Published on in Vol 9, No 3 (2021): Jul-Sep

Preprints (earlier versions) of this paper are available at https://preprints.jmir.org/preprint/25793, first published .
Association of Extensive Video Gaming and Cognitive Function Changes in Brain-Imaging Studies of Pro Gamers and Individuals With Gaming Disorder: Systematic Literature Review

Association of Extensive Video Gaming and Cognitive Function Changes in Brain-Imaging Studies of Pro Gamers and Individuals With Gaming Disorder: Systematic Literature Review

Association of Extensive Video Gaming and Cognitive Function Changes in Brain-Imaging Studies of Pro Gamers and Individuals With Gaming Disorder: Systematic Literature Review

Review

1Department of Psychiatry, Eunpyeong St. Mary’s Hospital, College of Medicine, The Catholic University of Korea, Seoul, Republic of Korea

2Dr. Shin’s Child and Adolescent Psychiatry Clinic, Seoul, Republic of Korea

3Department of Physical Education, College of Education, Dongguk University, Seoul, Republic of Korea

Corresponding Author:

Min-Hyeon Park, MD, PhD

Department of Psychiatry

Eunpyeong St. Mary’s Hospital, College of Medicine

The Catholic University of Korea

1021, Tongil-ro, Eunpyeong-gu

Seoul, 03312

Republic of Korea

Phone: 82 2 2030 2720

Email: neominnie00@daum.net


Background: The World Health Organization announced the inclusion of gaming disorder (GD) in the International Classification of Diseases, 11th Revision, despite some concerns. However, video gaming has been associated with the enhancement of cognitive function. Moreover, despite comparable extensive video gaming, pro gamers have not shown any of the negative symptoms that individuals with GD have reported. It is important to understand the association between extensive video gaming and alterations in brain regions more objectively.

Objective: This study aimed to systematically explore the association between extensive video gaming and changes in cognitive function by focusing on pro gamers and individuals with GD.

Methods: Studies about pro gamers and individuals with GD were searched for in the PubMed and Web of Science databases using relevant search terms, for example, “pro-gamers” and “(Internet) gaming disorder.” While studies for pro gamers were searched for without date restrictions, only studies published since 2013 about individuals with GD were included in search results. Article selection was conducted by following the PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines.

Results: By following the PRISMA guidelines, 1903 records with unique titles were identified. Through the screening process of titles and abstracts, 86 full-text articles were accessed to determine their eligibility. A total of 18 studies were included in this systematic review. Among the included 18 studies, six studies included pro gamers as participants, one study included both pro gamers and individuals with GD, and 11 studies included individuals with GD. Pro gamers showed structural and functional alterations in brain regions (eg, the left cingulate cortex, the insula subregions, and the prefrontal regions). Cognitive function (eg, attention and sensorimotor function) and cognitive control improved in pro gamers. Individuals with GD showed structural and functional alterations in brain regions (eg, the striatum, the orbitofrontal cortex, and the amygdala) that were associated with impaired cognitive control and higher levels of craving video game playing. They also showed increased cortical thickness in the middle temporal cortex, which indicated the acquisition of better skills. Moreover, it was suggested that various factors (eg, gaming expertise, duration or severity of GD, and level of self-control) seemed to modulate the association of extensive video game playing with changes in cognitive function.

Conclusions: Although a limited number of studies were identified that included pro gamers and/or individuals who reported showing symptoms of GD for more than 1 year, this review contributed to the objective understanding of the association between extensive video game playing and changes in cognitive function. Conducting studies with a longitudinal design or with various comparison groups in the future would be helpful in deepening the understanding of this association.

JMIR Serious Games 2021;9(3):e25793

doi:10.2196/25793

Keywords



Background

Video game playing has become one of the most popular leisure activities [Lee D, Schoenstedt LJ. Comparison of eSports and traditional sports consumption motives. J Res 2011;6(2):39-44 [FREE Full text]1]. With the growing popularity of video game playing, a minority of individuals have been reported to play video games in problematic ways, resulting in negative consequences (eg, withdrawal from socializing and death) [S Korean dies after gaming session. BBC News. 2005 Aug 10.   URL: http://news.bbc.co.uk/2/hi/technology/4137782.stm [accessed 2019-09-09] 2-My gaming addiction stops me from having relationships. BBC News. 2019 Oct 09.   URL: https://www.bbc.com/news/newsbeat-49978427 [accessed 2019-10-12] 4]. By focusing on problematic video gaming in a minority of individuals, the World Health Organization (WHO) recently announced that the International Classification of Diseases, 11th Revision (ICD-11) included gaming disorder (GD) as a syndrome [Good OS. 'Gaming disorder' officially on World Health Organization's list of diseases. Polygon. 2019 May 25.   URL: https:/​/www.​polygon.com/​2019/​5/​25/​18639893/​gaming-disorder-addiction-world-health-organization-who-icd-11 [accessed 2019-05-25] 5,Rettner R. Video game addiction becomes official mental disorder in controversial decision by WHO. Live Science. 2019 May 28.   URL: https://www.livescience.com/65580-video-game-addiction-mental-health-disorder.html [accessed 2019-09-09] 6]. GD refers to the persistent engagement on the internet in playing games despite the psychological distress and the interference with daily activities for more than 12 months [Addictive behaviors: Gaming disorder. World Health Organization. 2018 Sep 14.   URL: https://www.who.int/news-room/q-a-detail/addictive-behaviours-gaming-disorder [accessed 2019-09-09] 7]. However, there are concerns about the inclusion of GD as one of diseases in the ICD-11 [Rettner R. Video game addiction becomes official mental disorder in controversial decision by WHO. Live Science. 2019 May 28.   URL: https://www.livescience.com/65580-video-game-addiction-mental-health-disorder.html [accessed 2019-09-09] 6,Video game addiction is a mental health disorder, World Health Organization says. NBC News. 2019 May 26.   URL: https:/​/www.​nbcnews.com/​tech/​video-games/​video-game-addiction-mental-health-disorder-world-health-organization-says-n1010441 [accessed 2019-09-09] 8], in that the objective evidence that showed there were harmful effects of GD was not sufficient (ie, little research examined causality and the persistence of symptoms) [Kim HJ. Psychologists express concern over registration of game disorder disease code. ZDNet Korea. 2019 Jul 04.   URL: http://www.zdnet.co.kr/view/?no=20190704142700 [accessed 2019-09-09] 9].

After the announcement by the WHO, GD was reported in the media to result in structural alterations in brain regions based on the results of a cross-sectional study that compared the brain structures of individuals with GD to those of healthy controls; this emphasized the necessity of treatment for GD [Park G. 'Game addiction' altering the structure of the brain, the importance of early treatment. KBS News. 2019 Mar 11.   URL: http://news.kbs.co.kr/news/view.do?ncd=4154955&ref=A [accessed 2019-09-10] 10]. Although the tendency of GD was found to be negatively associated with the volume of gray matter (GM) in the prefrontal brain regions that are involved in cognitive control and sensorimotor functioning [Pan N, Yang Y, Du X, Qi X, Du G, Zhang Y, et al. Brain structures associated with internet addiction tendency in adolescent online game players. Front Psychiatry 2018;9:67 [FREE Full text] [CrossRef] [Medline]11], it is difficult to confirm the causality of the association in the cross-sectional studies. Moreover, unlike the focus on GD, playing video games was positively associated with cognitive function [Kühn S, Lorenz R, Banaschewski T, Barker GJ, Büchel C, Conrod PJ, IMAGEN Consortium. Positive association of video game playing with left frontal cortical thickness in adolescents. PLoS One 2014;9(3):e91506 [FREE Full text] [CrossRef] [Medline]12-Richlan F, Schubert J, Mayer R, Hutzler F, Kronbichler M. Action video gaming and the brain: fMRI effects without behavioral effects in visual and verbal cognitive tasks. Brain Behav 2018 Jan;8(1):e00877 [FREE Full text] [CrossRef] [Medline]15]. Video game players, compared to non–video game players, showed more integrated white matter (WM) in motor and visual pathways [Zhang Y, Du G, Yang Y, Qin W, Li X, Zhang Q. Higher integrity of the motor and visual pathways in long-term video game players. Front Hum Neurosci 2015 Mar 10;9:1-7. [CrossRef]14] and higher levels of activation in the frontoparietal brain regions to detect visual stimulus despite the comparable cognitive performance [Richlan F, Schubert J, Mayer R, Hutzler F, Kronbichler M. Action video gaming and the brain: fMRI effects without behavioral effects in visual and verbal cognitive tasks. Brain Behav 2018 Jan;8(1):e00877 [FREE Full text] [CrossRef] [Medline]15]. Playing video games for a longer duration was also associated with thicker cortices in the brain regions for attention, navigation, visuomotor function, and the resolution of ambiguity (eg, the left frontal eye field, the left dorsolateral prefrontal cortex [DLPFC], and the bilateral entorhinal cortex) [Kühn S, Lorenz R, Banaschewski T, Barker GJ, Büchel C, Conrod PJ, IMAGEN Consortium. Positive association of video game playing with left frontal cortical thickness in adolescents. PLoS One 2014;9(3):e91506 [FREE Full text] [CrossRef] [Medline]12,Kühn S, Gallinat J. Amount of lifetime video gaming is positively associated with entorhinal, hippocampal and occipital volume. Mol Psychiatry 2014 Jul;19(7):842-847. [CrossRef] [Medline]13]. That is, while the association of GD with alterations in brain regions was more focused, playing video games was also associated with cognitive enhancement.

Furthermore, there are individuals who play video games extensively for more than 10 hours a day without reporting disrupted lifestyles (eg, a disrupted sleep-wake cycle) [Hyun GJ, Shin YW, Kim B, Cheong JH, Jin SN, Han DH. Increased cortical thickness in professional on-line gamers. Psychiatry Investig 2013 Dec;10(4):388-392 [FREE Full text] [CrossRef] [Medline]16]; these individuals are called pro gamers. They refer to a group of people who belong to a team through a contract and who make economic profits by taking part in e-sports competitions [Lee YH, Jung MG, Jang MJ, Lee JJ, Nam GD, Han JO, et al. The 2018 Survey on the Korean E-sports Industry. Jeollanam-do Province, South Korea: Korea Creative Content Agency; 2018 Dec 31.   URL: https://tinyurl.com/fa8fev96 [accessed 2019-05-29] 17]. The mean age of pro gamers in major leagues was reported to be 22 years [Chapman L. Salaries of pro gamers. CHRON. 2018 Jun 27.   URL: https://work.chron.com/salaries-pro-gamers-26166.html [accessed 2019-10-21] 18]. Although statistics for their mean age of retirement were not available, more than half of pro gamers reported that their retirement was dependent on their judgment of their performances in competitions [Lee YH, Jung MG, Jang MJ, Lee JJ, Nam GD, Han JO, et al. The 2018 Survey on the Korean E-sports Industry. Jeollanam-do Province, South Korea: Korea Creative Content Agency; 2018 Dec 31.   URL: https://tinyurl.com/fa8fev96 [accessed 2019-05-29] 17]. Since cognitive-motor speed (ie, the speed at which the cognitive process initiates actions) was found to start to decline at 24 years in a sample of StarCraft II players who were aged between 16 and 44 years old, regardless of their expertise level [Thompson JJ, Blair MR, Henrey AJ. Over the hill at 24: Persistent age-related cognitive-motor decline in reaction times in an ecologically valid video game task begins in early adulthood. PLoS One 2014;9(4):e94215 [FREE Full text] [CrossRef] [Medline]19], pro gamers were assumed to retire at 25 to 27 years of age.

