Published on in Vol 7, No 1 (2019): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/10116, first published .
Active Video Games for Rehabilitation in Respiratory Conditions: Systematic Review and Meta-Analysis

Active Video Games for Rehabilitation in Respiratory Conditions: Systematic Review and Meta-Analysis

Active Video Games for Rehabilitation in Respiratory Conditions: Systematic Review and Meta-Analysis

Journals

  1. Wang Y, Liu X, Ma R, Yin Y, Yang Z, Cao H, Xie J. Active Video Games as an Adjunct to Pulmonary Rehabilitation of Patients With Chronic Obstructive Pulmonary Disease. American Journal of Physical Medicine & Rehabilitation 2020;99(5):372 View
  2. Pallavicini F, Pepe A. Virtual Reality Games and the Role of Body Involvement in Enhancing Positive Emotions and Decreasing Anxiety: Within-Subjects Pilot Study. JMIR Serious Games 2020;8(2):e15635 View
  3. Colombo V, Aliverti A, Sacco M. Virtual reality for COPD rehabilitation: a technological perspective. Pulmonology 2022;28(2):119 View
  4. Collado-Mateo D, Lavín-Pérez A, Peñacoba C, Del Coso J, Leyton-Román M, Luque-Casado A, Gasque P, Fernández-del-Olmo M, Amado-Alonso D. Key Factors Associated with Adherence to Physical Exercise in Patients with Chronic Diseases and Older Adults: An Umbrella Review. International Journal of Environmental Research and Public Health 2021;18(4):2023 View
  5. Condon C, Lam W, Mosley C, Gough S. A systematic review and meta-analysis of the effectiveness of virtual reality as an exercise intervention for individuals with a respiratory condition. Advances in Simulation 2020;5(1) View
  6. Simmich J, Mandrusiak A, Smith S, Hartley N, Russell T. A Co-Designed Active Video Game for Physical Activity Promotion in People With Chronic Obstructive Pulmonary Disease: Pilot Trial. JMIR Serious Games 2021;9(1):e23069 View
  7. Saeedi S, Ghazisaeedi M, Rezayi S, Taiar R. Applying Game-Based Approaches for Physical Rehabilitation of Poststroke Patients: A Systematic Review. Journal of Healthcare Engineering 2021;2021:1 View
  8. Rutkowski S, Bogacz K, Rutkowska A, Szczegielniak J, Casaburi R. Inpatient post-COVID-19 rehabilitation program featuring virtual reality—Preliminary results of randomized controlled trial. Frontiers in Public Health 2023;11 View
  9. Yang C, Han X, Jin M, Xu J, Wang Y, Zhang Y, Xu C, Zhang Y, Jin E, Piao C. The Effect of Video Game–Based Interventions on Performance and Cognitive Function in Older Adults: Bayesian Network Meta-analysis. JMIR Serious Games 2021;9(4):e27058 View
  10. Zhou Y, Liu X, Wu W. Mapping the global research landscape and hotspot of exercise therapy and chronic obstructive pulmonary disease: A bibliometric study based on the web of science database from 2011 to 2020. Frontiers in Physiology 2022;13 View
  11. Desimone M, Sherwood J, Soltman S, Moran A. Telemedicine in cystic fibrosis. Journal of Clinical & Translational Endocrinology 2021;26:100270 View
  12. Robinson S, Moy M. Promoting Exercise Training Remotely. Life 2022;12(2):262 View
  13. López-Liria R, Checa-Mayordomo D, Vega-Ramírez F, García-Luengo A, Valverde-Martínez M, Rocamora-Pérez P. Effectiveness of Video Games as Physical Treatment in Patients with Cystic Fibrosis: Systematic Review. Sensors 2022;22(5):1902 View
  14. Cojocaru A, Bucea-Manea-Țoniș R, Jianu A, Dumangiu M, Alexandrescu L, Cojocaru M. The Role of Physical Education and Sports in Modern Society Supported by IoT—A Student Perspective. Sustainability 2022;14(9):5624 View
  15. Moller A, Sousa C, Lee K, Alon D, Lu A. Active Video Game Interventions Targeting Physical Activity Behaviors: Systematic Review and Meta-analysis. Journal of Medical Internet Research 2023;25:e45243 View
  16. Huang H, Huang M, Chen Q, Hayter M, Watson R. Effects of Serious Games for Patients With Chronic Obstructive Pulmonary Disease: Systematic Literature Review. JMIR Serious Games 2023;11:e46358 View
  17. Colombo V, Mondellini M, Fumagalli A, Aliverti A, Sacco M. A virtual reality-based endurance training program for COPD patients: acceptability and user experience. Disability and Rehabilitation: Assistive Technology 2024;19(4):1590 View
  18. Huang W, Loid V, Sung J. Reflecting on gamified learning in medical education: a systematic literature review grounded in the Structure of Observed Learning Outcomes (SOLO) taxonomy 2012—2022. BMC Medical Education 2024;24(1) View
  19. Obrero-Gaitán E, Chau-Cubero C, Lomas-Vega R, Osuna-Pérez M, García-López H, Cortés-Pérez I. Effectiveness of virtual reality-based therapy in pulmonary rehabilitation of chronic obstructive pulmonary disease. A systematic review with meta-analysis. Heart & Lung 2024;65:1 View
  20. Pessoa E, Ferreira M, Baixinho C. Telerehabilitation in Children and Adolescents with Cystic Fibrosis: A Scoping Review. Healthcare 2024;12(10):971 View
  21. P.K. P, Mittal A, Aggarwal A, Singh N, Mantri A. The COVID-19 fighter: an interactive learning platform. Information Discovery and Delivery 2024 View

Books/Policy Documents

  1. Ding S, Zhong C. Physical Exercise for Human Health. View
  2. Colombo V, Mondellini M, Fumagalli A, Sacco M. Collaborative Networks in Digitalization and Society 5.0. View