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The playtest sessions were guided by a researcher accompanied by a clinical specialist who helped contact different users who had experienced a stroke. Owing to the COVID-19 pandemic, visits to each user were scheduled in such a way that biosafety protocols were maintained (eg, distancing, constant use of masks, and hand and footwear disinfection). Upon arrival at the agreed location, stakeholders performed the recommended distancing protocols.
JMIR Serious Games 2024;12:e48900
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The serious game prototype was evaluated through a playtest to explore whether it engendered the experience for which it was designed. The playtest could find problems early and help confirm whether the game was suitable for the intended audience [67]. The playtest was designed to answer several key questions (Textbox 1).
Main question
Is the game engaging and appropriate for children with type 1 diabetes (T1 D) aged 8-14 years?
Supplementary questions
Are all 4 mini games appealing?
JMIR Serious Games 2022;10(1):e33955
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