Taken together, playing video games for a longer duration did not result in the development of GD, and only a minority of people reported the development of GD [Rettner R. Video game addiction becomes official mental disorder in controversial decision by WHO. Live Science. 2019 May 28.   URL: https://www.livescience.com/65580-video-game-addiction-mental-health-disorder.html [accessed 2019-09-09] 6,Addictive behaviors: Gaming disorder. World Health Organization. 2018 Sep 14.   URL: https://www.who.int/news-room/q-a-detail/addictive-behaviours-gaming-disorder [accessed 2019-09-09] 7]. Unlike negative opinions in the media toward video games and playing video games, playing them was associated with cognitive enhancement (eg, Zhang et al [Zhang Y, Du G, Yang Y, Qin W, Li X, Zhang Q. Higher integrity of the motor and visual pathways in long-term video game players. Front Hum Neurosci 2015 Mar 10;9:1-7. [CrossRef]14] and Richlan et al [Richlan F, Schubert J, Mayer R, Hutzler F, Kronbichler M. Action video gaming and the brain: fMRI effects without behavioral effects in visual and verbal cognitive tasks. Brain Behav 2018 Jan;8(1):e00877 [FREE Full text] [CrossRef] [Medline]15]). Video games were also suggested as a potential tool for clinical intervention for individuals with mental disorders (eg, Alzheimer disease) [Gong D, Ma W, Gong J, He H, Dong L, Zhang D, et al. Action video game experience related to altered large-scale white matter networks. Neural Plast 2017;2017:7543686 [FREE Full text] [CrossRef] [Medline]20]. Thus, it is necessary to explore the association between video game playing and alterations in brain regions in a more objective manner. Moreover, despite the comparable amount of video game experience between individuals with GD and pro gamers who play video games extensively without any symptoms of GD (eg, higher impulsivity for gaming) [Hyun GJ, Shin YW, Kim B, Cheong JH, Jin SN, Han DH. Increased cortical thickness in professional on-line gamers. Psychiatry Investig 2013 Dec;10(4):388-392 [FREE Full text] [CrossRef] [Medline]16], more studies have been conducted that focused on individuals with GD, and more review studies about GD have been conducted (eg, Leeman and Potenza [Leeman RF, Potenza MN. A targeted review of the neurobiology and genetics of behavioural addictions: An emerging area of research. Can J Psychiatry 2013 May;58(5):260-273 [FREE Full text] [CrossRef] [Medline]21] and Wei et al [Wei L, Zhang S, Turel O, Bechara A, He Q. A tripartite neurocognitive model of internet gaming disorder. Front Psychiatry 2017;8:285 [FREE Full text] [CrossRef] [Medline]22]). Since pro gamers, in addition to individuals with GD, are a population of interest for investigating the association between extensive video gaming and changes in cognitive function, reviewing studies that recruited pro gamers would deepen the understanding and effects of playing video games extensively.

Objective

This systematic review aimed to explore the association between extensive video game playing and changes in cognitive function. That is, this study reviewed brain-imaging studies that included pro gamers and/or individuals with GD.


Search Strategy

Literature searches were conducted in two databases: PubMed and Web of Science. Studies about pro gamers were searched for with the following search terms, without a restriction on the date: “pro-gamers,” “pro video game players,” “action video game experts,” “video gaming experts,” and “long-term video game players.” Studies about individuals with GD were searched for with the following search terms, with date restrictions: “(Internet) gaming disorder,” “(Internet) gaming addiction,” and “(online) video game addiction.” As many studies about GD have been conducted, only studies that were published since 2013 were included in the results of the literature search.

Study Selection

Overview

The PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) guidelines [Moher D, Liberati A, Tetzlaff J, Altman DG. Preferred reporting items for systematic reviews and meta-analyses: The PRISMA statement. PLoS Med 2009 Jul 21;6(7):e1000097 [FREE Full text] [CrossRef] [Medline]23] were followed in this study. Firstly, duplicates from the search results from the two databases were removed using EndNote X9 (Clarivate Analytics). After the removal of duplicates, the titles and abstracts of the remaining articles were screened to determine if they were eligible for full-text assessment. Secondly, full-text articles were carefully reviewed to determine their eligibility for this review based on selection criteria.

Inclusion Criteria

Inclusion criteria for articles in this review were as follows: (1) original research articles published in English, (2) the use of brain-imaging techniques, and (3) the recruitment of pro gamers and/or individuals with GD. Definitions of pro gamers and GD in this study are as follows:

  • Pro gamers are defined as individuals who (1) belong to e-sports teams, (2) are highly experienced video game players without reporting any problematic daily lifestyle behaviors, and/or (3) have won video game playing competitions.
  • GD refers to persistent engagement in video game playing despite psychological distress and interference with daily activities [Wang Y, Yin Y, Sun YW, Zhou Y, Chen X, Ding WN, et al. Decreased prefrontal lobe interhemispheric functional connectivity in adolescents with internet gaming disorder: A primary study using resting-state FMRI. PLoS One 2015;10(3):e0118733 [FREE Full text] [CrossRef] [Medline]24] for more than 1 year [Addictive behaviors: Gaming disorder. World Health Organization. 2018 Sep 14.   URL: https://www.who.int/news-room/q-a-detail/addictive-behaviours-gaming-disorder [accessed 2019-09-09] 7].

That is, articles about pro gamers were selected for inclusion when recruited participants met at least one description of pro gamers above. For example, a study that recruited video game experts, who were recognized as top-ranking players [Gong D, Yao Y, Gan X, Peng Y, Ma W, Yao D. A reduction in video gaming time produced a decrease in brain activity. Front Hum Neurosci 2019;13:134 [FREE Full text] [CrossRef] [Medline]25], was included because the second description of pro gamers was met. The types of video games (eg, StarCraft and League of Legends) were not restricted for the selection. Articles were also selected for the review when recruited participants were confirmed to be diagnosed with GD for more than 12 months or when the stated mean duration of GD symptoms in participants was more than 1 year. In the process of the selection of articles about individuals with GD, the age of the individuals with GD was not restricted. This was because adults, in addition to adolescents, have also shown GD symptoms, despite the report that the prevalence of GD has increased especially in adolescents [Bremer J. The internet and children: Advantages and disadvantages. Child Adolesc Psychiatr Clin N Am 2005 Jul;14(3):405-428, viii. [CrossRef] [Medline]26] whose cognitive control is developing [Steinberg L. Cognitive and affective development in adolescence. Trends Cogn Sci 2005 Feb;9(2):69-74. [CrossRef] [Medline]27] with different developmental trajectories of the limbic system and prefrontal cortex (PFC) regions [Cho YU, Lee D, Lee JE, Kim KH, Lee DY, Jung YC. Exploratory metabolomics of biomarker identification for the internet gaming disorder in young Korean males. J Chromatogr B Analyt Technol Biomed Life Sci 2017 Jul 01;1057:24-31. [CrossRef] [Medline]28].

Exclusion Criteria

Articles were excluded when full texts were not available and when participants in studies did not meet any of the descriptions of pro gamers defined above. Articles were also excluded when they did not confirm that individuals with GD showed GD symptoms for more than 1 year or when they did not present the information of the mean duration of GD.

Data Extraction

The following data were extracted from the selected articles: information about the study (ie, study design, participants, duration of GD, and brain-imaging techniques used) and the brain regions that were associated with extensive video game playing.


Literature Overview

The searches of PubMed and Web of Science resulted in the identification of 2571 records. After the removal of duplicates, 1903 studies with unique titles were obtained for the screening of titles and abstracts. A total of 1761 studies were removed after the screening of titles, and another 56 studies were removed after the screening of abstracts. After excluding 1817 records, 86 full-text articles were comprehensively reviewed in order to assess their eligibility for inclusion in this review. After conducting assessments based on the inclusion criteria, 68 articles that did not meet the inclusion criteria or did not have full-text access were excluded (Figure 1). Thus, this review included 18 articles. The results of the extracted data from the selected articles are presented in three subsections: (1) information about the study, (2) alterations in brain regions in pro gamers, and (3) alterations in brain regions in individuals with GD.

Figure 1. PRISMA (Preferred Reporting Items for Systematic Reviews and Meta-Analyses) flow diagram for the systematic literature review.
View this figure

Information About the Study

Study Design

As seen in Table 1 [Hyun GJ, Shin YW, Kim B, Cheong JH, Jin SN, Han DH. Increased cortical thickness in professional on-line gamers. Psychiatry Investig 2013 Dec;10(4):388-392 [FREE Full text] [CrossRef] [Medline]16,Gong D, Ma W, Gong J, He H, Dong L, Zhang D, et al. Action video game experience related to altered large-scale white matter networks. Neural Plast 2017;2017:7543686 [FREE Full text] [CrossRef] [Medline]20,Gong D, Yao Y, Gan X, Peng Y, Ma W, Yao D. A reduction in video gaming time produced a decrease in brain activity. Front Hum Neurosci 2019;13:134 [FREE Full text] [CrossRef] [Medline]25,Tanaka S, Ikeda H, Kasahara K, Kato R, Tsubomi H, Sugawara SK, et al. Larger right posterior parietal volume in action video game experts: A behavioral and voxel-based morphometry (VBM) study. PLoS One 2013;8(6):e66998 [FREE Full text] [CrossRef] [Medline]29-Zhai J, Luo L, Qiu L, Kang Y, Liu B, Yu D, et al. The topological organization of white matter network in internet gaming disorder individuals. Brain Imaging Behav 2017 Dec;11(6):1769-1778. [CrossRef] [Medline]43], 16 studies had a cross-sectional design. One study [Hyun GJ, Shin YW, Kim B, Cheong JH, Jin SN, Han DH. Increased cortical thickness in professional on-line gamers. Psychiatry Investig 2013 Dec;10(4):388-392 [FREE Full text] [CrossRef] [Medline]16] had a correlational design and one study [Gong D, Yao Y, Gan X, Peng Y, Ma W, Yao D. A reduction in video gaming time produced a decrease in brain activity. Front Hum Neurosci 2019;13:134 [FREE Full text] [CrossRef] [Medline]25] had a longitudinal design.

