Published on in Vol 2, No 2 (2014): Jul-Dec

Virtual Rehabilitation for Multiple Sclerosis Using a Kinect-Based System: Randomized Controlled Trial

Virtual Rehabilitation for Multiple Sclerosis Using a Kinect-Based System: Randomized Controlled Trial

Virtual Rehabilitation for Multiple Sclerosis Using a Kinect-Based System: Randomized Controlled Trial

Journals

  1. Idriss M, Tannous H, Istrate D, Perrochon A, Salle J, Ho Ba Tho M, Dao T. Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders. JMIR Serious Games 2017;5(3):e14 View
  2. González-González C, Toledo-Delgado P, Muñoz-Cruz V, Torres-Carrion P. Serious games for rehabilitation: Gestural interaction in personalized gamified exercises through a recommender system. Journal of Biomedical Informatics 2019;97:103266 View
  3. Pham Q, Khatib Y, Stansfeld S, Fox S, Green T. Feasibility and Efficacy of an mHealth Game for Managing Anxiety: “Flowy” Randomized Controlled Pilot Trial and Design Evaluation. Games for Health Journal 2016;5(1):50 View
  4. Prosperini L, Tomassini V, Castelli L, Tacchino A, Brichetto G, Cattaneo D, Solaro C. Exergames for balance dysfunction in neurological disability: a meta-analysis with meta-regression. Journal of Neurology 2021;268(9):3223 View
  5. Ayed I, Ghazel A, Jaume-i-Capó A, Moyà-Alcover G, Varona J, Martínez-Bueso P. Vision-based serious games and virtual reality systems for motor rehabilitation: A review geared toward a research methodology. International Journal of Medical Informatics 2019;131:103909 View
  6. Bisson E, Fakolade A, Pétrin J, Lamarre J, Finlayson M. Exercise interventions in multiple sclerosis rehabilitation need better reporting on comorbidities: a systematic scoping review. Clinical Rehabilitation 2017;31(10):1305 View
  7. Knippenberg E, Van Hout L, Smeets W, Palmaers S, Timmermans A, Spooren A. Developing an intelligent activity-based client-centred training system with a user-centred approach. Technology and Health Care 2020;28(4):355 View
  8. Ozkul C, Guclu-Gunduz A, Yazici G, Atalay Guzel N, Irkec C. Effect of immersive virtual reality on balance, mobility, and fatigue in patients with multiple sclerosis: A single-blinded randomized controlled trial. European Journal of Integrative Medicine 2020;35:101092 View
  9. Feys P, Coninx K, Kerkhofs L, De Weyer T, Truyens V, Maris A, Lamers I. Robot-supported upper limb training in a virtual learning environment : a pilot randomized controlled trial in persons with MS. Journal of NeuroEngineering and Rehabilitation 2015;12(1) View
  10. Cano Porras D, Siemonsma P, Inzelberg R, Zeilig G, Plotnik M. Advantages of virtual reality in the rehabilitation of balance and gait. Neurology 2018;90(22):1017 View
  11. Hennessy R, Rumble D, Christian M, Brown D, Trost Z. A Graded Exposure, Locomotion-Enabled Virtual Reality App During Walking and Reaching for Individuals With Chronic Low Back Pain: Cohort Gaming Design. JMIR Serious Games 2020;8(3):e17799 View
  12. Dauvergne C, Bégel V, Gény C, Puyjarinet F, Laffont I, Dalla Bella S. Home-based training of rhythmic skills with a serious game in Parkinson's disease: Usability and acceptability. Annals of Physical and Rehabilitation Medicine 2018;61(6):380 View
  13. Ozdogar A, Ertekin O, Kahraman T, Yigit P, Ozakbas S. Effect of video-based exergaming on arm and cognitive function in persons with multiple sclerosis: A randomized controlled trial. Multiple Sclerosis and Related Disorders 2020;40:101966 View
