Published on in Vol 9, No 1 (2021): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/22494, first published .
Managing Game-Related Conflict With Parents of Young Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality App

Managing Game-Related Conflict With Parents of Young Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality App

Managing Game-Related Conflict With Parents of Young Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality App

Journals

  1. Cemiloglu D, Almourad M, McAlaney J, Ali R. Combatting digital addiction: Current approaches and future directions. Technology in Society 2022;68:101832 View
  2. Zhang M, Park S. A Bibliometric Analysis of Research into Internet Gaming Disorders in Korea. International Journal of Environmental Research and Public Health 2023;20(5):3786 View
  3. ÖZKAN YILMAZ N, DURAN F, FİDAN U. Virtual Reality and Augmented Reality in Psychiatric Disorders. Gazi Üniversitesi Fen Bilimleri Dergisi Part C: Tasarım ve Teknoloji 2021;9(3):516 View
  4. Nicolaidou I, Tozzi F, Antoniades A. A gamified app on emotion recognition and anger management for pre-school children. International Journal of Child-Computer Interaction 2022;31:100449 View
  5. Wiebe A, Kannen K, Selaskowski B, Mehren A, Thöne A, Pramme L, Blumenthal N, Li M, Asché L, Jonas S, Bey K, Schulze M, Steffens M, Pensel M, Guth M, Rohlfsen F, Ekhlas M, Lügering H, Fileccia H, Pakos J, Lux S, Philipsen A, Braun N. Virtual reality in the diagnostic and therapy for mental disorders: A systematic review. Clinical Psychology Review 2022;98:102213 View
  6. Fong T, Cui K, Yip P. Interaction Effects Between Low Self-Control and Meaning in Life on Internet Gaming Disorder Symptoms and Functioning in Chinese Adolescents: Cross-Sectional Latent Moderated Structural Equation Modeling Study. Journal of Medical Internet Research 2024;26:e59490 View
  7. Chen J, Su T, Dong J, Li Y, Feng J, Chen Y, Liu G. Network modeling of problematic social media use components in college student social media users. Frontiers in Psychiatry 2025;15 View
  8. Núñez-Rodríguez S, Burgos-González D, Mínguez-Mínguez L, Menéndez-Vega F, Antoñanzas-Laborda J, González-Bernal J, González-Santos J. Effectiveness of Therapeutic Interventions in the Treatment of Internet Gaming Disorder: A Systematic Review. European Journal of Investigation in Health, Psychology and Education 2025;15(4):49 View
  9. Bojić L, Matthes J, Samala A, Čabarkapa M. The dual impact of virtual reality: examining the addictive potential and therapeutic applications of immersive media in the metaverse. Information, Communication & Society 2025:1 View

Books/Policy Documents

  1. Ko C, Yen J. Tasman’s Psychiatry. View
  2. Ko C, Yen J. Tasman’s Psychiatry. View
  3. Maurović I, Gašević G, Mirosavljević A. Reference Module in Social Sciences. View

Conference Proceedings

  1. Marcelino N, Kusuma S, Triwijaya Setiadi T, Agung Santoso Gunawan A, Saputra K. 2023 International Conference on Networking, Electrical Engineering, Computer Science, and Technology (IConNECT). Playing Away the Rage: A Systematic Literature Review of Games in Anger Management Interventions View