In nonpharmacological interventions, VR has received a lot of attention. It helps the user to create a real sense of presence and immersion in the virtual world by using multiple sensory stimuli (visual, auditory, tactile, and olfactory) [11,12].

Qin Yang, Liuxin Zhang, Fangyuan Chang, Hongyi Yang, Bin Chen, Zhao Liu

J Med Internet Res 2025;27:e59195

Effect of Virtual Reality Technology on Attention and Motor Ability in Children With Attention-Deficit/Hyperactivity Disorder: Systematic Review and Meta-Analysis

Effect of Virtual Reality Technology on Attention and Motor Ability in Children With Attention-Deficit/Hyperactivity Disorder: Systematic Review and Meta-Analysis

Corrigan et al [24] conducted a meta-analysis of seven studies and found that immersive VR technology can improve ADHD children’s attention, but did not further clarify the “dose-response relationship” between intervention factors and attention improvement effect. A meta-analysis by Romero-Ayuso et al [25], which included 4 studies, found that VR technology had selectivity and specificity in improving attention in children with ADHD.

Chuanwen Yu, Cheng Wang, Qi Xie, Chaoxin Wang

JMIR Serious Games 2024;12:e56918

Effects of Background Music on Attentional Networks of Children With and Without Attention Deficit/Hyperactivity Disorder: Case Control Experimental Study

Effects of Background Music on Attentional Networks of Children With and Without Attention Deficit/Hyperactivity Disorder: Case Control Experimental Study

At present, there is a lack of data assessing the impact of music listening on the attention networks of children with ADHD. Therefore, the aim of this study was to investigate the effects of music listening on the attention networks—namely, alerting, orienting, and conflict—in children with ADHD and typically developing children, while also exploring the relationship with the attentional profile of these children.

Camila Guimarães Mendes, Jonas Jardim de Paula, Débora Marques Miranda

Interact J Med Res 2024;13:e53869

Effectiveness of Reducing Craving in Alcohol Use Disorder Using a Serious Game (SALIENCE): Randomized Controlled Trial

Effectiveness of Reducing Craving in Alcohol Use Disorder Using a Serious Game (SALIENCE): Randomized Controlled Trial

The incentive salience leads to an unconscious shift of attention toward substance-associated stimuli, such as social context, sounds, smells, and visual impressions, which is called attentional bias. As a result, substance-associated stimuli attract more attention than neutral stimuli. Moreover, individuals with AUD tend to approach substance-associated stimuli automatically and subconsciously before this impulse can be reconsidered or reflected upon [24,25].

Antonia Weber, Yury Shevchenko, Sarah Gerhardt, Sabine Hoffmann, Falk Kiefer, Sabine Vollstädt-Klein

JMIR Form Res 2023;7:e42194

Adaptive P300-Based Brain-Computer Interface for Attention Training: Protocol for a Randomized Controlled Trial

Adaptive P300-Based Brain-Computer Interface for Attention Training: Protocol for a Randomized Controlled Trial

Cognition includes many facets of complex processing functions, such as, and not limited to, attention, the acquirement of knowledge, memory, decision-making, and comprehension [1]. Cognitive deficits often present as symptoms in many underlying neurological disorders. In the aging population, cognitive decline is common, however, can be accelerated by neurodegenerative diseases, such as dementia, or through brain trauma and stroke.

Sandra-Carina Noble, Eva Woods, Tomas Ward, John V Ringwood

JMIR Res Protoc 2023;12:e46135

Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial

Effectiveness of a Personalized, Chess-Based Training Serious Video Game in the Treatment of Adolescents and Young Adults With Attention-Deficit/Hyperactivity Disorder: Randomized Controlled Trial

Attention-deficit/hyperactivity disorder (ADHD) is the most frequent neurobehavioral disorder, with a worldwide prevalence of 4% to 8% [1,2] and a relative risk of 3:1 against males [3]. ADHD is multicausal; about 70% is due to genetic factors, and the other 30% is due to environmental factors [4]. It is characterized by the presence of 3 core symptoms: inattention, hyperactivity, and impulsivity. These symptoms must be present in 2 or more contexts and interfere with daily functioning [5,6].

María Rodrigo-Yanguas, Marina Martín-Moratinos, Carlos González-Tardón, Fernando Sanchez-Sanchez, Ana Royuela, Marcos Bella-Fernández, Hilario Blasco-Fontecilla

JMIR Serious Games 2023;11:e39874

Toward Research-Informed Design Implications for Interventions Limiting Smartphone Use: Functionalities Review of Digital Well-being Apps

Toward Research-Informed Design Implications for Interventions Limiting Smartphone Use: Functionalities Review of Digital Well-being Apps

Findings indicate that of the 39 apps, 38 (97%) do not specify clinical user groups, whereas 1 (3%) app, that is, App Block, mentions its suitability for children or adults with attention deficit hyperactivity disorder. This suggests that digital well-being apps predominantly target users without specific conditions or health concerns. However, given their value for supporting attention, some of these apps may be beneficial for users with attention deficit. Future work should further explore this.

Sultan Almoallim, Corina Sas

JMIR Form Res 2022;6(4):e31730

Using Virtual Reality to Improve Classroom Behavior in People With Down Syndrome: Within-Subjects Experimental Design

Using Virtual Reality to Improve Classroom Behavior in People With Down Syndrome: Within-Subjects Experimental Design

Staff observed participants and provided ratings for changes on the following 6 factors (proceeding examples were also listed): (1) mood, (2) attention (eg, listening to instructions, not distracted, not looking around), (3) activity (eg, jumping out of the seat, walking around class inappropriately), (4) impulses (eg, blurting out answers before questions completed, interrupting others, butt into conversations, failing to wait turn), (5) anxiety (eg, fidgeting, bite hands/nails, twitch, pace, shake, hand/feet

Stefan Carlo Michalski, Ancret Szpak, Caroline Ellison, Rowena Cornish, Tobias Loetscher

JMIR Serious Games 2022;10(2):e34373

Using Twitter to Examine Stigma Against People With Dementia During COVID-19: Infodemiology Study

Using Twitter to Examine Stigma Against People With Dementia During COVID-19: Infodemiology Study

Tweets brought attention to systemic issues around health care access and availability for people with dementia by describing how they deteriorated due to COVID-19 pandemic conditions. The elder care situation is abhorrent even in the best of times. I witnessed firsthand options in USA for a self pay mother and father w/ dementia and is very dismal. The culture devaluation of elders and economic vulture capitalism has created a living nightmare.

Juanita-Dawne Bacsu, Sarah Fraser, Alison L Chasteen, Allison Cammer, Karl S Grewal, Lauren E Bechard, Jennifer Bethell, Shoshana Green, Katherine S McGilton, Debra Morgan, Hannah M O’Rourke, Lisa Poole, Raymond J Spiteri, Megan E O'Connell

JMIR Aging 2022;5(1):e35677