  14. Morrison C, D'Souza M, Huckvale K, Dorn J, Burggraaff J, Kamm C, Steinheimer S, Kontschieder P, Criminisi A, Uitdehaag B, Dahlke F, Kappos L, Sellen A. Usability and Acceptability of ASSESS MS: Assessment of Motor Dysfunction in Multiple Sclerosis Using Depth-Sensing Computer Vision. JMIR Human Factors 2015;2(1):e11 View
  15. Eckert M, Volmerg J, Friedrich C. Augmented Reality in Medicine: Systematic and Bibliographic Review. JMIR mHealth and uHealth 2019;7(4):e10967 View
  16. Cohen M. Connected health and multiple sclerosis. Revue Neurologique 2018;174(6):480 View
  17. Casuso-Holgado M, Martín-Valero R, Carazo A, Medrano-Sánchez E, Cortés-Vega M, Montero-Bancalero F. Effectiveness of virtual reality training for balance and gait rehabilitation in people with multiple sclerosis: a systematic review and meta-analysis. Clinical Rehabilitation 2018;32(9):1220 View
  18. Jonsdottir J, Bertoni R, Lawo M, Montesano A, Bowman T, Gabrielli S. Serious games for arm rehabilitation of persons with multiple sclerosis. A randomized controlled pilot study. Multiple Sclerosis and Related Disorders 2018;19:25 View
  19. Sørensen L, Månum G. A single-subject study of robotic upper limb training in the subacute phase for four persons with cervical spinal cord injury. Spinal Cord Series and Cases 2019;5(1) View
  20. Albiol-Pérez S, Gil-Gómez J, Muñoz-Tomás M, Gil-Gómez H, Vial-Escolano R, Lozano-Quilis J. The Effect of Balance Training on Postural Control in Patients with Parkinson’s Disease Using a Virtual Rehabilitation System. Methods of Information in Medicine 2017;56(02):138 View
  21. Kalron A, Achiron A, Pau M, Cocco E. The effect of a telerehabilitation virtual reality intervention on functional upper limb activities in people with multiple sclerosis: a study protocol for the TEAMS pilot randomized controlled trial. Trials 2020;21(1) View
  22. Cuesta-Gómez A, Sánchez-Herrera-Baeza P, Oña-Simbaña E, Martínez-Medina A, Ortiz-Comino C, Balaguer-Bernaldo-de-Quirós C, Jardón-Huete A, Cano-de-la-Cuerda R. Effects of virtual reality associated with serious games for upper limb rehabilitation in patients with multiple sclerosis: randomized controlled trial. Journal of NeuroEngineering and Rehabilitation 2020;17(1) View
  23. Castro-Luna G, Jiménez-Rodríguez D. Relative and Absolute Reliability of a Motor Assessment System Using KINECT® Camera. International Journal of Environmental Research and Public Health 2020;17(16):5807 View
  24. Tăut D, Pintea S, Roovers J, Mañanas M, Băban A. Play seriously: Effectiveness of serious games and their features in motor rehabilitation. A meta-analysis. NeuroRehabilitation 2017;41(1):105 View
  25. Collado-Mateo D, Dominguez-Muñoz F, Adsuar J, Garcia-Gordillo M, Gusi N. Effects of Exergames on Quality of Life, Pain, and Disease Effect in Women With Fibromyalgia: A Randomized Controlled Trial. Archives of Physical Medicine and Rehabilitation 2017;98(9):1725 View
  26. Segura‐Ortí E, García‐Testal A. Intradialytic virtual reality exercise: Increasing physical activity through technology. Seminars in Dialysis 2019;32(4):331 View
