Maintenance Notice

Due to necessary scheduled maintenance, the JMIR Publications website will be unavailable from Wednesday, July 01, 2020 at 8:00 PM to 10:00 PM EST. We apologize in advance for any inconvenience this may cause you.

Who will be affected?

Citing this Article

Right click to copy or hit: ctrl+c (cmd+c on mac)

Published on 25.02.19 in Vol 7, No 1 (2019): Jan-Mar

This paper is in the following e-collection/theme issue:

Works citing "Active Video Games for Rehabilitation in Respiratory Conditions: Systematic Review and Meta-Analysis"

According to Crossref, the following articles are citing this article (DOI 10.2196/10116):

(note that this is only a small subset of citations)

  1. Wang Y, Liu X, Ma R, Yin Y, Yang Z, Cao H, Xie J. Active Video Games as an Adjunct to Pulmonary Rehabilitation of Patients With Chronic Obstructive Pulmonary Disease. American Journal of Physical Medicine & Rehabilitation 2020;99(5):372
  2. Pallavicini F, Pepe A. Virtual Reality Games and the Role of Body Involvement in Enhancing Positive Emotions and Decreasing Anxiety: Within-Subjects Pilot Study. JMIR Serious Games 2020;8(2):e15635

According to Crossref, the following books are citing this article (DOI 10.2196/10116):

  1. Ding S, Zhong C. Physical Exercise for Human Health. 2020. Chapter 26:381