Serious Games for Education
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The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study
JMIR Serious Games 2021 (Jul 02); 9(3):e28674
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Usability of Games and Gamification
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Development of a Search Task Using Immersive Virtual Reality: Proof-of-Concept Study
JMIR Serious Games 2021 (Jul 02); 9(3):e29182
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The Influence of Gamification and Information Technology Identity on Postadoption Behaviors of Health and Fitness App Users: Empirical Study in the United States
JMIR Serious Games 2021 (Jul 05); 9(3):e28282
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Games for Medical Education and Training
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Augmented, Mixed, and Virtual Reality-Based Head-Mounted Devices for Medical Education: Systematic Review
JMIR Serious Games 2021 (Jul 08); 9(3):e29080
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Use of a Virtual Reality Simulator for Tendon Repair Training: Randomized Controlled Trial
JMIR Serious Games 2021 (Jul 12); 9(3):e27544
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Medical Students’ Perceptions of Play and Learning: Qualitative Study With Focus Groups and Thematic Analysis
JMIR Serious Games 2021 (Jul 28); 9(3):e25637
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Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review
JMIR Serious Games 2021 (Aug 19); 9(3):e28650
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A Didactic Escape Game for Emergency Medicine Aimed at Learning to Work as a Team and Making Diagnoses: Methodology for Game Development
JMIR Serious Games 2021 (Aug 31); 9(3):e27291
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Theoretical Foundations and Frameworks on Games and Gamification
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Association of Extensive Video Gaming and Cognitive Function Changes in Brain-Imaging Studies of Pro Gamers and Individuals With Gaming Disorder: Systematic Literature Review
JMIR Serious Games 2021 (Jul 09); 9(3):e25793
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Game Design and Efficacy of Game Elements
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Using Visual Guides to Reduce Virtual Reality Sickness in First-Person Shooter Games: Correlation Analysis
JMIR Serious Games 2021 (Jul 15); 9(3):e18020
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Exergames, Active Games and Gamification of Physical Activity
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The Effects of Exergaming on Sensory Reweighting and Mediolateral Stability of Women Aged Over 60: Usability Study
JMIR Serious Games 2021 (Jul 21); 9(3):e27884
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Active Video Gaming Using an Adapted Gaming Mat in Youth and Adults With Physical Disabilities: Observational Study
JMIR Serious Games 2021 (Aug 26); 9(3):e30672
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Serious Games for Health and Medicine
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Extended Reality for Enhanced Telehealth During and Beyond COVID-19: Viewpoint
JMIR Serious Games 2021 (Jul 26); 9(3):e26520
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Feasibility and Effects of Virtual Reality Motor-Cognitive Training in Community-Dwelling Older People With Cognitive Frailty: Pilot Randomized Controlled Trial
JMIR Serious Games 2021 (Aug 06); 9(3):e28400
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Games for Rehabilitation
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An Interactive Computer Game for Improving Selective Voluntary Motor Control in Children With Upper Motor Neuron Lesions: Development and Preliminary Feasibility Study
JMIR Serious Games 2021 (Jul 28); 9(3):e26028
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Perspectives on the Gamification of an Interactive Health Technology for Postoperative Rehabilitation of Pediatric Anterior Cruciate Ligament Reconstruction: User-Centered Design Approach
JMIR Serious Games 2021 (Aug 27); 9(3):e27195
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A Personalized Home-Based Rehabilitation Program Using Exergames Combined With a Telerehabilitation App in a Chronic Stroke Survivor: Mixed Methods Case Study
JMIR Serious Games 2021 (Aug 31); 9(3):e26153
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Feasibility of Virtual Reality Audiological Testing: Prospective Study
JMIR Serious Games 2021 (Aug 31); 9(3):e26976
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Formative Evaluation and Development of Games
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A Therapeutic Game for Sexually Abused Children and Adolescents (Vil Du?!): Exploratory Mixed Methods Evaluation
JMIR Serious Games 2021 (Aug 03); 9(3):e26062
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Games for Cognitive Assessment
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The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review
JMIR Serious Games 2021 (Aug 09); 9(3):e26449
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