  27. Knippenberg E, Verbrugghe J, Lamers I, Palmaers S, Timmermans A, Spooren A. Markerless motion capture systems as training device in neurological rehabilitation: a systematic review of their use, application, target population and efficacy. Journal of NeuroEngineering and Rehabilitation 2017;14(1) View
  28. Morrison C, Huckvale K, Corish B, Dorn J, Kontschieder P, O’Hara K, Team A, Criminisi A, Sellen A. Assessing Multiple Sclerosis With Kinect: Designing Computer Vision Systems for Real-World Use. Human–Computer Interaction 2016;31(3-4):191 View
  29. Borghese N, Essenziale J, Mainetti R, Mancon E, Pagliaro R, Pajardi G. Hand Rehabilitation and Telemonitoring through Smart Toys. Sensors 2019;19(24):5517 View
  30. Tannous H, Istrate D, Ho Ba Tho M, Dao T. Feasibility study of a serious game based on Kinect system for functional rehabilitation of the lower limbs. European Research in Telemedicine / La Recherche Européenne en Télémédecine 2016;5(3):97 View
  31. Massetti T, Trevizan I, Arab C, Favero F, Ribeiro-Papa D, de Mello Monteiro C. Virtual reality in multiple sclerosis – A systematic review. Multiple Sclerosis and Related Disorders 2016;8:107 View
  32. Maggio M, Russo M, Cuzzola M, Destro M, La Rosa G, Molonia F, Bramanti P, Lombardo G, De Luca R, Calabrò R. Virtual reality in multiple sclerosis rehabilitation: A review on cognitive and motor outcomes. Journal of Clinical Neuroscience 2019;65:106 View
  33. Maggio M, Maresca G, De Luca R, Stagnitti M, Porcari B, Ferrera M, Galletti F, Casella C, Manuli A, Calabrò R. The Growing Use of Virtual Reality in Cognitive Rehabilitation: Fact, Fake or Vision? A Scoping Review. Journal of the National Medical Association 2019;111(4):457 View
  34. Costa G, Kunitake A, Fonseca Junior P, Ledur Â, Elord Júlio C, Pereira G, Corrêa J, Correa F. Effect of transcranial direct current stimulation combined with a virtual reality exercise on balance in a patient with multiple sclerosis: a case report. Adaptive Behavior 2020;28(4):307 View
  35. Waliño-Paniagua C, Gómez-Calero C, Jiménez-Trujillo M, Aguirre-Tejedor L, Bermejo-Franco A, Ortiz-Gutiérrez R, Cano-de-la-Cuerda R. Effects of a Game-Based Virtual Reality Video Capture Training Program Plus Occupational Therapy on Manual Dexterity in Patients with Multiple Sclerosis: A Randomized Controlled Trial. Journal of Healthcare Engineering 2019;2019:1 View
  36. Massetti T, Fávero F, Menezes L, Alvarez M, Crocetta T, Guarnieri R, Nunes F, Monteiro C, Silva T. Achievement of Virtual and Real Objects Using a Short-Term Motor Learning Protocol in People with Duchenne Muscular Dystrophy: A Crossover Randomized Controlled Trial. Games for Health Journal 2018;7(2):107 View
  37. Lazarou I, Nikolopoulos S, Petrantonakis P, Kompatsiaris I, Tsolaki M. EEG-Based Brain–Computer Interfaces for Communication and Rehabilitation of People with Motor Impairment: A Novel Approach of the 21st Century. Frontiers in Human Neuroscience 2018;12 View
  38. Tannous H, Istrate D, Benlarbi-Delai A, Sarrazin J, Gamet D, Ho Ba Tho M, Dao T. A New Multi-Sensor Fusion Scheme to Improve the Accuracy of Knee Flexion Kinematics for Functional Rehabilitation Movements. Sensors 2016;16(11):1914 View
  39. Dantas I, Leal J, Hilgert L, Allegretti A, Dos Santos Mendes F. Training healthy persons and individuals with Parkinson's disease to use Xbox Kinect games: a preliminary study. International Journal of Therapy and Rehabilitation 2018;25(6):280 View