Table 1. Summary of 18 studies included in this review.
Authors; study designParticipant informationBrain-imaging techniqueAlterations in brain regions associated with extensive video gaming
Hyun et al [Hyun GJ, Shin YW, Kim B, Cheong JH, Jin SN, Han DH. Increased cortical thickness in professional on-line gamers. Psychiatry Investig 2013 Dec;10(4):388-392 [FREE Full text] [CrossRef] [Medline]16]; correlationalPro gamers: N=23; all males; mean age 19.8 (SD 1.7) yearsMagnetic resonance imaging (MRI)Cortical thickness in the right superior frontal gyrus, the right superior parietal gyrus, and the right precentral gyrus
Tanaka et al [Tanaka S, Ikeda H, Kasahara K, Kato R, Tsubomi H, Sugawara SK, et al. Larger right posterior parietal volume in action video game experts: A behavioral and voxel-based morphometry (VBM) study. PLoS One 2013;8(6):e66998 [FREE Full text] [CrossRef] [Medline]29]; cross-sectional
  1. Pro gamers: N=17; all males; mean age 24.1 (SD 2.9) years
  2. Age- and educational level–matched control group: N=33; all males; weekly gaming duration was less than 2 hours
Structural MRIGray matter (GM) volume in the right posterior parietal cortex
Gong et al [Gong D, He H, Liu D, Ma W, Dong L, Luo C, et al. Enhanced functional connectivity and increased gray matter volume of insula related to action video game playing. Sci Rep 2015 Apr 16;5:9763 [FREE Full text] [CrossRef] [Medline]30]; cross-sectional
  1. Pro gamers: N=27; mean age 23.26 (SD 0.4) years
  2. Amateur players: N=30; mean age 22.3 (SD 0.38) years; did not habitually engage in video game playing, and video gaming experience was less than 1 year
MRIFunctional connectivity (FC) and GM volume in the insular subregions
Gong et al [Gong D, He H, Ma W, Liu D, Huang M, Dong L, et al. Functional integration between salience and central executive networks: A role for action video game experience. Neural Plast 2016;2016:9803165 [FREE Full text] [CrossRef] [Medline]31]; cross-sectional
  1. Pro gamers: N=23; all males; mean age 23.3 (SD 4.3) years
  2. Amateur players: N=22; all males; mean age 22.3 (SD 3.46) years; video gaming experience was less than 1 year
Resting-state functional MRI (fMRI)FC within and between the salience network (SN) and the central executive network (CEN)
Gong et al [Gong D, Ma W, Gong J, He H, Dong L, Zhang D, et al. Action video game experience related to altered large-scale white matter networks. Neural Plast 2017;2017:7543686 [FREE Full text] [CrossRef] [Medline]20]; cross-sectional
  1. Pro gamers: N=28; all males; mean age 24.6 (SD 1.4) years
  2. Amateurs players: N=30; all males; mean age 24.3 (SD 1.8) years
Diffusion tensor imaging (DTI)White matter (WM) networks in the prefrontal network, the limbic system, and the sensorimotor network
Gong et al [Gong D, Yao Y, Gan X, Peng Y, Ma W, Yao D. A reduction in video gaming time produced a decrease in brain activity. Front Hum Neurosci 2019;13:134 [FREE Full text] [CrossRef] [Medline]25]; longitudinal
  1. Pro gamers: N=20; all males; mean age 21.42 (SD 1.64) years
  2. Amateur players: N=20; all males; mean age 22.25 (SD 1.65) years; gaming experience was less than 1.5 years
Resting-state fMRI at the beginning and end of the studyAmplitude of low-frequency fluctuation (ALFF) in the brain regions of the default mode network (DMN), the CEN, and the SN
Han et al [Han DH, Lyoo IK, Renshaw PF. Differential regional gray matter volumes in patients with on-line game addiction and professional gamers. J Psychiatr Res 2012 Apr;46(4):507-515 [FREE Full text] [CrossRef] [Medline]32]; cross-sectional
  1. Individuals with gaming disorder (GD): N=20; all males; mean age 20.9 (SD 2) years; mean duration of gaming disorder 4.9 (SD 0.9) years
  2. Pro gamers: N=17; all males; mean age 20.8 (SD 1.5) years
  3. Age- and educational level–matched healthy controls (HCs): N=18; all males; mean age 20.9 (SD 2.1) years
MRIGM volume in cingulate gyrus, thalamus, and occipitotemporal areas
Ko et al [Ko CH, Liu GC, Yen JY, Chen CY, Yen CF, Chen CS. Brain correlates of craving for online gaming under cue exposure in subjects with internet gaming addiction and in remitted subjects. Addict Biol 2013 May;18(3):559-569. [CrossRef] [Medline]33]; cross-sectional
  1. Participants with GD: N=15; mean age 24.67 (SD 3.11) years; mean education duration 15.47 (SD 1.56) years
  2. Remission subjects from GD: N=15; mean age 24.8 (SD 2.68) years; mean education duration 15.87 (SD 1.41) years
  3. HCs: N=15; mean age 24.47 (SD 2.83) years; mean education duration 16 (SD 1.13) years
Task-based fMRI (the presentation of neutral vs online game-related screenshots)The bilateral dorsolateral prefrontal cortex (DLPFC), the precuneus, the left parahippocampus, the posterior cingulate, the right anterior cingulate, and the left superior parietal lobe
Yuan et al [Yuan K, Cheng P, Dong T, Bi Y, Xing L, Yu D, et al. Cortical thickness abnormalities in late adolescence with online gaming addiction. PLoS One 2013;8(1):e53055 [FREE Full text] [CrossRef] [Medline]34]; cross-sectional
  1. Adolescents with GD: N=18; n=12 males; mean age 19.4 (SD 3.1) years
  2. Age- and gender-matched HCs: N=18; daily gaming duration was less than 2 hours
MRICortical thickness in the left lateral orbitofrontal cortex, the insula cortex, lingual gyrus, the right postcentral gyrus, the entorhinal cortex, the inferior parietal cortex, the left precentral cortex, the middle temporal cortices, the precuneus, the middle frontal cortex, and the inferior temporal cortices
Yuan et al [Yuan K, Jin C, Cheng P, Yang X, Dong T, Bi Y, et al. Amplitude of low frequency fluctuation abnormalities in adolescents with online gaming addiction. PLoS One 2013;8(11):e78708 [FREE Full text] [CrossRef] [Medline]35]; cross-sectional
  1. Participants with GD: N=18; n=12 males; mean age 19.4 (SD 3.1) years
  2. Age- and gender-matched HCs: N=18; n=12 males; mean age 19.5 (SD 2.8) years; daily gaming duration was less than 2 hours
Resting-state fMRIALFF in brain regions, including major regions of the DMN
Ko et al [Ko CH, Hsieh TJ, Chen CY, Yen CF, Chen CS, Yen JY, et al. Altered brain activation during response inhibition and error processing in subjects with internet gaming disorder: A functional magnetic imaging study. Eur Arch Psychiatry Clin Neurosci 2014 Dec;264(8):661-672. [CrossRef] [Medline]36]; cross-sectional
  1. Male subjects with GD: N=26; mean age 24.58 (SD 3.23) years
  2. Male HCs: N=23; mean age 24.35 (SD 2.12) years
Task-state fMRI (go/no-go task)Activation in the frontostriatal network
Chen et al [Chen CY, Huang MF, Yen JY, Chen CS, Liu GC, Yen CF, et al. Brain correlates of response inhibition in internet gaming disorder. Psychiatry Clin Neurosci 2015 Apr;69(4):201-209 [FREE Full text] [CrossRef] [Medline]37]; cross-sectional
  1. Individuals with GD: N=15; all males; mean age 24.67 (SD 3.12) years
  2. HCs: N=25; all males; mean age 24.47 (SD 2.83) years
Task-state fMRI (go/no-go task)Activation in the right supplementary motor area (SMA) or pre-SMA
Ko et al [Ko CH, Hsieh TJ, Wang PW, Lin WC, Yen CF, Chen CS, et al. Altered gray matter density and disrupted functional connectivity of the amygdala in adults with internet gaming disorder. Prog Neuropsychopharmacol Biol Psychiatry 2015 Mar 03;57:185-192. [CrossRef] [Medline]38]; cross-sectional
  1. Male adults with GD: N=30; mean age 23.57 (SD 2.5) years
  2. Age- and educational level–matched HCs: N=30; mean age 24.23 (SD 2.47) years
Resting-state fMRI
  1. GM density in bilateral amygdala
  2. FC of amygdala with the left DLPFC, the orbitofrontal lobe (OFL), and the contralateral insula
Cai et al [Cai C, Yuan K, Yin J, Feng D, Bi Y, Li Y, et al. Striatum morphometry is associated with cognitive control deficits and symptom severity in internet gaming disorder. Brain Imaging Behav 2016 Mar;10(1):12-20. [CrossRef] [Medline]39]; cross-sectional
  1. Individuals with GD: N=27; n=23 males; mean age 17.9 (SD 0.9) years
  2. Age-, gender-, and educational level–matched HCs: N=30; n=22 males; mean age 18.3 (SD 1.6) years
MRIThe volume in the striatum
Chen et al [Chen CY, Yen JY, Wang PW, Liu GC, Yen CF, Ko CH. Altered functional connectivity of the insula and nucleus accumbens in internet gaming disorder: A resting state fMRI study. Eur Addict Res 2016;22(4):192-200 [FREE Full text] [CrossRef] [Medline]40]; cross-sectional
  1. Individuals with GD: N=28; all males; mean age 23.64 (SD 2.54) years
  2. Age- and educational level–matched HCs: N=28; all males; mean age 24.14 (SD 2.53) years
Resting-state fMRIFC between the left insula and the left DLPFC and OFL, and between interhemispheric insula
Jin et al [Jin C, Zhang T, Cai C, Bi Y, Li Y, Yu D, et al. Abnormal prefrontal cortex resting state functional connectivity and severity of internet gaming disorder. Brain Imaging Behav 2016 Sep;10(3):719-729. [CrossRef] [Medline]41]; cross-sectional
  1. College students with GD: N=25; n=16 males; mean age 19.12 (SD 1.05) years
  2. Age- and gender-matched HCs: N=21; n=14 males; mean age 18.76 (SD 1.81) years
Resting-state fMRI
  1. GM volume in the prefrontal regions and the right SMA
  2. FC of prefrontal regions with temporal and occipital regions, and between several regions, including the bilateral caudate, the thalamus, the putamen, the insular cortex, and the right SMA
Yuan et al [Yuan K, Yu D, Cai C, Feng D, Li Y, Bi Y, et al. Frontostriatal circuits, resting state functional connectivity and cognitive control in internet gaming disorder. Addict Biol 2017 May;22(3):813-822. [CrossRef] [Medline]42]; cross-sectional
  1. Individuals with GD: N=43; n=32 males; age range 16-22 years; primary internet activity was to play League of Legends
  2. Age- and gender-matched HCs: N=44; n=34 males; age range 15-23 years
Resting-state fMRI
  1. Volume in the striatum
  2. Resting-state FC within the dorsal and ventral striatum networks
Zhai et al [Zhai J, Luo L, Qiu L, Kang Y, Liu B, Yu D, et al. The topological organization of white matter network in internet gaming disorder individuals. Brain Imaging Behav 2017 Dec;11(6):1769-1778. [CrossRef] [Medline]43]; cross-sectional
  1. Subjects with GD: N=16; n=11 males; mean age 19.1 (SD 1.3) years; primary internet activity was to play League of Legends
  2. Age- and gender-matched HCs: N=16; n=11 males; mean age 18.4 (SD 1.9) years
DTIThe global and local efficiency of WM networks
Participants

