Published on in Vol 9, No 1 (2021): Jan-Mar

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/22494, first published .
Managing Game-Related Conflict With Parents of Young Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality App

Managing Game-Related Conflict With Parents of Young Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality App

Managing Game-Related Conflict With Parents of Young Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality App

Journals

  1. Cemiloglu D, Almourad M, McAlaney J, Ali R. Combatting digital addiction: Current approaches and future directions. Technology in Society 2022;68:101832 View
  2. Zhang M, Park S. A Bibliometric Analysis of Research into Internet Gaming Disorders in Korea. International Journal of Environmental Research and Public Health 2023;20(5):3786 View
  3. ÖZKAN YILMAZ N, DURAN F, FİDAN U. Virtual Reality and Augmented Reality in Psychiatric Disorders. Gazi Üniversitesi Fen Bilimleri Dergisi Part C: Tasarım ve Teknoloji 2021;9(3):516 View
  4. Nicolaidou I, Tozzi F, Antoniades A. A gamified app on emotion recognition and anger management for pre-school children. International Journal of Child-Computer Interaction 2022;31:100449 View
  5. Wiebe A, Kannen K, Selaskowski B, Mehren A, Thöne A, Pramme L, Blumenthal N, Li M, Asché L, Jonas S, Bey K, Schulze M, Steffens M, Pensel M, Guth M, Rohlfsen F, Ekhlas M, Lügering H, Fileccia H, Pakos J, Lux S, Philipsen A, Braun N. Virtual reality in the diagnostic and therapy for mental disorders: A systematic review. Clinical Psychology Review 2022;98:102213 View

Books/Policy Documents

  1. Ko C, Yen J. Tasman’s Psychiatry. View