  40. Klishkovskaia T, Aksenov A, Sinitca A, Zamansky A, Markelov O, Kaplun D. Development of Classification Algorithms for the Detection of Postures Using Non-Marker-Based Motion Capture Systems. Applied Sciences 2020;10(11):4028 View
  41. Cano Porras D, Sharon H, Inzelberg R, Ziv-Ner Y, Zeilig G, Plotnik M. Advanced virtual reality-based rehabilitation of balance and gait in clinical practice. Therapeutic Advances in Chronic Disease 2019;10 View
  42. Tannous H, Istrate D, Benlarbi-Delai A, Sarrazin J, Ho Ba Tho M, Dao T. Serious Games for Home Based Rehabilitation: Inertial Sensor Energy Consumption. IRBM 2018;39(6):440 View
  43. Meca-Lallana V, Prefasi D, Alabarcez W, Hernández T, García-Vaz F, Portaña A, Gomis D, Téllez N, García-Bernáldez C, Mauriño J, Medrano N, Vázquez-Doce A. A Pilot Study to Explore Patient Satisfaction With a Virtual Rehabilitation Program in Multiple Sclerosis: The RehabVR Study Protocol. Frontiers in Neurology 2020;11 View
  44. Zakharov A, Khivintseva E, Kolsanov A, Voronin A. The effectiveness of rehabilitation of patients with multiple sclerosis in virtual reality. Science and Innovations in Medicine 2019;4(3):25 View
  45. Omonaiye O, Smyth W, Nagle C. Impact of virtual reality interventions on haemodialysis patients: A scoping review. Journal of Renal Care 2021;47(3):193 View
  46. Molhemi F, Monjezi S, Mehravar M, Shaterzadeh-Yazdi M, Salehi R, Hesam S, Mohammadianinejad E. Effects of Virtual Reality vs Conventional Balance Training on Balance and Falls in People With Multiple Sclerosis: A Randomized Controlled Trial. Archives of Physical Medicine and Rehabilitation 2021;102(2):290 View
  47. Gil-Gómez J. Realidad virtual y Fisioterapia. Fisioterapia 2021;43(3):125 View
  48. Mangal N, Tiwari A. A review of the evolution of scientific literature on technology-assisted approaches using RGB-D sensors for musculoskeletal health monitoring. Computers in Biology and Medicine 2021;132:104316 View
  49. Choukou M, Mbabaali S, Bani Hani J, Cooke C. Haptic-Enabled Hand Rehabilitation in Stroke Patients: A Scoping Review. Applied Sciences 2021;11(8):3712 View
  50. Lasaponara S, Marson F, Doricchi F, Cavallo M. A Scoping Review of Cognitive Training in Neurodegenerative Diseases via Computerized and Virtual Reality Tools: What We Know So Far. Brain Sciences 2021;11(5):528 View
  51. Zasadzka E, Trzmiel T, Pieczyńska A, Hojan K. Modern Technologies in the Rehabilitation of Patients with Multiple Sclerosis and Their Potential Application in Times of COVID-19. Medicina 2021;57(6):549 View
  52. Nascimento A, Fagundes C, Mendes F, Leal J. Effectiveness of Virtual Reality Rehabilitation in Persons with Multiple Sclerosis: A Systematic Review and Meta-analysis of Randomized Controlled Trials. Multiple Sclerosis and Related Disorders 2021;54:103128 View
  53. Knippenberg E, Lamers I, Timmermans A, Spooren A. Motivation, Usability, and Credibility of an Intelligent Activity-Based Client-Centred Training System to Improve Functional Performance in Neurological Rehabilitation: An Exploratory Cohort Study. International Journal of Environmental Research and Public Health 2021;18(14):7641 View
  54. Wiskerke E, Kool J, Hilfiker R, Sattelmayer K, Verheyden G. Determining the Optimal Virtual Reality Exergame Approach for Balance Therapy in Persons With Neurological Disorders Using a Rasch Analysis: Longitudinal Observational Study. JMIR Serious Games 2022;10(1):e30366 View