Among the included 18 articles, six articles included pro gamers (Table 1). While pro gamers were compared with amateur video game players who had less gaming experience in five articles [Gong D, Ma W, Gong J, He H, Dong L, Zhang D, et al. Action video game experience related to altered large-scale white matter networks. Neural Plast 2017;2017:7543686 [FREE Full text] [CrossRef] [Medline]20,Gong D, Yao Y, Gan X, Peng Y, Ma W, Yao D. A reduction in video gaming time produced a decrease in brain activity. Front Hum Neurosci 2019;13:134 [FREE Full text] [CrossRef] [Medline]25,Tanaka S, Ikeda H, Kasahara K, Kato R, Tsubomi H, Sugawara SK, et al. Larger right posterior parietal volume in action video game experts: A behavioral and voxel-based morphometry (VBM) study. PLoS One 2013;8(6):e66998 [FREE Full text] [CrossRef] [Medline]29-Gong D, He H, Ma W, Liu D, Huang M, Dong L, et al. Functional integration between salience and central executive networks: A role for action video game experience. Neural Plast 2016;2016:9803165 [FREE Full text] [CrossRef] [Medline]31], one article [Hyun GJ, Shin YW, Kim B, Cheong JH, Jin SN, Han DH. Increased cortical thickness in professional on-line gamers. Psychiatry Investig 2013 Dec;10(4):388-392 [FREE Full text] [CrossRef] [Medline]16] included pro gamers with varied gaming expertise. One article [Han DH, Lyoo IK, Renshaw PF. Differential regional gray matter volumes in patients with on-line game addiction and professional gamers. J Psychiatr Res 2012 Apr;46(4):507-515 [FREE Full text] [CrossRef] [Medline]32] included both pro gamers and individuals with GD. A total of 11 articles [Ko CH, Liu GC, Yen JY, Chen CY, Yen CF, Chen CS. Brain correlates of craving for online gaming under cue exposure in subjects with internet gaming addiction and in remitted subjects. Addict Biol 2013 May;18(3):559-569. [CrossRef] [Medline]33-Zhai J, Luo L, Qiu L, Kang Y, Liu B, Yu D, et al. The topological organization of white matter network in internet gaming disorder individuals. Brain Imaging Behav 2017 Dec;11(6):1769-1778. [CrossRef] [Medline]43] included individuals with GD (Table 1). While one article [Ko CH, Liu GC, Yen JY, Chen CY, Yen CF, Chen CS. Brain correlates of craving for online gaming under cue exposure in subjects with internet gaming addiction and in remitted subjects. Addict Biol 2013 May;18(3):559-569. [CrossRef] [Medline]33] recruited a remission group in addition to individuals with GD and healthy controls, 10 articles recruited individuals with GD and healthy controls. Moreover, six articles [Yuan K, Cheng P, Dong T, Bi Y, Xing L, Yu D, et al. Cortical thickness abnormalities in late adolescence with online gaming addiction. PLoS One 2013;8(1):e53055 [FREE Full text] [CrossRef] [Medline]34,Yuan K, Jin C, Cheng P, Yang X, Dong T, Bi Y, et al. Amplitude of low frequency fluctuation abnormalities in adolescents with online gaming addiction. PLoS One 2013;8(11):e78708 [FREE Full text] [CrossRef] [Medline]35,Cai C, Yuan K, Yin J, Feng D, Bi Y, Li Y, et al. Striatum morphometry is associated with cognitive control deficits and symptom severity in internet gaming disorder. Brain Imaging Behav 2016 Mar;10(1):12-20. [CrossRef] [Medline]39,Jin C, Zhang T, Cai C, Bi Y, Li Y, Yu D, et al. Abnormal prefrontal cortex resting state functional connectivity and severity of internet gaming disorder. Brain Imaging Behav 2016 Sep;10(3):719-729. [CrossRef] [Medline]41-Zhai J, Luo L, Qiu L, Kang Y, Liu B, Yu D, et al. The topological organization of white matter network in internet gaming disorder individuals. Brain Imaging Behav 2017 Dec;11(6):1769-1778. [CrossRef] [Medline]43] included female participants.

Brain-Imaging Techniques

Two studies used diffusion tensor imaging and six studies used magnetic resonance imaging to investigate the alterations in brain regions associated with extensive video game playing. Seven studies used resting-state functional magnetic resonance imaging (fMRI) and three studies used task-state fMRI. Tasks that were used in the studies included the presentation of gaming cues [Ko CH, Liu GC, Yen JY, Chen CY, Yen CF, Chen CS. Brain correlates of craving for online gaming under cue exposure in subjects with internet gaming addiction and in remitted subjects. Addict Biol 2013 May;18(3):559-569. [CrossRef] [Medline]33] and tasks to measure cognitive control [Ko CH, Hsieh TJ, Chen CY, Yen CF, Chen CS, Yen JY, et al. Altered brain activation during response inhibition and error processing in subjects with internet gaming disorder: A functional magnetic imaging study. Eur Arch Psychiatry Clin Neurosci 2014 Dec;264(8):661-672. [CrossRef] [Medline]36,Chen CY, Huang MF, Yen JY, Chen CS, Liu GC, Yen CF, et al. Brain correlates of response inhibition in internet gaming disorder. Psychiatry Clin Neurosci 2015 Apr;69(4):201-209 [FREE Full text] [CrossRef] [Medline]37] (Table 1).

Alterations in Brain Regions in Pro Gamers

As seen in Table 1, pro gamers showed structural alterations in brain regions that were different from those in amateur players and individuals with GD. Pro gamers showed higher GM volume in the left cingulate gyrus [Han DH, Lyoo IK, Renshaw PF. Differential regional gray matter volumes in patients with on-line game addiction and professional gamers. J Psychiatr Res 2012 Apr;46(4):507-515 [FREE Full text] [CrossRef] [Medline]32], the right posterior parietal cortex (PPC) [Tanaka S, Ikeda H, Kasahara K, Kato R, Tsubomi H, Sugawara SK, et al. Larger right posterior parietal volume in action video game experts: A behavioral and voxel-based morphometry (VBM) study. PLoS One 2013;8(6):e66998 [FREE Full text] [CrossRef] [Medline]29], and insula subregions, including the left long insular gyrus and central insular sulcus [Gong D, He H, Liu D, Ma W, Dong L, Luo C, et al. Enhanced functional connectivity and increased gray matter volume of insula related to action video game playing. Sci Rep 2015 Apr 16;5:9763 [FREE Full text] [CrossRef] [Medline]30], compared to amateur players. The GM volume in the left cingulate gyrus was also higher in pro gamers than in individuals with GD [Han DH, Lyoo IK, Renshaw PF. Differential regional gray matter volumes in patients with on-line game addiction and professional gamers. J Psychiatr Res 2012 Apr;46(4):507-515 [FREE Full text] [CrossRef] [Medline]32]. Moreover, pro gamers showed decreased GM volume in some brain regions, including in the left middle occipital gyrus and the right inferior temporal gyrus, compared to healthy controls [Han DH, Lyoo IK, Renshaw PF. Differential regional gray matter volumes in patients with on-line game addiction and professional gamers. J Psychiatr Res 2012 Apr;46(4):507-515 [FREE Full text] [CrossRef] [Medline]32]. The GM volume in the left thalamus was lower in pro gamers than in individuals with GD [Han DH, Lyoo IK, Renshaw PF. Differential regional gray matter volumes in patients with on-line game addiction and professional gamers. J Psychiatr Res 2012 Apr;46(4):507-515 [FREE Full text] [CrossRef] [Medline]32]. Moreover, the pro gamers with longer career lengths were shown to have a thicker cortex in the right superior frontal gyrus, right superior parietal gyrus, and right precentral gyrus, and the pro gamers who won more in the competitions were shown to have a thicker PFC [Hyun GJ, Shin YW, Kim B, Cheong JH, Jin SN, Han DH. Increased cortical thickness in professional on-line gamers. Psychiatry Investig 2013 Dec;10(4):388-392 [FREE Full text] [CrossRef] [Medline]16].

Pro gamers also showed functional alterations in brain regions. They showed increased amplitude of low-frequency fluctuation (ALFF) in brain regions of the default mode network (DMN), the central executive network (CEN), and the salience network (SN) compared to amateur players [Gong D, Yao Y, Gan X, Peng Y, Ma W, Yao D. A reduction in video gaming time produced a decrease in brain activity. Front Hum Neurosci 2019;13:134 [FREE Full text] [CrossRef] [Medline]25]. That is, pro gamers showed increased ALFF in the posterior cingulate cortex (PCC), the right angular gyrus, the right DLPFC, the anterior cingulated cortex (ACC), and the right anterior insula [Gong D, Yao Y, Gan X, Peng Y, Ma W, Yao D. A reduction in video gaming time produced a decrease in brain activity. Front Hum Neurosci 2019;13:134 [FREE Full text] [CrossRef] [Medline]25]. The WM network in the prefrontal regions, the limbic system, and the sensorimotor network was also more integrated in pro gamers compared to amateur players [Gong D, Ma W, Gong J, He H, Dong L, Zhang D, et al. Action video game experience related to altered large-scale white matter networks. Neural Plast 2017;2017:7543686 [FREE Full text] [CrossRef] [Medline]20]. Moreover, pro gamers, compared to amateur players, showed more functionally connected networks, not only between anterior and posterior insula subregions [Gong D, He H, Liu D, Ma W, Dong L, Luo C, et al. Enhanced functional connectivity and increased gray matter volume of insula related to action video game playing. Sci Rep 2015 Apr 16;5:9763 [FREE Full text] [CrossRef] [Medline]30] but also within and between the SN and CEN [Gong D, He H, Ma W, Liu D, Huang M, Dong L, et al. Functional integration between salience and central executive networks: A role for action video game experience. Neural Plast 2016;2016:9803165 [FREE Full text] [CrossRef] [Medline]31].

