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Effectiveness and User Experience of Virtual Reality for Social Anxiety Disorder: Systematic Review
Social anxiety disorder (SAD; also known as social phobia) is a psychiatric disorder that is distinguished by a fear of humiliation or negative evaluation by others [1]. Current guidelines highlight the use of cognitive behavioral therapy to treat SAD [2]. This can involve activities such as psychoeducation, relaxation, distraction, cognitive restructuring, exposure therapy, and relapse prevention [2].
JMIR Ment Health 2024;11:e48916
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The keywords included Phobia OR Phobia* OR “Phobic AND disorders” OR Agoraphobia AND “augmented AND reality” OR “augmented AND reality AND exposure AND therapy” OR “ARET” OR “mixed AND reality”. Furthermore, gray literature was not included in the search to guarantee better quality papers as the grey literature is not peer-reviewed literature. However, excluding the gray literature can decrease the new studies done in this area and increase the risk of publication bias in this study [21].
JMIR Ment Health 2023;10:e51318
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Characterizing Consumer Smartphone Apps for Virtual Reality–Based Exposure Therapy: Content Analysis
Phobia-related avoidance is estimated to cost US $122 billion in lost productivity each year [3]. Individuals with phobias live with greater risks of lower academic achievement, lower socioeconomic status, lower income, employment instability, missed work days, excessive medical services and prescription medications, substance abuse, major depression, and suicide [4,5].
J Med Internet Res 2023;25:e41807
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Their Social Interaction Anxiety Scale (SIAS) score was higher than 22, with Social Phobia Scale (SPS) score higher than 33. They did not take any antipsychotic drugs or undergo other psychological treatments in the last year, and they did not meet the diagnostic criteria of schizophrenia, bipolar disorder, and high suicidal tendency. Participants had to agree that they could finish the 8-week ICBT program and the posttreatment measurements.
JMIR Ment Health 2020;7(7):e15797
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A recent single-subject replication trial of the same VRET intervention for spider phobia reported descriptive statistics on app engagement and use, and additionally found no associations (eg, between cybersickness scores and intervention outcomes), although these correlational analyses had low power [20].
JMIR Serious Games 2020;8(2):e17807
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