  55. Calafiore D, Invernizzi M, Ammendolia A, Marotta N, Fortunato F, Paolucci T, Ferraro F, Curci C, Cwirlej-Sozanska A, de Sire A. Efficacy of Virtual Reality and Exergaming in Improving Balance in Patients With Multiple Sclerosis: A Systematic Review and Meta-Analysis. Frontiers in Neurology 2021;12 View
  56. Molhemi F, Mehravar M, Monjezi S, Salehi R, Negahban H, Shaterzadeh-Yazdi M, Majdinasab N. Effects of exergaming on cognition, lower limb functional coordination, and stepping time in people with multiple sclerosis: a randomized controlled trial. Disability and Rehabilitation 2023;45(8):1343 View
  57. Cuesta-Gómez A, Martín-Díaz P, Sánchez-Herrera Baeza P, Martínez-Medina A, Ortiz-Comino C, Cano-de-la-Cuerda R. Nintendo Switch Joy-Cons’ Infrared Motion Camera Sensor for Training Manual Dexterity in People with Multiple Sclerosis: A Randomized Controlled Trial. Journal of Clinical Medicine 2022;11(12):3261 View
  58. Karakas H, Seebacher B, Kahraman T. Technology-Based Rehabilitation in People with Multiple Sclerosis: A Narrative Review. Journal of Multiple Sclerosis Research 2021;1(3):54 View
  59. Brepohl P, Leite H. Virtual reality applied to physiotherapy: a review of current knowledge. Virtual Reality 2023;27(1):71 View
  60. Lam W, Fong K. The application of markerless motion capture (MMC) technology in rehabilitation programs: a systematic review and meta-analysis. Virtual Reality 2023;27(4):3363 View
  61. Knippenberg E, Timmermans A, Coolen J, Neven K, Hallet P, Lemmens J, Spooren A. Efficacy of a technology-based client-centred training system in neurological rehabilitation: a randomised controlled trial. Journal of NeuroEngineering and Rehabilitation 2021;18(1) View
  62. Castellano-Aguilera A, Biviá-Roig G, Cuenca-Martínez F, Suso-Martí L, Calatayud J, Blanco-Díaz M, Casaña J. Effectiveness of Virtual Reality on Balance and Risk of Falls in People with Multiple Sclerosis: A Systematic Review and Meta-Analysis. International Journal of Environmental Research and Public Health 2022;19(21):14192 View
  63. Hao Z, Zhang X, Chen P. Effects of Different Exercise Therapies on Balance Function and Functional Walking Ability in Multiple Sclerosis Disease Patients—A Network Meta-Analysis of Randomized Controlled Trials. International Journal of Environmental Research and Public Health 2022;19(12):7175 View
  64. Howard M, Davis M. A meta-analysis and systematic literature review of mixed reality rehabilitation programs: Investigating design characteristics of augmented reality and augmented virtuality. Computers in Human Behavior 2022;130:107197 View
  65. Moeinzadeh A, Calder A, Petersen C, Hoermann S, Daneshfar A. Comparing virtual reality exergaming with conventional exercise in rehabilitation of people with multiple sclerosis: A systematic review. Neuropsychological Rehabilitation 2023;33(8):1430 View
  66. Corrini C, Gervasoni E, Perini G, Cosentino C, Putzolu M, Montesano A, Pelosin E, Prosperini L, Cattaneo D. Mobility and balance rehabilitation in multiple sclerosis: A systematic review and dose-response meta-analysis. Multiple Sclerosis and Related Disorders 2023;69:104424 View
