Serious Games for Education
View E-collection for ‘Serious Games for Education’![The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study](https://asset.jmir.pub/assets/66e9dc85a3827703ac0e004552ac453a.png 480w,https://asset.jmir.pub/assets/66e9dc85a3827703ac0e004552ac453a.png 960w,https://asset.jmir.pub/assets/66e9dc85a3827703ac0e004552ac453a.png 1920w,https://asset.jmir.pub/assets/66e9dc85a3827703ac0e004552ac453a.png 2500w)
The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study
Dominique Jaccard, Laurent Suppan, Eric Sanchez, Audrey Huguenin, Maxence Laurent
JMIR Serious Games 2021 (Jul 02); 9(3):e28674Download Citation: END BibTex RIS
Usability of Games and Gamification
View E-collection for ‘Usability of Games and Gamification’![Development of a Search Task Using Immersive Virtual Reality: Proof-of-Concept Study Development of a Search Task Using Immersive Virtual Reality: Proof-of-Concept Study](https://asset.jmir.pub/assets/c93f99805a966840b6161d0a1c76af15.png 480w,https://asset.jmir.pub/assets/c93f99805a966840b6161d0a1c76af15.png 960w,https://asset.jmir.pub/assets/c93f99805a966840b6161d0a1c76af15.png 1920w,https://asset.jmir.pub/assets/c93f99805a966840b6161d0a1c76af15.png 2500w)
Development of a Search Task Using Immersive Virtual Reality: Proof-of-Concept Study
Samuel Elia Johannes Knobel, Brigitte Charlotte Kaufmann, Stephan Moreno Gerber, Prabitha Urwyler, Dario Cazzoli, René M Müri, Tobias Nef, Thomas Nyffeler
JMIR Serious Games 2021 (Jul 02); 9(3):e29182Download Citation: END BibTex RIS
Games for Medical Education and Training
View E-collection for ‘Games for Medical Education and Training’![Augmented, Mixed, and Virtual Reality-Based Head-Mounted Devices for Medical Education: Systematic Review Augmented, Mixed, and Virtual Reality-Based Head-Mounted Devices for Medical Education: Systematic Review](https://asset.jmir.pub/assets/5da4d73a1fd7cedd49c0d616518f705b.png 480w,https://asset.jmir.pub/assets/5da4d73a1fd7cedd49c0d616518f705b.png 960w,https://asset.jmir.pub/assets/5da4d73a1fd7cedd49c0d616518f705b.png 1920w,https://asset.jmir.pub/assets/5da4d73a1fd7cedd49c0d616518f705b.png 2500w)
Sandra Barteit, Lucia Lanfermann, Till Bärnighausen, Florian Neuhann, Claudia Beiersmann
JMIR Serious Games 2021 (Jul 08); 9(3):e29080Download Citation: END BibTex RIS
![Use of a Virtual Reality Simulator for Tendon Repair Training: Randomized Controlled Trial Use of a Virtual Reality Simulator for Tendon Repair Training: Randomized Controlled Trial](https://asset.jmir.pub/assets/6de1de1946366ed633d220577aa426dd.png 480w,https://asset.jmir.pub/assets/6de1de1946366ed633d220577aa426dd.png 960w,https://asset.jmir.pub/assets/6de1de1946366ed633d220577aa426dd.png 1920w,https://asset.jmir.pub/assets/6de1de1946366ed633d220577aa426dd.png 2500w)
Use of a Virtual Reality Simulator for Tendon Repair Training: Randomized Controlled Trial
Tsz-Ngai Mok, Junyuan Chen, Jinghua Pan, Wai-Kit Ming, Qiyu He, Tat-Hang Sin, Jialin Deng, Jieruo Li, Zhengang Zha
JMIR Serious Games 2021 (Jul 12); 9(3):e27544Download Citation: END BibTex RIS
![Medical Students’ Perceptions of Play and Learning: Qualitative Study With Focus Groups and Thematic Analysis Medical Students’ Perceptions of Play and Learning: Qualitative Study With Focus Groups and Thematic Analysis](https://asset.jmir.pub/assets/df87cc257d6c09a51f54773758c1f92c.png 480w,https://asset.jmir.pub/assets/df87cc257d6c09a51f54773758c1f92c.png 960w,https://asset.jmir.pub/assets/df87cc257d6c09a51f54773758c1f92c.png 1920w,https://asset.jmir.pub/assets/df87cc257d6c09a51f54773758c1f92c.png 2500w)
A E J Van Gaalen, A D C Jaarsma, J R Georgiadis