Alterations in Brain Regions in Individuals With GD

Individuals with GD showed structural alterations compared to healthy controls and pro gamers (Table 1). Compared to both pro gamers and healthy controls, individuals with GD showed increased GM volume in the left thalamus [Han DH, Lyoo IK, Renshaw PF. Differential regional gray matter volumes in patients with on-line game addiction and professional gamers. J Psychiatr Res 2012 Apr;46(4):507-515 [FREE Full text] [CrossRef] [Medline]32]. Compared to healthy controls, individuals with GD showed increased volume in the striatum (ie, right caudate and right nucleus accumbens [NAc]) [Cai C, Yuan K, Yin J, Feng D, Bi Y, Li Y, et al. Striatum morphometry is associated with cognitive control deficits and symptom severity in internet gaming disorder. Brain Imaging Behav 2016 Mar;10(1):12-20. [CrossRef] [Medline]39,Yuan K, Yu D, Cai C, Feng D, Li Y, Bi Y, et al. Frontostriatal circuits, resting state functional connectivity and cognitive control in internet gaming disorder. Addict Biol 2017 May;22(3):813-822. [CrossRef] [Medline]42]; they also had a thicker cortex in the left precentral cortex, the middle temporal cortices, the precuneus, the middle frontal cortex, and the inferior temporal cortices [Yuan K, Cheng P, Dong T, Bi Y, Xing L, Yu D, et al. Cortical thickness abnormalities in late adolescence with online gaming addiction. PLoS One 2013;8(1):e53055 [FREE Full text] [CrossRef] [Medline]34]. Moreover, individuals with GD showed decreased GM volume in some brain regions compared to healthy controls. Individuals with GD were found to have decreased GM volume in the amygdala [Ko CH, Hsieh TJ, Wang PW, Lin WC, Yen CF, Chen CS, et al. Altered gray matter density and disrupted functional connectivity of the amygdala in adults with internet gaming disorder. Prog Neuropsychopharmacol Biol Psychiatry 2015 Mar 03;57:185-192. [CrossRef] [Medline]38], the temporal-occipital cortex (ie, the right middle occipital gyrus and the left inferior occipital gyrus) [Han DH, Lyoo IK, Renshaw PF. Differential regional gray matter volumes in patients with on-line game addiction and professional gamers. J Psychiatr Res 2012 Apr;46(4):507-515 [FREE Full text] [CrossRef] [Medline]32], the prefrontal regions (ie, the bilateral DLPFC, the orbitofrontal cortex [OFC], and the ACC), and the right supplementary motor area (SMA) [Jin C, Zhang T, Cai C, Bi Y, Li Y, Yu D, et al. Abnormal prefrontal cortex resting state functional connectivity and severity of internet gaming disorder. Brain Imaging Behav 2016 Sep;10(3):719-729. [CrossRef] [Medline]41]. The cortical thickness in the left lateral OFC, the insula cortex, the lingual gyrus, the right postcentral gyrus, the entorhinal cortex, and the inferior parietal cortex was also found to be decreased in individuals with GD compared to healthy controls [Yuan K, Cheng P, Dong T, Bi Y, Xing L, Yu D, et al. Cortical thickness abnormalities in late adolescence with online gaming addiction. PLoS One 2013;8(1):e53055 [FREE Full text] [CrossRef] [Medline]34].

Individuals with GD showed functional changes in brain regions in the resting state compared to healthy controls. The short path length in individuals with GD was found to be increased [Zhai J, Luo L, Qiu L, Kang Y, Liu B, Yu D, et al. The topological organization of white matter network in internet gaming disorder individuals. Brain Imaging Behav 2017 Dec;11(6):1769-1778. [CrossRef] [Medline]43]. Individuals with GD, compared to healthy controls, also showed increased ALFF in the left medial OFC, the left precuneus, the left SMA, the right parahippocampal gyrus, and the bilateral middle cingulate cortex [Yuan K, Jin C, Cheng P, Yang X, Dong T, Bi Y, et al. Amplitude of low frequency fluctuation abnormalities in adolescents with online gaming addiction. PLoS One 2013;8(11):e78708 [FREE Full text] [CrossRef] [Medline]35]. Moreover, individuals with GD showed increases in the resting-state functional connectivity (FC), not only between the bilateral amygdala and the contralateral insula [Ko CH, Hsieh TJ, Wang PW, Lin WC, Yen CF, Chen CS, et al. Altered gray matter density and disrupted functional connectivity of the amygdala in adults with internet gaming disorder. Prog Neuropsychopharmacol Biol Psychiatry 2015 Mar 03;57:185-192. [CrossRef] [Medline]38] but also between the bilateral insula [Chen CY, Yen JY, Wang PW, Liu GC, Yen CF, Ko CH. Altered functional connectivity of the insula and nucleus accumbens in internet gaming disorder: A resting state fMRI study. Eur Addict Res 2016;22(4):192-200 [FREE Full text] [CrossRef] [Medline]40].

Individuals with GD showed decreased resting-state activation or FC in some brain regions. The global and local efficiency of WM networks was found to be reduced in individuals with GD [Zhai J, Luo L, Qiu L, Kang Y, Liu B, Yu D, et al. The topological organization of white matter network in internet gaming disorder individuals. Brain Imaging Behav 2017 Dec;11(6):1769-1778. [CrossRef] [Medline]43]. The FC between prefrontal regions (ie, ACC, OFC, and DLPFC) and temporal and occipital regions (ie, pallidum, thalamus, caudate, and putamen) also decreased in individuals with GD compared to healthy controls [Jin C, Zhang T, Cai C, Bi Y, Li Y, Yu D, et al. Abnormal prefrontal cortex resting state functional connectivity and severity of internet gaming disorder. Brain Imaging Behav 2016 Sep;10(3):719-729. [CrossRef] [Medline]41]. Moreover, individuals with GD, compared to healthy controls, showed both reduced FC in the dorsal and ventral striatum networks (ie, FC between the right caudate and the DLPFC, and FC between the right NAc and the OFC) [Yuan K, Yu D, Cai C, Feng D, Li Y, Bi Y, et al. Frontostriatal circuits, resting state functional connectivity and cognitive control in internet gaming disorder. Addict Biol 2017 May;22(3):813-822. [CrossRef] [Medline]42] and decreased FC of the left insula with the left DLPFC and the orbitofrontal lobe (OFL) [Chen CY, Yen JY, Wang PW, Liu GC, Yen CF, Ko CH. Altered functional connectivity of the insula and nucleus accumbens in internet gaming disorder: A resting state fMRI study. Eur Addict Res 2016;22(4):192-200 [FREE Full text] [CrossRef] [Medline]40]. The FC of the bilateral amygdala with the left DLPFC and the FC of the right amygdala with the OFL were found to be decreased in individuals with GD [Ko CH, Hsieh TJ, Wang PW, Lin WC, Yen CF, Chen CS, et al. Altered gray matter density and disrupted functional connectivity of the amygdala in adults with internet gaming disorder. Prog Neuropsychopharmacol Biol Psychiatry 2015 Mar 03;57:185-192. [CrossRef] [Medline]38].

Additionally, studies that used task-based fMRI showed that individuals with GD showed increased activation in the frontostriatal network (ie, bilateral OFL, ACC, left putamen, right DLPFC, and middle temporal lobe) [Ko CH, Hsieh TJ, Chen CY, Yen CF, Chen CS, Yen JY, et al. Altered brain activation during response inhibition and error processing in subjects with internet gaming disorder: A functional magnetic imaging study. Eur Arch Psychiatry Clin Neurosci 2014 Dec;264(8):661-672. [CrossRef] [Medline]36] but decreased activation in the right SMA or pre-SMA [Chen CY, Huang MF, Yen JY, Chen CS, Liu GC, Yen CF, et al. Brain correlates of response inhibition in internet gaming disorder. Psychiatry Clin Neurosci 2015 Apr;69(4):201-209 [FREE Full text] [CrossRef] [Medline]37] compared to healthy controls in the task that required inhibition. Furthermore, when gaming cues were presented, individuals with GD showed higher activation in the bilateral DLPFC, the precuneus, the left parahippocampus, the posterior cingulate, the right anterior cingulate, and the left superior parietal lobe compared to healthy controls [Ko CH, Liu GC, Yen JY, Chen CY, Yen CF, Chen CS. Brain correlates of craving for online gaming under cue exposure in subjects with internet gaming addiction and in remitted subjects. Addict Biol 2013 May;18(3):559-569. [CrossRef] [Medline]33]. Individuals with GD also showed higher activation in the right DLPFC, the left parahippocampus, and the left middle temporal gyrus in response to gaming cues compared to the remission group of participants [Ko CH, Liu GC, Yen JY, Chen CY, Yen CF, Chen CS. Brain correlates of craving for online gaming under cue exposure in subjects with internet gaming addiction and in remitted subjects. Addict Biol 2013 May;18(3):559-569. [CrossRef] [Medline]33].


Overview

This review aimed to explore the association between extensive video game playing and changes in cognitive functions by focusing on pro gamers and individuals with GD. That is, this study systematically reviewed the brain-imaging studies that included pro gamers and/or individuals with GD. By following PRISMA guidelines, 18 studies were included in this review. Based on selected studies, it was found that pro gamers and individuals with GD showed different structural and functional alterations in brain regions, despite the comparable level of gaming engagement.