  67. Casuso-Holgado M, García-Muñoz C, Martín-Valero R, Lucena-Anton D, Moral-Munoz J, Cortés-Vega M. Dropout rate in randomised controlled trials of balance and gait rehabilitation in multiple sclerosis: is it expected to be different for virtual reality-based interventions? A systematic review with meta-analysis and meta-regression. Virtual Reality 2023;27(4):3451 View
  68. Zanatta F, Giardini A, Pierobon A, D’Addario M, Steca P. A systematic review on the usability of robotic and virtual reality devices in neuromotor rehabilitation: patients’ and healthcare professionals’ perspective. BMC Health Services Research 2022;22(1) View
  69. Ali S, Wang X, Li P, Jung Y, Bi L, Kim J, Chen Y, Feng D, Magnenat Thalmann N, Wang J, Sheng B. A systematic review: Virtual-reality-based techniques for human exercises and health improvement. Frontiers in Public Health 2023;11 View
  70. Cortés-Pérez I, Osuna-Pérez M, Montoro-Cárdenas D, Lomas-Vega R, Obrero-Gaitán E, Nieto-Escamez F. Virtual reality-based therapy improves balance and reduces fear of falling in patients with multiple sclerosis. a systematic review and meta-analysis of randomized controlled trials. Journal of NeuroEngineering and Rehabilitation 2023;20(1) View
  71. Tokgöz P, Wähnert D, Elsner A, Schack T, Cienfuegos Tellez M, Conrad J, Vordemvenne T, Dockweiler C. Virtual Reality for Upper Extremity Rehabilitation—A Prospective Pilot Study. Healthcare 2023;11(10):1498 View
  72. Nguyen C, Uy J, Serrada I, Hordacre B. Quantifying patient experiences with therapeutic neurorehabilitation technologies: a scoping review. Disability and Rehabilitation 2024;46(9):1662 View
  73. Tacchino A, Ponzio M, Confalonieri P, Leocani L, Inglese M, Centonze D, Cocco E, Gallo P, Paolicelli D, Rovaris M, Sabattini L, Tedeschi G, Prosperini L, Patti F, Bramanti P, Pedrazzoli E, Battaglia M, Brichetto G. An Internet- and Kinect-Based Multiple Sclerosis Fitness Intervention Training With Pilates Exercises: Development and Usability Study. JMIR Serious Games 2023;11:e41371 View
  74. Razavi S, Alizadeh M, Namdar Tajari S. Comparison of an Eight-week Training Program with and without Virtual Reality on Motor and Cognitive Performance of Women with Multiple Sclerosis. International Journal of Motor Control and Learning 2023;5(2):10 View
  75. Korzhova I, Fuks A, Klochkov A, Khizhnikova A, Suponeva N, Zakharova M. The place of virtual reality in the rehabilitation of patients with multiple sclerosis. Neurology, Neuropsychiatry, Psychosomatics 2023;15:8 View
  76. Abd El-Kafy E, Alayat M, Subahi M, Badghish M. Motion tracking virtual reality technology in improving gait in the elderly: A randomized controlled trial. Clinical Rehabilitation 2024;38(4):520 View
  77. Parsaei M, Amanollahi M, TaghaviZanjani F, Khanmohammadi S, Jameie M, Naser Moghadasi A. Effects of non-pharmacological interventions on gait and balance of persons with Multiple Sclerosis: A narrative review. Multiple Sclerosis and Related Disorders 2024;82:105415 View
  78. Bateni H, Carruthers J, Mohan R, Pishva S, Valè N. Use of Virtual Reality in Physical Therapy as an Intervention and Diagnostic Tool. Rehabilitation Research and Practice 2024;2024:1 View
  79. Elhusein A, Fadlalmola H, Awadalkareem E, Alhusain E, Alnassry S, Alshammari M, Abdulrahman E, Fadila D, Ibrahim F, Saeed A, Abdalla A, Moafa H, El-Amin E, Mamanao D. Exercise-based gaming in patients with multiple sclerosis: A systematic review and meta-analysis. Belitung Nursing Journal 2024;10(1):1 View