JMIR Serious Games 2021 (Jul 28); 9(3):e25637Download Citation: END BibTex RIS
![Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review](https://asset.jmir.pub/assets/8f89cb8ab1cd0f48612b1b4b17e678b6.png 480w,https://asset.jmir.pub/assets/8f89cb8ab1cd0f48612b1b4b17e678b6.png 960w,https://asset.jmir.pub/assets/8f89cb8ab1cd0f48612b1b4b17e678b6.png 1920w,https://asset.jmir.pub/assets/8f89cb8ab1cd0f48612b1b4b17e678b6.png 2500w)
Marc-André Maheu-Cadotte, Véronique Dubé, Sylvie Cossette, Alexandra Lapierre, Guillaume Fontaine, Marie-France Deschênes, Patrick Lavoie
JMIR Serious Games 2021 (Aug 19); 9(3):e28650Download Citation: END BibTex RIS
![A Didactic Escape Game for Emergency Medicine Aimed at Learning to Work as a Team and Making Diagnoses: Methodology for Game Development A Didactic Escape Game for Emergency Medicine Aimed at Learning to Work as a Team and Making Diagnoses: Methodology for Game Development](https://asset.jmir.pub/assets/235fe5c4daad83476c25bc6b7ae2ccc6.png 480w,https://asset.jmir.pub/assets/235fe5c4daad83476c25bc6b7ae2ccc6.png 960w,https://asset.jmir.pub/assets/235fe5c4daad83476c25bc6b7ae2ccc6.png 1920w,https://asset.jmir.pub/assets/235fe5c4daad83476c25bc6b7ae2ccc6.png 2500w)
Laure Abensur Vuillaume, Garry Laudren, Alexandre Bosio, Pauline Thévenot, Thierry Pelaccia, Anthony Chauvin
JMIR Serious Games 2021 (Aug 31); 9(3):e27291Download Citation: END BibTex RIS
Theoretical Foundations and Frameworks on Games and Gamification
View E-collection for ‘Theoretical Foundations and Frameworks on Games and Gamification’![Association of Extensive Video Gaming and Cognitive Function Changes in Brain-Imaging Studies of Pro Gamers and Individuals With Gaming Disorder: Systematic Literature Review Association of Extensive Video Gaming and Cognitive Function Changes in Brain-Imaging Studies of Pro Gamers and Individuals With Gaming Disorder: Systematic Literature Review](https://asset.jmir.pub/assets/736308969a25a27a537fe4e8ad595cab.png 480w,https://asset.jmir.pub/assets/736308969a25a27a537fe4e8ad595cab.png 960w,https://asset.jmir.pub/assets/736308969a25a27a537fe4e8ad595cab.png 1920w,https://asset.jmir.pub/assets/736308969a25a27a537fe4e8ad595cab.png 2500w)
Eunhye Choi, Suk-Ho Shin, Jeh-Kwang Ryu, Kyu-In Jung, Yerin Hyun, Jiyea Kim, Min-Hyeon Park
JMIR Serious Games 2021 (Jul 09); 9(3):e25793Download Citation: END BibTex RIS
Game Design and Efficacy of Game Elements
View E-collection for ‘Game Design and Efficacy of Game Elements’![Using Visual Guides to Reduce Virtual Reality Sickness in First-Person Shooter Games: Correlation Analysis Using Visual Guides to Reduce Virtual Reality Sickness in First-Person Shooter Games: Correlation Analysis](https://asset.jmir.pub/assets/74af022c8dc3e38d7907621994fa2a89.png 480w,https://asset.jmir.pub/assets/74af022c8dc3e38d7907621994fa2a89.png 960w,https://asset.jmir.pub/assets/74af022c8dc3e38d7907621994fa2a89.png 1920w,https://asset.jmir.pub/assets/74af022c8dc3e38d7907621994fa2a89.png 2500w)
Kwang-Ho Seok, YeolHo Kim, Wookho Son, Yoon Sang Kim
JMIR Serious Games 2021 (Jul 15); 9(3):e18020Download Citation: END BibTex RIS
Exergames, Active Games and Gamification of Physical Activity
View E-collection for ‘Exergames, Active Games and Gamification of Physical Activity’![The Effects of Exergaming on Sensory Reweighting and Mediolateral Stability of Women Aged Over 60: Usability Study The Effects of Exergaming on Sensory Reweighting and Mediolateral Stability of Women Aged Over 60: Usability Study](https://asset.jmir.pub/assets/b991d56ea7a879aeb1be737d1ee174c6.png 480w,https://asset.jmir.pub/assets/b991d56ea7a879aeb1be737d1ee174c6.png 960w,https://asset.jmir.pub/assets/b991d56ea7a879aeb1be737d1ee174c6.png 1920w,https://asset.jmir.pub/assets/b991d56ea7a879aeb1be737d1ee174c6.png 2500w)