Primary Results of the Studies Including Pro Gamers

Results showed both increased and decreased GM volume in brain regions of pro gamers. Pro gamers, compared to both healthy controls and individuals with GD, showed a thicker cortex in the left cingulate cortex, which is involved in the maintenance of attention and control over executive functioning [Han DH, Lyoo IK, Renshaw PF. Differential regional gray matter volumes in patients with on-line game addiction and professional gamers. J Psychiatr Res 2012 Apr;46(4):507-515 [FREE Full text] [CrossRef] [Medline]32]. Pro gamers also showed structural enhancement in brain regions that are involved in visual working memory, attention, and sensorimotor function (eg, the right PPC and insular subregions) compared to amateur video game players [Tanaka S, Ikeda H, Kasahara K, Kato R, Tsubomi H, Sugawara SK, et al. Larger right posterior parietal volume in action video game experts: A behavioral and voxel-based morphometry (VBM) study. PLoS One 2013;8(6):e66998 [FREE Full text] [CrossRef] [Medline]29,Gong D, He H, Liu D, Ma W, Dong L, Luo C, et al. Enhanced functional connectivity and increased gray matter volume of insula related to action video game playing. Sci Rep 2015 Apr 16;5:9763 [FREE Full text] [CrossRef] [Medline]30]. The increased GM volume in the right PPC was positively associated with better visual working memory performance in pro gamers [Tanaka S, Ikeda H, Kasahara K, Kato R, Tsubomi H, Sugawara SK, et al. Larger right posterior parietal volume in action video game experts: A behavioral and voxel-based morphometry (VBM) study. PLoS One 2013;8(6):e66998 [FREE Full text] [CrossRef] [Medline]29], and the increased GM volume in insular subregions was suggested to contribute to functional integration within insular regions [Gong D, He H, Liu D, Ma W, Dong L, Luo C, et al. Enhanced functional connectivity and increased gray matter volume of insula related to action video game playing. Sci Rep 2015 Apr 16;5:9763 [FREE Full text] [CrossRef] [Medline]30]. However, pro gamers showed decreased GM volume in occipitotemporal regions for visual processing (eg, the left middle occipital gyrus) compared to amateur players, and they showed decreased GM volume in the left thalamus, which is involved in reward processing, compared to individuals with GD [Han DH, Lyoo IK, Renshaw PF. Differential regional gray matter volumes in patients with on-line game addiction and professional gamers. J Psychiatr Res 2012 Apr;46(4):507-515 [FREE Full text] [CrossRef] [Medline]32]. These structural alterations in pro gamers suggested that pro gamers did not show impaired reward processing but showed enhanced cognitive function (eg, cognitive control and visual working memory), along with reduced cortical thickness in brain regions that are involved in the processing of visual stimuli. Moreover, since pro gamers—who reported longer video game experience or higher rates of winning in competitions—were found to show a thicker cortex in frontal regions for cognitive flexibility (eg, the right superior frontal gyrus) [Hyun GJ, Shin YW, Kim B, Cheong JH, Jin SN, Han DH. Increased cortical thickness in professional on-line gamers. Psychiatry Investig 2013 Dec;10(4):388-392 [FREE Full text] [CrossRef] [Medline]16], it was suggested that gaming expertise seemed to modulate the association between extensive video game experience and cognitive enhancement in pro gamers.

Results also showed functional enhancement in brain regions of pro gamers. Pro gamers showed more functional integration between anterior and posterior insular subregions [Gong D, He H, Liu D, Ma W, Dong L, Luo C, et al. Enhanced functional connectivity and increased gray matter volume of insula related to action video game playing. Sci Rep 2015 Apr 16;5:9763 [FREE Full text] [CrossRef] [Medline]30] and within and between the SN and the CEN [Gong D, He H, Ma W, Liu D, Huang M, Dong L, et al. Functional integration between salience and central executive networks: A role for action video game experience. Neural Plast 2016;2016:9803165 [FREE Full text] [CrossRef] [Medline]31]. That is, the attention and sensorimotor functions were more coordinated in pro gamers [Gong D, He H, Liu D, Ma W, Dong L, Luo C, et al. Enhanced functional connectivity and increased gray matter volume of insula related to action video game playing. Sci Rep 2015 Apr 16;5:9763 [FREE Full text] [CrossRef] [Medline]30], and they showed improvement in the ability to process information [Gong D, He H, Ma W, Liu D, Huang M, Dong L, et al. Functional integration between salience and central executive networks: A role for action video game experience. Neural Plast 2016;2016:9803165 [FREE Full text] [CrossRef] [Medline]31]. The plasticity of WM networks in brain regions for sensorimotor function and cognitive control (eg, the sensorimotor network and the prefrontal network) was also more enhanced in pro gamers compared to amateur players [Gong D, Ma W, Gong J, He H, Dong L, Zhang D, et al. Action video game experience related to altered large-scale white matter networks. Neural Plast 2017;2017:7543686 [FREE Full text] [CrossRef] [Medline]20]. Pro gamers were found to integrate information more efficiently by showing nodal and global enhancement in WM networks [Gong D, Ma W, Gong J, He H, Dong L, Zhang D, et al. Action video game experience related to altered large-scale white matter networks. Neural Plast 2017;2017:7543686 [FREE Full text] [CrossRef] [Medline]20]. Moreover, it was found that activation in the DMN (eg, PCC), the CEN (eg, the right DLPFC), and the SN (eg, the ACC), which was higher in pro gamers than in amateur players at the beginning of the study, decreased after the pro gamers were asked not to play video games for 1 year [Gong D, Yao Y, Gan X, Peng Y, Ma W, Yao D. A reduction in video gaming time produced a decrease in brain activity. Front Hum Neurosci 2019;13:134 [FREE Full text] [CrossRef] [Medline]25]. The results of that longitudinal study suggested that extensive video game playing seemed to enhance the development of brain regions [Gong D, Yao Y, Gan X, Peng Y, Ma W, Yao D. A reduction in video gaming time produced a decrease in brain activity. Front Hum Neurosci 2019;13:134 [FREE Full text] [CrossRef] [Medline]25]. Consistent with structural alterations in pro gamers, when compared to amateur players, pro gamers showed functional enhancements within and between the brain regions that are involved in attention, visual processing, sensorimotor function, and cognitive control.

Primary Results of the Studies Including Individuals With GD

Individuals with GD were found to show structural alterations in frontostriatal regions. While the cortical thickness of the brain regions that were associated with executive function and decision making (eg, the DLPFC, the OFC, and the amygdala) decreased in those with GD [Yuan K, Cheng P, Dong T, Bi Y, Xing L, Yu D, et al. Cortical thickness abnormalities in late adolescence with online gaming addiction. PLoS One 2013;8(1):e53055 [FREE Full text] [CrossRef] [Medline]34,Ko CH, Hsieh TJ, Wang PW, Lin WC, Yen CF, Chen CS, et al. Altered gray matter density and disrupted functional connectivity of the amygdala in adults with internet gaming disorder. Prog Neuropsychopharmacol Biol Psychiatry 2015 Mar 03;57:185-192. [CrossRef] [Medline]38,Jin C, Zhang T, Cai C, Bi Y, Li Y, Yu D, et al. Abnormal prefrontal cortex resting state functional connectivity and severity of internet gaming disorder. Brain Imaging Behav 2016 Sep;10(3):719-729. [CrossRef] [Medline]41], the volumes of the brain regions for reward processing (eg, the striatum) increased in individuals with GD as compared to healthy controls [Cai C, Yuan K, Yin J, Feng D, Bi Y, Li Y, et al. Striatum morphometry is associated with cognitive control deficits and symptom severity in internet gaming disorder. Brain Imaging Behav 2016 Mar;10(1):12-20. [CrossRef] [Medline]39,Yuan K, Yu D, Cai C, Feng D, Li Y, Bi Y, et al. Frontostriatal circuits, resting state functional connectivity and cognitive control in internet gaming disorder. Addict Biol 2017 May;22(3):813-822. [CrossRef] [Medline]42]. Individuals with GD also showed increased volumes in the brain region that is involved in the expectation of rewards (ie, the left thalamus) compared to pro gamers [Han DH, Lyoo IK, Renshaw PF. Differential regional gray matter volumes in patients with on-line game addiction and professional gamers. J Psychiatr Res 2012 Apr;46(4):507-515 [FREE Full text] [CrossRef] [Medline]32]. The structural alterations in brain regions of individuals with GD suggested that they showed impairment in executive functioning and higher levels of craving to play video games [Yuan K, Cheng P, Dong T, Bi Y, Xing L, Yu D, et al. Cortical thickness abnormalities in late adolescence with online gaming addiction. PLoS One 2013;8(1):e53055 [FREE Full text] [CrossRef] [Medline]34]. In particular, the increased volume in the striatum was found to be associated with impairment of cognitive control [Cai C, Yuan K, Yin J, Feng D, Bi Y, Li Y, et al. Striatum morphometry is associated with cognitive control deficits and symptom severity in internet gaming disorder. Brain Imaging Behav 2016 Mar;10(1):12-20. [CrossRef] [Medline]39]. However, individuals with GD showed increased volume in the middle temporal cortex, which is involved in the acquisition of skills, compared to healthy controls [Yuan K, Cheng P, Dong T, Bi Y, Xing L, Yu D, et al. Cortical thickness abnormalities in late adolescence with online gaming addiction. PLoS One 2013;8(1):e53055 [FREE Full text] [CrossRef] [Medline]34]. That is, despite impaired cognitive control in individuals with GD, their higher level of video game playing experience, compared to that of healthy controls, was associated with improved skills.

Individuals with GD were found to show not only structural alterations but also functional alterations compared to healthy controls. Individuals with GD showed reduced levels of integration within WM networks [Zhai J, Luo L, Qiu L, Kang Y, Liu B, Yu D, et al. The topological organization of white matter network in internet gaming disorder individuals. Brain Imaging Behav 2017 Dec;11(6):1769-1778. [CrossRef] [Medline]43]. The increased short path length [Zhai J, Luo L, Qiu L, Kang Y, Liu B, Yu D, et al. The topological organization of white matter network in internet gaming disorder individuals. Brain Imaging Behav 2017 Dec;11(6):1769-1778. [CrossRef] [Medline]43] and increased resting-state FC within and between the bilateral insula and the amygdala [Ko CH, Hsieh TJ, Wang PW, Lin WC, Yen CF, Chen CS, et al. Altered gray matter density and disrupted functional connectivity of the amygdala in adults with internet gaming disorder. Prog Neuropsychopharmacol Biol Psychiatry 2015 Mar 03;57:185-192. [CrossRef] [Medline]38,Chen CY, Yen JY, Wang PW, Liu GC, Yen CF, Ko CH. Altered functional connectivity of the insula and nucleus accumbens in internet gaming disorder: A resting state fMRI study. Eur Addict Res 2016;22(4):192-200 [FREE Full text] [CrossRef] [Medline]40] in individuals with GD were found to be associated with a higher level of impulsivity. An increased resting-state activation in certain brain regions (eg, the left medial OFC) [Yuan K, Jin C, Cheng P, Yang X, Dong T, Bi Y, et al. Amplitude of low frequency fluctuation abnormalities in adolescents with online gaming addiction. PLoS One 2013;8(11):e78708 [FREE Full text] [CrossRef] [Medline]35] was also associated with impairment of cognitive control in individuals with GD. Moreover, the CEN (eg, DLPFC) and the reward circuits (eg, amygdala) in individuals with GD, compared to healthy controls, were found to be less functionally integrated in the resting state [Ko CH, Hsieh TJ, Wang PW, Lin WC, Yen CF, Chen CS, et al. Altered gray matter density and disrupted functional connectivity of the amygdala in adults with internet gaming disorder. Prog Neuropsychopharmacol Biol Psychiatry 2015 Mar 03;57:185-192. [CrossRef] [Medline]38,Chen CY, Yen JY, Wang PW, Liu GC, Yen CF, Ko CH. Altered functional connectivity of the insula and nucleus accumbens in internet gaming disorder: A resting state fMRI study. Eur Addict Res 2016;22(4):192-200 [FREE Full text] [CrossRef] [Medline]40]. That is, the FC within the frontostriatal networks, which are involved in the processing of motivation and cognitive control, was found to decrease in individuals with GD during the resting state [Jin C, Zhang T, Cai C, Bi Y, Li Y, Yu D, et al. Abnormal prefrontal cortex resting state functional connectivity and severity of internet gaming disorder. Brain Imaging Behav 2016 Sep;10(3):719-729. [CrossRef] [Medline]41,Yuan K, Yu D, Cai C, Feng D, Li Y, Bi Y, et al. Frontostriatal circuits, resting state functional connectivity and cognitive control in internet gaming disorder. Addict Biol 2017 May;22(3):813-822. [CrossRef] [Medline]42]. It was suggested that they showed both higher levels of impulsivity and impaired cognitive control.