  80. Abd El-Kafy E, Alayat M, Subahi M, Badghish M. C-Mill Virtual Reality/Augmented Reality Treadmill Training for Reducing Risk of Fall in the Elderly: A Randomized Controlled Trial. Games for Health Journal 2024;13(4):258 View
  81. Zhang J, Wu M, Li J, Song W, Lin X, Zhu L. Effects of virtual reality-based rehabilitation on cognitive function and mood in multiple sclerosis: A systematic review and meta-analysis of randomized controlled trials. Multiple Sclerosis and Related Disorders 2024;87:105643 View
  82. Sarpourian F, Sharifian R, Poursadeghfard M, Khayami S, Erfannia L. Comparison of the Clinical Effectiveness of Telerehabilitation with Traditional Rehabilitation Methods in Multiple Sclerosis Patients: A Systematic Review. Telemedicine and e-Health 2024;30(8):e2214 View
  83. Basalic E, Roman N, Tuchel V, Miclăuș R. Virtual Reality Applications for Balance Rehabilitation and Efficacy in Addressing Other Symptoms in Multiple Sclerosis—A Review. Applied Sciences 2024;14(10):4244 View
  84. Canzonieri A, Crocetta T, de Mello Monteiro C. A reaction time deficit in virtual tasks may be related to delayed neuronal impulse or depression in patients with multiple sclerosis. Brain Science Advances 2024;10(2) View
  85. Benavides Piamba M, Vivas Albán O. Interfaces naturales en la robótica: una revisión. Scientia et Technica 2018;23(1):112 View
  86. Zhang C, Yu S. The Technology to Enhance Patient Motivation in Virtual Reality Rehabilitation: A Review. Games for Health Journal 2024;13(4):215 View
  87. Azarsa M. New Technological-Based Approach to Intensive Physical Therapy in Patients with Multiple Sclerosis; Recommendations for Best Practice and Future Directions. Neurology Letters 2024;3(2):38 View
  88. Sharma N. Neuromotor rehabilitation and virtual reality: A review. IP International Journal of Medical Paediatrics and Oncology 2024;10(2):33 View
  89. Capelini C, Ferrero G, Canzonieri A, Silva R, Bando M, Rosa R, Ferreira C, da Silva T, Ré A, Massa M, de Araújo L, Magalhães F, de Mello Monteiro C. Comparison between Motor Performance of People with Multiple Sclerosis during a Virtual Reality Task Practiced on Concrete and Abstract Devices: A Cross-Sectional Randomized Study. Brain Sciences 2024;14(9):916 View
  90. Saragih I, Gervais W, Lamora J, Batcho C, Everard G. Effect of serious games over conventional therapy in the rehabilitation of people with multiple sclerosis – a systematic review and meta-analysis. Disability and Rehabilitation 2024:1 View

Books/Policy Documents

  1. Albiol-Pérez S, Pruna-Panchi E, Escobar-Anchaguano I, Bucheli-Andrade J, Pilatasig-Panchi M, Mena-Mena L, Segovia-Chávez J, Bernis A, Zumbana P. New Advances in Information Systems and Technologies. View
  2. Fliess‐Douer O, Mason B, Katz L, So C. Training and Coaching the Paralympic Athlete. View
  3. Casas S, Portalés C, Vera L, Riera J. Virtual and Augmented Reality in Mental Health Treatment. View
  4. Moyà-Alcover G, Ayed I, Varona J, Jaume-i-Capó A. RGB-D Image Analysis and Processing. View
  5. Casas S, Portalés C, Vera L, Riera J. Research Anthology on Rehabilitation Practices and Therapy. View
  6. Soomal H, Poyade M, Rea P, Paul L. Biomedical Visualisation. View
  7. Hagedoren E, Heijkers J, Knippenberg E. Grondslagen van ergotherapie. View
  8. Maggio M, Calabrò R. Translational Neurorehabilitation. View