Mariann Sápi, Anna Fehér-Kiss, Krisztina Csernák, Andrea Domján, Sándor Pintér
JMIR Serious Games 2021 (Jul 21); 9(3):e27884Download Citation: END BibTex RIS
![Active Video Gaming Using an Adapted Gaming Mat in Youth and Adults With Physical Disabilities: Observational Study Active Video Gaming Using an Adapted Gaming Mat in Youth and Adults With Physical Disabilities: Observational Study](https://asset.jmir.pub/assets/2ac8b3fff60c26974ff42ed5d097805e.png 480w,https://asset.jmir.pub/assets/2ac8b3fff60c26974ff42ed5d097805e.png 960w,https://asset.jmir.pub/assets/2ac8b3fff60c26974ff42ed5d097805e.png 1920w,https://asset.jmir.pub/assets/2ac8b3fff60c26974ff42ed5d097805e.png 2500w)
Laurie A Malone, Ganisher K Davlyatov, Sangeetha Padalabalanarayanan, Mohanraj Thirumalai
JMIR Serious Games 2021 (Aug 26); 9(3):e30672Download Citation: END BibTex RIS
Serious Games for Health and Medicine
View E-collection for ‘Serious Games for Health and Medicine’![Extended Reality for Enhanced Telehealth During and Beyond COVID-19: Viewpoint Extended Reality for Enhanced Telehealth During and Beyond COVID-19: Viewpoint](https://asset.jmir.pub/assets/9fa3130a607bb482c7d276f060d7f55d.png 480w,https://asset.jmir.pub/assets/9fa3130a607bb482c7d276f060d7f55d.png 960w,https://asset.jmir.pub/assets/9fa3130a607bb482c7d276f060d7f55d.png 1920w,https://asset.jmir.pub/assets/9fa3130a607bb482c7d276f060d7f55d.png 2500w)
Extended Reality for Enhanced Telehealth During and Beyond COVID-19: Viewpoint
Triton Ong, Hattie Wilczewski, Samantha R Paige, Hiral Soni, Brandon M Welch, Brian E Bunnell
JMIR Serious Games 2021 (Jul 26); 9(3):e26520Download Citation: END BibTex RIS
![Feasibility and Effects of Virtual Reality Motor-Cognitive Training in Community-Dwelling Older People With Cognitive Frailty: Pilot Randomized Controlled Trial Feasibility and Effects of Virtual Reality Motor-Cognitive Training in Community-Dwelling Older People With Cognitive Frailty: Pilot Randomized Controlled Trial](https://asset.jmir.pub/assets/33b02a049689244ef46608a8502ec252.png 480w,https://asset.jmir.pub/assets/33b02a049689244ef46608a8502ec252.png 960w,https://asset.jmir.pub/assets/33b02a049689244ef46608a8502ec252.png 1920w,https://asset.jmir.pub/assets/33b02a049689244ef46608a8502ec252.png 2500w)
Rick Yiu Cho Kwan, Justina Yat Wa Liu, Kenneth Nai Kuen Fong, Jing Qin, Philip Kwok-Yuen Leung, Olive Suk Kan Sin, Pik Yuen Hon, Lydia W Suen, Man-Kei Tse, Claudia KY Lai
JMIR Serious Games 2021 (Aug 06); 9(3):e28400Download Citation: END BibTex RIS
Games for Rehabilitation
View E-collection for ‘Games for Rehabilitation’![An Interactive Computer Game for Improving Selective Voluntary Motor Control in Children With Upper Motor Neuron Lesions: Development and Preliminary Feasibility Study An Interactive Computer Game for Improving Selective Voluntary Motor Control in Children With Upper Motor Neuron Lesions: Development and Preliminary Feasibility Study](https://asset.jmir.pub/assets/3e1fddf9b6e0a4c033b998bddb07851d.png 480w,https://asset.jmir.pub/assets/3e1fddf9b6e0a4c033b998bddb07851d.png 960w,https://asset.jmir.pub/assets/3e1fddf9b6e0a4c033b998bddb07851d.png 1920w,https://asset.jmir.pub/assets/3e1fddf9b6e0a4c033b998bddb07851d.png 2500w)
Annina Fahr, Andrina Kläy, Jeffrey W Keller, Hubertus J A van Hedel
JMIR Serious Games 2021 (Jul 28); 9(3):e26028Download Citation: END BibTex RIS
