Published on in Vol 2 , No 2 (2014) :Jul-Dec

Journals
- Idriss M, Tannous H, Istrate D, Perrochon A, Salle J, Ho Ba Tho M, Dao T. Rehabilitation-Oriented Serious Game Development and Evaluation Guidelines for Musculoskeletal Disorders. JMIR Serious Games 2017;5(3):e14 View
- González-González C, Toledo-Delgado P, Muñoz-Cruz V, Torres-Carrion P. Serious games for rehabilitation: Gestural interaction in personalized gamified exercises through a recommender system. Journal of Biomedical Informatics 2019;97:103266 View
- Pham Q, Khatib Y, Stansfeld S, Fox S, Green T. Feasibility and Efficacy of an mHealth Game for Managing Anxiety: “Flowy” Randomized Controlled Pilot Trial and Design Evaluation. Games for Health Journal 2016;5(1):50 View
- Prosperini L, Tomassini V, Castelli L, Tacchino A, Brichetto G, Cattaneo D, Solaro C. Exergames for balance dysfunction in neurological disability: a meta-analysis with meta-regression. Journal of Neurology 2021;268(9):3223 View
- Ayed I, Ghazel A, Jaume-i-Capó A, Moyà-Alcover G, Varona J, Martínez-Bueso P. Vision-based serious games and virtual reality systems for motor rehabilitation: A review geared toward a research methodology. International Journal of Medical Informatics 2019;131:103909 View
- Bisson E, Fakolade A, Pétrin J, Lamarre J, Finlayson M. Exercise interventions in multiple sclerosis rehabilitation need better reporting on comorbidities: a systematic scoping review. Clinical Rehabilitation 2017;31(10):1305 View
- Knippenberg E, Van Hout L, Smeets W, Palmaers S, Timmermans A, Spooren A. Developing an intelligent activity-based client-centred training system with a user-centred approach. Technology and Health Care 2020;28(4):355 View
- Ozkul C, Guclu-Gunduz A, Yazici G, Atalay Guzel N, Irkec C. Effect of immersive virtual reality on balance, mobility, and fatigue in patients with multiple sclerosis: A single-blinded randomized controlled trial. European Journal of Integrative Medicine 2020;35:101092 View
- Feys P, Coninx K, Kerkhofs L, De Weyer T, Truyens V, Maris A, Lamers I. Robot-supported upper limb training in a virtual learning environment : a pilot randomized controlled trial in persons with MS. Journal of NeuroEngineering and Rehabilitation 2015;12(1) View
- Cano Porras D, Siemonsma P, Inzelberg R, Zeilig G, Plotnik M. Advantages of virtual reality in the rehabilitation of balance and gait. Neurology 2018;90(22):1017 View
- Hennessy R, Rumble D, Christian M, Brown D, Trost Z. A Graded Exposure, Locomotion-Enabled Virtual Reality App During Walking and Reaching for Individuals With Chronic Low Back Pain: Cohort Gaming Design. JMIR Serious Games 2020;8(3):e17799 View
- Dauvergne C, Bégel V, Gény C, Puyjarinet F, Laffont I, Dalla Bella S. Home-based training of rhythmic skills with a serious game in Parkinson's disease: Usability and acceptability. Annals of Physical and Rehabilitation Medicine 2018;61(6):380 View
- Ozdogar A, Ertekin O, Kahraman T, Yigit P, Ozakbas S. Effect of video-based exergaming on arm and cognitive function in persons with multiple sclerosis: A randomized controlled trial. Multiple Sclerosis and Related Disorders 2020;40:101966 View
- Morrison C, D'Souza M, Huckvale K, Dorn J, Burggraaff J, Kamm C, Steinheimer S, Kontschieder P, Criminisi A, Uitdehaag B, Dahlke F, Kappos L, Sellen A. Usability and Acceptability of ASSESS MS: Assessment of Motor Dysfunction in Multiple Sclerosis Using Depth-Sensing Computer Vision. JMIR Human Factors 2015;2(1):e11 View
- Eckert M, Volmerg J, Friedrich C. Augmented Reality in Medicine: Systematic and Bibliographic Review. JMIR mHealth and uHealth 2019;7(4):e10967 View
