Published on in Vol 7 , No 1 (2019) :Jan-Mar
Preprints (earlier versions) of this paper are
available at
https://preprints.jmir.org/preprint/10116, first published
.

Journals
- Wang Y, Liu X, Ma R, Yin Y, Yang Z, Cao H, Xie J. Active Video Games as an Adjunct to Pulmonary Rehabilitation of Patients With Chronic Obstructive Pulmonary Disease. American Journal of Physical Medicine & Rehabilitation 2020;99(5):372 View
- Pallavicini F, Pepe A. Virtual Reality Games and the Role of Body Involvement in Enhancing Positive Emotions and Decreasing Anxiety: Within-Subjects Pilot Study. JMIR Serious Games 2020;8(2):e15635 View
- Colombo V, Aliverti A, Sacco M. Virtual reality for COPD rehabilitation: a technological perspective. Pulmonology 2022;28(2):119 View
- Collado-Mateo D, Lavín-Pérez A, Peñacoba C, Del Coso J, Leyton-Román M, Luque-Casado A, Gasque P, Fernández-del-Olmo M, Amado-Alonso D. Key Factors Associated with Adherence to Physical Exercise in Patients with Chronic Diseases and Older Adults: An Umbrella Review. International Journal of Environmental Research and Public Health 2021;18(4):2023 View
- Condon C, Lam W, Mosley C, Gough S. A systematic review and meta-analysis of the effectiveness of virtual reality as an exercise intervention for individuals with a respiratory condition. Advances in Simulation 2020;5(1) View
- Simmich J, Mandrusiak A, Smith S, Hartley N, Russell T. A Co-Designed Active Video Game for Physical Activity Promotion in People With Chronic Obstructive Pulmonary Disease: Pilot Trial. JMIR Serious Games 2021;9(1):e23069 View
- Saeedi S, Ghazisaeedi M, Rezayi S, Taiar R. Applying Game-Based Approaches for Physical Rehabilitation of Poststroke Patients: A Systematic Review. Journal of Healthcare Engineering 2021;2021:1 View
- Rutkowski S, Bogacz K, Rutkowska A, Szczegielniak J, Casaburi R. Inpatient post-COVID-19 rehabilitation program featuring virtual reality—Preliminary results of randomized controlled trial. Frontiers in Public Health 2023;11 View
- Yang C, Han X, Jin M, Xu J, Wang Y, Zhang Y, Xu C, Zhang Y, Jin E, Piao C. The Effect of Video Game–Based Interventions on Performance and Cognitive Function in Older Adults: Bayesian Network Meta-analysis. JMIR Serious Games 2021;9(4):e27058 View
- Zhou Y, Liu X, Wu W. Mapping the global research landscape and hotspot of exercise therapy and chronic obstructive pulmonary disease: A bibliometric study based on the web of science database from 2011 to 2020. Frontiers in Physiology 2022;13 View
- Desimone M, Sherwood J, Soltman S, Moran A. Telemedicine in cystic fibrosis. Journal of Clinical & Translational Endocrinology 2021;26:100270 View
- Robinson S, Moy M. Promoting Exercise Training Remotely. Life 2022;12(2):262 View
- López-Liria R, Checa-Mayordomo D, Vega-Ramírez F, García-Luengo A, Valverde-Martínez M, Rocamora-Pérez P. Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review. Sensors 2022;22(5):1902 View
- Cojocaru A, Bucea-Manea-Țoniș R, Jianu A, Dumangiu M, Alexandrescu L, Cojocaru M. The Role of Physical Education and Sports in Modern Society Supported by IoT—A Student Perspective. Sustainability 2022;14(9):5624 View
- Moller A, Sousa C, Lee K, Alon D, Lu A. Active Video Game (AVG) Interventions Targeting Physical Activity Behaviors: A Systematic Review and Meta-Analysis (Preprint). Journal of Medical Internet Research 2022 View
Books/Policy Documents
- Ding S, Zhong C. Physical Exercise for Human Health. View