Consistent with the resting-state functional alterations in individuals with GD, the task-state fMRI studies showed impairment of cognitive control in individuals with GD. When the execution of cognitive control was required, individuals with GD showed increased activation in the frontostriatal networks, unlike healthy controls who showed increased activation only in the DLPFC [Ko CH, Hsieh TJ, Chen CY, Yen CF, Chen CS, Yen JY, et al. Altered brain activation during response inhibition and error processing in subjects with internet gaming disorder: A functional magnetic imaging study. Eur Arch Psychiatry Clin Neurosci 2014 Dec;264(8):661-672. [CrossRef] [Medline]36]. That is, not only frontal regions but also striatal regions were activated in individuals with GD for response inhibition. However, activation in the brain region that is involved in executing proper behavior (eg, pre-SMA) decreased in individuals with GD in the cognitive control task [Chen CY, Huang MF, Yen JY, Chen CS, Liu GC, Yen CF, et al. Brain correlates of response inhibition in internet gaming disorder. Psychiatry Clin Neurosci 2015 Apr;69(4):201-209 [FREE Full text] [CrossRef] [Medline]37]. Moreover, when the gaming cue was presented, individuals with GD showed increased activation in brain regions that are involved in the processing of affective or salient stimuli and craving (eg, the bilateral DLPFC, the posterior cingulate, and the anterior cingulate) compared to healthy controls [Ko CH, Liu GC, Yen JY, Chen CY, Yen CF, Chen CS. Brain correlates of craving for online gaming under cue exposure in subjects with internet gaming addiction and in remitted subjects. Addict Biol 2013 May;18(3):559-569. [CrossRef] [Medline]33]. The remission group, who showed lower levels of craving video game playing than individuals with GD, also showed higher activation in the brain region for visual attention (ie, the superior parietal lobe), though the difference in activation between the remission group and healthy controls was not significant [Ko CH, Liu GC, Yen JY, Chen CY, Yen CF, Chen CS. Brain correlates of craving for online gaming under cue exposure in subjects with internet gaming addiction and in remitted subjects. Addict Biol 2013 May;18(3):559-569. [CrossRef] [Medline]33].

Furthermore, there was a difference in structural and functional alterations in brain regions among individuals with GD. Individuals who reported more severe levels of GD showed an increased volume in the NAc, which is involved in the processing of rewards [Cai C, Yuan K, Yin J, Feng D, Bi Y, Li Y, et al. Striatum morphometry is associated with cognitive control deficits and symptom severity in internet gaming disorder. Brain Imaging Behav 2016 Mar;10(1):12-20. [CrossRef] [Medline]39]. Individuals who reported having GD for a longer duration showed not only an increased volume in the left precentral gyrus and precuneus but also a decreased volume in the lingual gyrus [Yuan K, Cheng P, Dong T, Bi Y, Xing L, Yu D, et al. Cortical thickness abnormalities in late adolescence with online gaming addiction. PLoS One 2013;8(1):e53055 [FREE Full text] [CrossRef] [Medline]34]. They also showed more abnormal resting-state activation in the left medial OFC and the left precuneus [Yuan K, Jin C, Cheng P, Yang X, Dong T, Bi Y, et al. Amplitude of low frequency fluctuation abnormalities in adolescents with online gaming addiction. PLoS One 2013;8(11):e78708 [FREE Full text] [CrossRef] [Medline]35]. Moreover, the level of self-control in individuals with GD was negatively associated with activation of the bilateral caudate nucleus [Ko CH, Hsieh TJ, Chen CY, Yen CF, Chen CS, Yen JY, et al. Altered brain activation during response inhibition and error processing in subjects with internet gaming disorder: A functional magnetic imaging study. Eur Arch Psychiatry Clin Neurosci 2014 Dec;264(8):661-672. [CrossRef] [Medline]36]. These findings suggest that it was plausible that the severity or duration of GD and impaired self-control mediated the association between extensive video game playing and changes in cognitive function.

Taken together, pro gamers and individuals with GD showed different structural and functional alterations in brain regions despite comparable extensive engagement in video game playing. Pro gamers showed enhancement in cognitive function (eg, attention and visuomotor function) and better cognitive control. Unlike pro gamers, individuals with GD showed impairment in cognitive control and higher levels of craving video game playing. They also showed improvement in the acquisition of skills. Moreover, factors that seemed to modulate the association of extensive video game playing with changes in cognitive function (ie, gaming expertise, duration or severity of GD, and level of self-control) were identified. That is, although individuals with GD showed impaired executive functioning, extensive video game playing was associated with enhancement in cognitive function in not only pro gamers but also in those with GD.

Limitations

There were three limitations in this review. The first limitation was the limited number of studies. Only a few studies were identified that included pro gamers. Most studies that included individuals with GD did not consider or state the duration of GD despite its importance. According to the WHO’s announcement, the diagnosis of GD should be based on the report of symptoms for more than 12 months [Addictive behaviors: Gaming disorder. World Health Organization. 2018 Sep 14.   URL: https://www.who.int/news-room/q-a-detail/addictive-behaviours-gaming-disorder [accessed 2019-09-09] 7]; only a subgroup of individuals were found to show persistent symptoms of GD over 12 months [Wartberg L, Kriston L, Zieglmeier M, Lincoln T, Kammerl R. A longitudinal study on psychosocial causes and consequences of internet gaming disorder in adolescence. Psychol Med 2019 Jan;49(2):287-294. [CrossRef] [Medline]44]. That is, more studies should be conducted that include pro gamers and individuals who had reported GD for more than 1 year. The second limitation was the design of the studies. Although one study had a longitudinal design, most included studies had cross-sectional designs. More brain-imaging studies with longitudinal designs should be conducted, as these would be helpful in tracking alterations in brain regions and in understanding causality in the association between extensive video game playing and changes in cognitive function. The last limitation was the comparison group. Most included studies recruited participants who did not habitually play video games as the comparison group. There was a group of highly engaged video game players who were not pro gamers and did not show any symptoms of GD [King DL, Delfabbro PH. The cognitive psychopathology of internet gaming disorder in adolescence. J Abnorm Child Psychol 2016 Feb 15;44(8):1635-1645. [CrossRef] [Medline]45]; therefore, comparing alterations in brain regions between individuals with GD and highly engaged video game players or pro gamers would be helpful to deepen the understanding of the effect of video game playing on structural and functional alterations in brain regions and to identify the mediating factors of their association. Further studies should be conducted while considering these limitations.

Conclusions

Pro gamers and individuals with GD showed differences in structural and functional alterations in certain brain regions. While pro gamers showed enhancement in cognitive functions (eg, cognitive control), individuals with GD showed impaired cognitive control despite the acquisition of better skills compared to non–video game players. Mediating factors (eg, the duration of GD) were found to be associated with different alterations of brain regions in pro gamers and individuals with GD. That is, it was suggested that various factors seemed to modulate the association of extensive video game playing with changes in cognitive function. However, a limited number of brain-imaging studies included pro gamers and/or individuals who reported symptoms of GD for more than 1 year. Thus, more studies that include pro gamers and/or individuals with GD, as well as more diverse comparison groups, and ones that longitudinally track alterations in brain regions should be conducted in the future.

Acknowledgments

This study was supported by a grant from Game Science Forum in South Korea and by the Technology Innovation Program (grant PC20ONDI0074; AI [artificial intelligence]-Driven Global PHR [personal health record] Pediatric Developmental Disability Management/Treatment Platform) that was funded by the Ministry of Trade, Industry and Energy, Korea. The funders had no role in the study design, data collection and analysis, decision to publish, or preparation of the manuscript.

Authors' Contributions

MHP was the principal investigator and was involved in study conception, study design, data capture, data analysis, and interpretation of the results. EC was the primary writer of the manuscript and was involved in study conception, data capture, data analysis, and interpretation of the results. SHS was involved in study conception, data analysis, and editing of the manuscript. JKR, KIJ, YH, and JK were involved in data capture, data analysis, and editing of the manuscript.

Conflicts of Interest

None declared.

