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Kangaroo Stimulation Game in Tracheostomized Intensive Care–Related Dysphagia: Interventional Feasibility Study

Kangaroo Stimulation Game in Tracheostomized Intensive Care–Related Dysphagia: Interventional Feasibility Study

The Rephagia biofeedback system uses s EMG to assess muscle strength, stamina, and timing of the swallowing action and visualizes this using a graph. Furthermore, the s EMG signal from the patient may be used in an interactive game using various exercises in which timing and strength of the swallowing action are trained.

Marjolein Jansen, Ingrid D van Iperen, Anke Kroner, Raphael Hemler, Esther Dekker-Holverda, Peter E Spronk

JMIR Serious Games 2025;13:e60685

HD-DRUM, a Tablet-Based Drumming Training App Intervention for People With Huntington Disease: App Development Study

HD-DRUM, a Tablet-Based Drumming Training App Intervention for People With Huntington Disease: App Development Study

Recent reviews and meta-analyses have concluded that music-based interventions may be beneficial for gait, timing of upper extremity functions, and quality of life after stroke [8] and may improve gait and mobility in people with PD [13] and motor and cognitive functions in people with HD [12]. NMT interventions such as RAS are thought to compensate for the loss of BG-generated timing and rhythm signals with external rhythmic cueing [16].

Claudia Metzler-Baddeley, Monica Busse, Cheney Drew, Philip Pallmann, Jaime Cantera, Vasileios Ioakeimidis, Anne Rosser

JMIR Form Res 2023;7:e48395