- Cohen M. Connected health and multiple sclerosis. Revue Neurologique 2018;174(6):480 View
- Casuso-Holgado M, Martín-Valero R, Carazo A, Medrano-Sánchez E, Cortés-Vega M, Montero-Bancalero F. Effectiveness of virtual reality training for balance and gait rehabilitation in people with multiple sclerosis: a systematic review and meta-analysis. Clinical Rehabilitation 2018;32(9):1220 View
- Jonsdottir J, Bertoni R, Lawo M, Montesano A, Bowman T, Gabrielli S. Serious games for arm rehabilitation of persons with multiple sclerosis. A randomized controlled pilot study. Multiple Sclerosis and Related Disorders 2018;19:25 View
- Sørensen L, Månum G. A single-subject study of robotic upper limb training in the subacute phase for four persons with cervical spinal cord injury. Spinal Cord Series and Cases 2019;5(1) View
- Albiol-Pérez S, Gil-Gómez J, Muñoz-Tomás M, Gil-Gómez H, Vial-Escolano R, Lozano-Quilis J. The Effect of Balance Training on Postural Control in Patients with Parkinson’s Disease Using a Virtual Rehabilitation System. Methods of Information in Medicine 2017;56(02):138 View
- Kalron A, Achiron A, Pau M, Cocco E. The effect of a telerehabilitation virtual reality intervention on functional upper limb activities in people with multiple sclerosis: a study protocol for the TEAMS pilot randomized controlled trial. Trials 2020;21(1) View
- Cuesta-Gómez A, Sánchez-Herrera-Baeza P, Oña-Simbaña E, Martínez-Medina A, Ortiz-Comino C, Balaguer-Bernaldo-de-Quirós C, Jardón-Huete A, Cano-de-la-Cuerda R. Effects of virtual reality associated with serious games for upper limb rehabilitation in patients with multiple sclerosis: randomized controlled trial. Journal of NeuroEngineering and Rehabilitation 2020;17(1) View
- Castro-Luna G, Jiménez-Rodríguez D. Relative and Absolute Reliability of a Motor Assessment System Using KINECT® Camera. International Journal of Environmental Research and Public Health 2020;17(16):5807 View
- Tăut D, Pintea S, Roovers J, Mañanas M, Băban A. Play seriously: Effectiveness of serious games and their features in motor rehabilitation. A meta-analysis. NeuroRehabilitation 2017;41(1):105 View
- Collado-Mateo D, Dominguez-Muñoz F, Adsuar J, Garcia-Gordillo M, Gusi N. Effects of Exergames on Quality of Life, Pain, and Disease Effect in Women With Fibromyalgia: A Randomized Controlled Trial. Archives of Physical Medicine and Rehabilitation 2017;98(9):1725 View
- Segura‐Ortí E, García‐Testal A. Intradialytic virtual reality exercise: Increasing physical activity through technology. Seminars in Dialysis 2019;32(4):331 View
- Knippenberg E, Verbrugghe J, Lamers I, Palmaers S, Timmermans A, Spooren A. Markerless motion capture systems as training device in neurological rehabilitation: a systematic review of their use, application, target population and efficacy. Journal of NeuroEngineering and Rehabilitation 2017;14(1) View
- Morrison C, Huckvale K, Corish B, Dorn J, Kontschieder P, O’Hara K, Team A, Criminisi A, Sellen A. Assessing Multiple Sclerosis With Kinect: Designing Computer Vision Systems for Real-World Use. Human–Computer Interaction 2016;31(3-4):191 View
- Borghese N, Essenziale J, Mainetti R, Mancon E, Pagliaro R, Pajardi G. Hand Rehabilitation and Telemonitoring through Smart Toys. Sensors 2019;19(24):5517 View
- Tannous H, Istrate D, Ho Ba Tho M, Dao T. Feasibility study of a serious game based on Kinect system for functional rehabilitation of the lower limbs. European Research in Telemedicine / La Recherche Européenne en Télémédecine 2016;5(3):97 View