References

  1. Lee D, Schoenstedt LJ. Comparison of eSports and traditional sports consumption motives. J Res 2011;6(2):39-44 [FREE Full text]
  2. S Korean dies after gaming session. BBC News. 2005 Aug 10.   URL: http://news.bbc.co.uk/2/hi/technology/4137782.stm [accessed 2019-09-09]
  3. Chinese online gamer dies after three-day session. BBC News. 2011 Feb 22.   URL: https://www.bbc.com/news/world-asia-pacific-12541769 [accessed 2019-09-09]
  4. My gaming addiction stops me from having relationships. BBC News. 2019 Oct 09.   URL: https://www.bbc.com/news/newsbeat-49978427 [accessed 2019-10-12]
  5. Good OS. 'Gaming disorder' officially on World Health Organization's list of diseases. Polygon. 2019 May 25.   URL: https:/​/www.​polygon.com/​2019/​5/​25/​18639893/​gaming-disorder-addiction-world-health-organization-who-icd-11 [accessed 2019-05-25]
  6. Rettner R. Video game addiction becomes official mental disorder in controversial decision by WHO. Live Science. 2019 May 28.   URL: https://www.livescience.com/65580-video-game-addiction-mental-health-disorder.html [accessed 2019-09-09]
  7. Addictive behaviors: Gaming disorder. World Health Organization. 2018 Sep 14.   URL: https://www.who.int/news-room/q-a-detail/addictive-behaviours-gaming-disorder [accessed 2019-09-09]
  8. Video game addiction is a mental health disorder, World Health Organization says. NBC News. 2019 May 26.   URL: https:/​/www.​nbcnews.com/​tech/​video-games/​video-game-addiction-mental-health-disorder-world-health-organization-says-n1010441 [accessed 2019-09-09]
  9. Kim HJ. Psychologists express concern over registration of game disorder disease code. ZDNet Korea. 2019 Jul 04.   URL: http://www.zdnet.co.kr/view/?no=20190704142700 [accessed 2019-09-09]
  10. Park G. 'Game addiction' altering the structure of the brain, the importance of early treatment. KBS News. 2019 Mar 11.   URL: http://news.kbs.co.kr/news/view.do?ncd=4154955&ref=A [accessed 2019-09-10]
  11. Pan N, Yang Y, Du X, Qi X, Du G, Zhang Y, et al. Brain structures associated with internet addiction tendency in adolescent online game players. Front Psychiatry 2018;9:67 [FREE Full text] [CrossRef] [Medline]
  12. Kühn S, Lorenz R, Banaschewski T, Barker GJ, Büchel C, Conrod PJ, IMAGEN Consortium. Positive association of video game playing with left frontal cortical thickness in adolescents. PLoS One 2014;9(3):e91506 [FREE Full text] [CrossRef] [Medline]
  13. Kühn S, Gallinat J. Amount of lifetime video gaming is positively associated with entorhinal, hippocampal and occipital volume. Mol Psychiatry 2014 Jul;19(7):842-847. [CrossRef] [Medline]
  14. Zhang Y, Du G, Yang Y, Qin W, Li X, Zhang Q. Higher integrity of the motor and visual pathways in long-term video game players. Front Hum Neurosci 2015 Mar 10;9:1-7. [CrossRef]
  15. Richlan F, Schubert J, Mayer R, Hutzler F, Kronbichler M. Action video gaming and the brain: fMRI effects without behavioral effects in visual and verbal cognitive tasks. Brain Behav 2018 Jan;8(1):e00877 [FREE Full text] [CrossRef] [Medline]
  16. Hyun GJ, Shin YW, Kim B, Cheong JH, Jin SN, Han DH. Increased cortical thickness in professional on-line gamers. Psychiatry Investig 2013 Dec;10(4):388-392 [FREE Full text] [CrossRef] [Medline]
  17. Lee YH, Jung MG, Jang MJ, Lee JJ, Nam GD, Han JO, et al. The 2018 Survey on the Korean E-sports Industry. Jeollanam-do Province, South Korea: Korea Creative Content Agency; 2018 Dec 31.   URL: https://tinyurl.com/fa8fev96 [accessed 2019-05-29]
  18. Chapman L. Salaries of pro gamers. CHRON. 2018 Jun 27.   URL: https://work.chron.com/salaries-pro-gamers-26166.html [accessed 2019-10-21]
  19. Thompson JJ, Blair MR, Henrey AJ. Over the hill at 24: Persistent age-related cognitive-motor decline in reaction times in an ecologically valid video game task begins in early adulthood. PLoS One 2014;9(4):e94215 [FREE Full text] [CrossRef] [Medline]
  20. Gong D, Ma W, Gong J, He H, Dong L, Zhang D, et al. Action video game experience related to altered large-scale white matter networks. Neural Plast 2017;2017:7543686 [FREE Full text] [CrossRef] [Medline]
  21. Leeman RF, Potenza MN. A targeted review of the neurobiology and genetics of behavioural addictions: An emerging area of research. Can J Psychiatry 2013 May;58(5):260-273 [FREE Full text] [CrossRef] [Medline]
  22. Wei L, Zhang S, Turel O, Bechara A, He Q. A tripartite neurocognitive model of internet gaming disorder. Front Psychiatry 2017;8:285 [FREE Full text] [CrossRef] [Medline]
  23. Moher D, Liberati A, Tetzlaff J, Altman DG. Preferred reporting items for systematic reviews and meta-analyses: The PRISMA statement. PLoS Med 2009 Jul 21;6(7):e1000097 [FREE Full text] [CrossRef] [Medline]
  24. Wang Y, Yin Y, Sun YW, Zhou Y, Chen X, Ding WN, et al. Decreased prefrontal lobe interhemispheric functional connectivity in adolescents with internet gaming disorder: A primary study using resting-state FMRI. PLoS One 2015;10(3):e0118733 [FREE Full text] [CrossRef] [Medline]
  25. Gong D, Yao Y, Gan X, Peng Y, Ma W, Yao D. A reduction in video gaming time produced a decrease in brain activity. Front Hum Neurosci 2019;13:134 [FREE Full text] [CrossRef] [Medline]
  26. Bremer J. The internet and children: Advantages and disadvantages. Child Adolesc Psychiatr Clin N Am 2005 Jul;14(3):405-428, viii. [CrossRef] [Medline]
  27. Steinberg L. Cognitive and affective development in adolescence. Trends Cogn Sci 2005 Feb;9(2):69-74. [CrossRef] [Medline]
  28. Cho YU, Lee D, Lee JE, Kim KH, Lee DY, Jung YC. Exploratory metabolomics of biomarker identification for the internet gaming disorder in young Korean males. J Chromatogr B Analyt Technol Biomed Life Sci 2017 Jul 01;1057:24-31. [CrossRef] [Medline]
  29. Tanaka S, Ikeda H, Kasahara K, Kato R, Tsubomi H, Sugawara SK, et al. Larger right posterior parietal volume in action video game experts: A behavioral and voxel-based morphometry (VBM) study. PLoS One 2013;8(6):e66998 [FREE Full text] [CrossRef] [Medline]
  30. Gong D, He H, Liu D, Ma W, Dong L, Luo C, et al. Enhanced functional connectivity and increased gray matter volume of insula related to action video game playing. Sci Rep 2015 Apr 16;5:9763 [FREE Full text] [CrossRef] [Medline]
  31. Gong D, He H, Ma W, Liu D, Huang M, Dong L, et al. Functional integration between salience and central executive networks: A role for action video game experience. Neural Plast 2016;2016:9803165 [FREE Full text] [CrossRef] [Medline]
  32. Han DH, Lyoo IK, Renshaw PF. Differential regional gray matter volumes in patients with on-line game addiction and professional gamers. J Psychiatr Res 2012 Apr;46(4):507-515 [FREE Full text] [CrossRef] [Medline]
  33. Ko CH, Liu GC, Yen JY, Chen CY, Yen CF, Chen CS. Brain correlates of craving for online gaming under cue exposure in subjects with internet gaming addiction and in remitted subjects. Addict Biol 2013 May;18(3):559-569. [CrossRef] [Medline]
  34. Yuan K, Cheng P, Dong T, Bi Y, Xing L, Yu D, et al. Cortical thickness abnormalities in late adolescence with online gaming addiction. PLoS One 2013;8(1):e53055 [FREE Full text] [CrossRef] [Medline]
  35. Yuan K, Jin C, Cheng P, Yang X, Dong T, Bi Y, et al. Amplitude of low frequency fluctuation abnormalities in adolescents with online gaming addiction. PLoS One 2013;8(11):e78708 [FREE Full text] [CrossRef] [Medline]
  36. Ko CH, Hsieh TJ, Chen CY, Yen CF, Chen CS, Yen JY, et al. Altered brain activation during response inhibition and error processing in subjects with internet gaming disorder: A functional magnetic imaging study. Eur Arch Psychiatry Clin Neurosci 2014 Dec;264(8):661-672. [CrossRef] [Medline]
  37. Chen CY, Huang MF, Yen JY, Chen CS, Liu GC, Yen CF, et al. Brain correlates of response inhibition in internet gaming disorder. Psychiatry Clin Neurosci 2015 Apr;69(4):201-209 [FREE Full text] [CrossRef] [Medline]
  38. Ko CH, Hsieh TJ, Wang PW, Lin WC, Yen CF, Chen CS, et al. Altered gray matter density and disrupted functional connectivity of the amygdala in adults with internet gaming disorder. Prog Neuropsychopharmacol Biol Psychiatry 2015 Mar 03;57:185-192. [CrossRef] [Medline]
  39. Cai C, Yuan K, Yin J, Feng D, Bi Y, Li Y, et al. Striatum morphometry is associated with cognitive control deficits and symptom severity in internet gaming disorder. Brain Imaging Behav 2016 Mar;10(1):12-20. [CrossRef] [Medline]
  40. Chen CY, Yen JY, Wang PW, Liu GC, Yen CF, Ko CH. Altered functional connectivity of the insula and nucleus accumbens in internet gaming disorder: A resting state fMRI study. Eur Addict Res 2016;22(4):192-200 [FREE Full text] [CrossRef] [Medline]
  41. Jin C, Zhang T, Cai C, Bi Y, Li Y, Yu D, et al. Abnormal prefrontal cortex resting state functional connectivity and severity of internet gaming disorder. Brain Imaging Behav 2016 Sep;10(3):719-729. [CrossRef] [Medline]
  42. Yuan K, Yu D, Cai C, Feng D, Li Y, Bi Y, et al. Frontostriatal circuits, resting state functional connectivity and cognitive control in internet gaming disorder. Addict Biol 2017 May;22(3):813-822. [CrossRef] [Medline]
  43. Zhai J, Luo L, Qiu L, Kang Y, Liu B, Yu D, et al. The topological organization of white matter network in internet gaming disorder individuals. Brain Imaging Behav 2017 Dec;11(6):1769-1778. [CrossRef] [Medline]
  44. Wartberg L, Kriston L, Zieglmeier M, Lincoln T, Kammerl R. A longitudinal study on psychosocial causes and consequences of internet gaming disorder in adolescence. Psychol Med 2019 Jan;49(2):287-294. [CrossRef] [Medline]
  45. King DL, Delfabbro PH. The cognitive psychopathology of internet gaming disorder in adolescence. J Abnorm Child Psychol 2016 Feb 15;44(8):1635-1645. [CrossRef] [Medline]


ACC: anterior cingulate cortex
AI: artificial intelligence
ALFF: amplitude of low-frequency fluctuation
CEN: central executive network
DLPFC: dorsolateral prefrontal cortex
DMN: default mode network
FC: functional connectivity
fMRI: functional magnetic resonance imaging
GD: gaming disorder
GM: gray matter
ICD-11: International Classification of Diseases, 11th Revision
NAc: nucleus accumbens
OFC: orbitofrontal cortex
OFL: orbitofrontal lobe
PCC: posterior cingulate cortex
PFC: prefrontal cortex
PHR: personal health record
PPC: posterior parietal cortex
PRISMA: Preferred Reporting Items for Systematic Reviews and Meta-Analyses
SMA: supplementary motor area
SN: salience network
WHO: World Health Organization
WM: white matter


Edited by N Zary; submitted 17.11.20; peer-reviewed by A Imani, M Aksoy; comments to author 08.01.21; revised version received 25.03.21; accepted 02.04.21; published 09.07.21

Copyright

©Eunhye Choi, Suk-Ho Shin, Jeh-Kwang Ryu, Kyu-In Jung, Yerin Hyun, Jiyea Kim, Min-Hyeon Park. Originally published in JMIR Serious Games (https://games.jmir.org), 09.07.2021.

This is an open-access article distributed under the terms of the Creative Commons Attribution License (https://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work, first published in JMIR Serious Games, is properly cited. The complete bibliographic information, a link to the original publication on https://games.jmir.org, as well as this copyright and license information must be included.