![Perspectives on the Gamification of an Interactive Health Technology for Postoperative Rehabilitation of Pediatric Anterior Cruciate Ligament Reconstruction: User-Centered Design Approach Perspectives on the Gamification of an Interactive Health Technology for Postoperative Rehabilitation of Pediatric Anterior Cruciate Ligament Reconstruction: User-Centered Design Approach](https://asset.jmir.pub/assets/6b8f537e7db1862b9c34fa5cb4d44466.png 480w,https://asset.jmir.pub/assets/6b8f537e7db1862b9c34fa5cb4d44466.png 960w,https://asset.jmir.pub/assets/6b8f537e7db1862b9c34fa5cb4d44466.png 1920w,https://asset.jmir.pub/assets/6b8f537e7db1862b9c34fa5cb4d44466.png 2500w)
Michael McClincy, Liliana G Seabol, Michelle Riffitts, Ethan Ruh, Natalie E Novak, Rachel Wasilko, Megan E Hamm, Kevin M Bell
JMIR Serious Games 2021 (Aug 27); 9(3):e27195Download Citation: END BibTex RIS
![A Personalized Home-Based Rehabilitation Program Using Exergames Combined With a Telerehabilitation App in a Chronic Stroke Survivor: Mixed Methods Case Study A Personalized Home-Based Rehabilitation Program Using Exergames Combined With a Telerehabilitation App in a Chronic Stroke Survivor: Mixed Methods Case Study](https://asset.jmir.pub/assets/b25a3b08c75da2b5470b562c3ee0723a.png 480w,https://asset.jmir.pub/assets/b25a3b08c75da2b5470b562c3ee0723a.png 960w,https://asset.jmir.pub/assets/b25a3b08c75da2b5470b562c3ee0723a.png 1920w,https://asset.jmir.pub/assets/b25a3b08c75da2b5470b562c3ee0723a.png 2500w)
Dorra Rakia Allegue, Dahlia Kairy, Johanne Higgins, Philippe S Archambault, Francois Michaud, William C Miller, Shane N Sweet, Michel Tousignant
JMIR Serious Games 2021 (Aug 31); 9(3):e26153Download Citation: END BibTex RIS
![Feasibility of Virtual Reality Audiological Testing: Prospective Study Feasibility of Virtual Reality Audiological Testing: Prospective Study](https://asset.jmir.pub/assets/889059bfa0a8b62020aea85707995c33.png 480w,https://asset.jmir.pub/assets/889059bfa0a8b62020aea85707995c33.png 960w,https://asset.jmir.pub/assets/889059bfa0a8b62020aea85707995c33.png 1920w,https://asset.jmir.pub/assets/889059bfa0a8b62020aea85707995c33.png 2500w)
Feasibility of Virtual Reality Audiological Testing: Prospective Study
Hye Yoon Seol, Soojin Kang, Jihyun Lim, Sung Hwa Hong, Il Joon Moon
JMIR Serious Games 2021 (Aug 31); 9(3):e26976Download Citation: END BibTex RIS
Formative Evaluation and Development of Games
View E-collection for ‘Formative Evaluation and Development of Games’![A Therapeutic Game for Sexually Abused Children and Adolescents (Vil Du?!): Exploratory Mixed Methods Evaluation A Therapeutic Game for Sexually Abused Children and Adolescents (Vil Du?!): Exploratory Mixed Methods Evaluation](https://asset.jmir.pub/assets/9889999e7a71221c6ec56ef3b381042d.png 480w,https://asset.jmir.pub/assets/9889999e7a71221c6ec56ef3b381042d.png 960w,https://asset.jmir.pub/assets/9889999e7a71221c6ec56ef3b381042d.png 1920w,https://asset.jmir.pub/assets/9889999e7a71221c6ec56ef3b381042d.png 2500w)
Joyce Johanna Endendijk, Henny Tichelaar, Menno Deen, Maja Deković
JMIR Serious Games 2021 (Aug 03); 9(3):e26062Download Citation: END BibTex RIS
Games for Cognitive Assessment
View E-collection for ‘Games for Cognitive Assessment’![The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review](https://asset.jmir.pub/assets/288e198f3c46da793f65117ba98d6b34.png 480w,https://asset.jmir.pub/assets/288e198f3c46da793f65117ba98d6b34.png 960w,https://asset.jmir.pub/assets/288e198f3c46da793f65117ba98d6b34.png 1920w,https://asset.jmir.pub/assets/288e198f3c46da793f65117ba98d6b34.png 2500w)
The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review
Katelyn Wiley, Raquel Robinson, Regan L Mandryk
JMIR Serious Games 2021 (Aug 09); 9(3):e26449Download Citation: END BibTex RIS