- Massetti T, Trevizan I, Arab C, Favero F, Ribeiro-Papa D, de Mello Monteiro C. Virtual reality in multiple sclerosis – A systematic review. Multiple Sclerosis and Related Disorders 2016;8:107 View
- Maggio M, Russo M, Cuzzola M, Destro M, La Rosa G, Molonia F, Bramanti P, Lombardo G, De Luca R, Calabrò R. Virtual reality in multiple sclerosis rehabilitation: A review on cognitive and motor outcomes. Journal of Clinical Neuroscience 2019;65:106 View
- Maggio M, Maresca G, De Luca R, Stagnitti M, Porcari B, Ferrera M, Galletti F, Casella C, Manuli A, Calabrò R. The Growing Use of Virtual Reality in Cognitive Rehabilitation: Fact, Fake or Vision? A Scoping Review. Journal of the National Medical Association 2019;111(4):457 View
- Costa G, Kunitake A, Fonseca Junior P, Ledur Â, Elord Júlio C, Pereira G, Corrêa J, Correa F. Effect of transcranial direct current stimulation combined with a virtual reality exercise on balance in a patient with multiple sclerosis: a case report. Adaptive Behavior 2020;28(4):307 View
- Waliño-Paniagua C, Gómez-Calero C, Jiménez-Trujillo M, Aguirre-Tejedor L, Bermejo-Franco A, Ortiz-Gutiérrez R, Cano-de-la-Cuerda R. Effects of a Game-Based Virtual Reality Video Capture Training Program Plus Occupational Therapy on Manual Dexterity in Patients with Multiple Sclerosis: A Randomized Controlled Trial. Journal of Healthcare Engineering 2019;2019:1 View
- Massetti T, Fávero F, Menezes L, Alvarez M, Crocetta T, Guarnieri R, Nunes F, Monteiro C, Silva T. Achievement of Virtual and Real Objects Using a Short-Term Motor Learning Protocol in People with Duchenne Muscular Dystrophy: A Crossover Randomized Controlled Trial. Games for Health Journal 2018;7(2):107 View
- Lazarou I, Nikolopoulos S, Petrantonakis P, Kompatsiaris I, Tsolaki M. EEG-Based Brain–Computer Interfaces for Communication and Rehabilitation of People with Motor Impairment: A Novel Approach of the 21st Century. Frontiers in Human Neuroscience 2018;12 View
- Tannous H, Istrate D, Benlarbi-Delai A, Sarrazin J, Gamet D, Ho Ba Tho M, Dao T. A New Multi-Sensor Fusion Scheme to Improve the Accuracy of Knee Flexion Kinematics for Functional Rehabilitation Movements. Sensors 2016;16(11):1914 View
- Dantas I, Leal J, Hilgert L, Allegretti A, Dos Santos Mendes F. Training healthy persons and individuals with Parkinson's disease to use Xbox Kinect games: a preliminary study. International Journal of Therapy and Rehabilitation 2018;25(6):280 View
- Klishkovskaia T, Aksenov A, Sinitca A, Zamansky A, Markelov O, Kaplun D. Development of Classification Algorithms for the Detection of Postures Using Non-Marker-Based Motion Capture Systems. Applied Sciences 2020;10(11):4028 View
- Cano Porras D, Sharon H, Inzelberg R, Ziv-Ner Y, Zeilig G, Plotnik M. Advanced virtual reality-based rehabilitation of balance and gait in clinical practice. Therapeutic Advances in Chronic Disease 2019;10:204062231986837 View
- Tannous H, Istrate D, Benlarbi-Delai A, Sarrazin J, Ho Ba Tho M, Dao T. Serious Games for Home Based Rehabilitation: Inertial Sensor Energy Consumption. IRBM 2018;39(6):440 View
- Meca-Lallana V, Prefasi D, Alabarcez W, Hernández T, García-Vaz F, Portaña A, Gomis D, Téllez N, García-Bernáldez C, Mauriño J, Medrano N, Vázquez-Doce A. A Pilot Study to Explore Patient Satisfaction With a Virtual Rehabilitation Program in Multiple Sclerosis: The RehabVR Study Protocol. Frontiers in Neurology 2020;11 View
- Zakharov A, Khivintseva E, Kolsanov A, Voronin A. The effectiveness of rehabilitation of patients with multiple sclerosis in virtual reality. Science and Innovations in Medicine 2019;4(3):25 View
- Omonaiye O, Smyth W, Nagle C. Impact of virtual reality interventions on haemodialysis patients: A scoping review. Journal of Renal Care 2021;47(3):193 View
- Molhemi F, Monjezi S, Mehravar M, Shaterzadeh-Yazdi M, Salehi R, Hesam S, Mohammadianinejad E. Effects of Virtual Reality vs Conventional Balance Training on Balance and Falls in People With Multiple Sclerosis: A Randomized Controlled Trial. Archives of Physical Medicine and Rehabilitation 2021;102(2):290 View
- Gil-Gómez J. Realidad virtual y Fisioterapia. Fisioterapia 2021;43(3):125 View
- Mangal N, Tiwari A. A review of the evolution of scientific literature on technology-assisted approaches using RGB-D sensors for musculoskeletal health monitoring. Computers in Biology and Medicine 2021;132:104316 View
- Choukou M, Mbabaali S, Bani Hani J, Cooke C. Haptic-Enabled Hand Rehabilitation in Stroke Patients: A Scoping Review. Applied Sciences 2021;11(8):3712 View
- Lasaponara S, Marson F, Doricchi F, Cavallo M. A Scoping Review of Cognitive Training in Neurodegenerative Diseases via Computerized and Virtual Reality Tools: What We Know So Far. Brain Sciences 2021;11(5):528 View
- Zasadzka E, Trzmiel T, Pieczyńska A, Hojan K. Modern Technologies in the Rehabilitation of Patients with Multiple Sclerosis and Their Potential Application in Times of COVID-19. Medicina 2021;57(6):549 View
- Nascimento A, Fagundes C, Mendes F, Leal J. Effectiveness of Virtual Reality Rehabilitation in Persons with Multiple Sclerosis: A Systematic Review and Meta-analysis of Randomized Controlled Trials. Multiple Sclerosis and Related Disorders 2021;54:103128 View
- Knippenberg E, Lamers I, Timmermans A, Spooren A. Motivation, Usability, and Credibility of an Intelligent Activity-Based Client-Centred Training System to Improve Functional Performance in Neurological Rehabilitation: An Exploratory Cohort Study. International Journal of Environmental Research and Public Health 2021;18(14):7641 View
- Wiskerke E, Kool J, Hilfiker R, Sattelmayer K, Verheyden G. Determining the Optimal Virtual Reality Exergame Approach for Balance Therapy in Persons With Neurological Disorders Using a Rasch Analysis: Longitudinal Observational Study. JMIR Serious Games 2022;10(1):e30366 View
- Calafiore D, Invernizzi M, Ammendolia A, Marotta N, Fortunato F, Paolucci T, Ferraro F, Curci C, Cwirlej-Sozanska A, de Sire A. Efficacy of Virtual Reality and Exergaming in Improving Balance in Patients With Multiple Sclerosis: A Systematic Review and Meta-Analysis. Frontiers in Neurology 2021;12 View
- Molhemi F, Mehravar M, Monjezi S, Salehi R, Negahban H, Shaterzadeh-Yazdi M, Majdinasab N. Effects of exergaming on cognition, lower limb functional coordination, and stepping time in people with multiple sclerosis: a randomized controlled trial. Disability and Rehabilitation 2023;45(8):1343 View
- Cuesta-Gómez A, Martín-Díaz P, Sánchez-Herrera Baeza P, Martínez-Medina A, Ortiz-Comino C, Cano-de-la-Cuerda R. Nintendo Switch Joy-Cons’ Infrared Motion Camera Sensor for Training Manual Dexterity in People with Multiple Sclerosis: A Randomized Controlled Trial. Journal of Clinical Medicine 2022;11(12):3261 View
- Karakas H, Seebacher B, Kahraman T. Technology-Based Rehabilitation in People with Multiple Sclerosis: A Narrative Review. Journal of Multiple Sclerosis Research 2021;1(3):54 View
- Brepohl P, Leite H. Virtual reality applied to physiotherapy: a review of current knowledge. Virtual Reality 2023;27(1):71 View
- Lam W, Fong K. The application of markerless motion capture (MMC) technology in rehabilitation programs: a systematic review and meta-analysis. Virtual Reality 2022 View
- Knippenberg E, Timmermans A, Coolen J, Neven K, Hallet P, Lemmens J, Spooren A. Efficacy of a technology-based client-centred training system in neurological rehabilitation: a randomised controlled trial. Journal of NeuroEngineering and Rehabilitation 2021;18(1) View
- Castellano-Aguilera A, Biviá-Roig G, Cuenca-Martínez F, Suso-Martí L, Calatayud J, Blanco-Díaz M, Casaña J. Effectiveness of Virtual Reality on Balance and Risk of Falls in People with Multiple Sclerosis: A Systematic Review and Meta-Analysis. International Journal of Environmental Research and Public Health 2022;19(21):14192 View
- Hao Z, Zhang X, Chen P. Effects of Different Exercise Therapies on Balance Function and Functional Walking Ability in Multiple Sclerosis Disease Patients—A Network Meta-Analysis of Randomized Controlled Trials. International Journal of Environmental Research and Public Health 2022;19(12):7175 View
- Howard M, Davis M. A meta-analysis and systematic literature review of mixed reality rehabilitation programs: Investigating design characteristics of augmented reality and augmented virtuality. Computers in Human Behavior 2022;130:107197 View
- Moeinzadeh A, Calder A, Petersen C, Hoermann S, Daneshfar A. Comparing virtual reality exergaming with conventional exercise in rehabilitation of people with multiple sclerosis: A systematic review. Neuropsychological Rehabilitation 2022:1 View
- Corrini C, Gervasoni E, Perini G, Cosentino C, Putzolu M, Montesano A, Pelosin E, Prosperini L, Cattaneo D. Mobility and balance rehabilitation in multiple sclerosis: A systematic review and dose-response meta-analysis. Multiple Sclerosis and Related Disorders 2023;69:104424 View
- Casuso-Holgado M, García-Muñoz C, Martín-Valero R, Lucena-Anton D, Moral-Munoz J, Cortés-Vega M. Dropout rate in randomised controlled trials of balance and gait rehabilitation in multiple sclerosis: is it expected to be different for virtual reality-based interventions? A systematic review with meta-analysis and meta-regression. Virtual Reality 2022 View
- Zanatta F, Giardini A, Pierobon A, D’Addario M, Steca P. A systematic review on the usability of robotic and virtual reality devices in neuromotor rehabilitation: patients’ and healthcare professionals’ perspective. BMC Health Services Research 2022;22(1) View
- Ali S, Wang X, Li P, Jung Y, Bi L, Kim J, Chen Y, Feng D, Magnenat Thalmann N, Wang J, Sheng B. A systematic review: Virtual-reality-based techniques for human exercises and health improvement. Frontiers in Public Health 2023;11 View
- Cortés-Pérez I, Osuna-Pérez M, Montoro-Cárdenas D, Lomas-Vega R, Obrero-Gaitán E, Nieto-Escamez F. Virtual reality-based therapy improves balance and reduces fear of falling in patients with multiple sclerosis. a systematic review and meta-analysis of randomized controlled trials. Journal of NeuroEngineering and Rehabilitation 2023;20(1) View
Books/Policy Documents
- Albiol-Pérez S, Pruna-Panchi E, Escobar-Anchaguano I, Bucheli-Andrade J, Pilatasig-Panchi M, Mena-Mena L, Segovia-Chávez J, Bernis A, Zumbana P. New Advances in Information Systems and Technologies. View
- Fliess-Douer O, Mason B, Katz L, So C. Training and Coaching the Paralympic Athlete. View
- Casas S, Portalés C, Vera L, Riera J. Virtual and Augmented Reality in Mental Health Treatment. View
- Moyà-Alcover G, Ayed I, Varona J, Jaume-i-Capó A. RGB-D Image Analysis and Processing. View
- Casas S, Portalés C, Vera L, Riera J. Research Anthology on Rehabilitation Practices and Therapy. View
- Soomal H, Poyade M, Rea P, Paul L. Biomedical Visualisation. View
- Hagedoren E, Heijkers J, Knippenberg E. Grondslagen van ergotherapie. View