Serious Games for Education
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How Gameful Experience Affects Public Knowledge, Attitudes, and Practices Regarding COVID-19 Among the Taiwanese Public: Cross-sectional Study
JMIR Serious Games 2021 (Apr 06); 9(2):e26216
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Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study
JMIR Serious Games 2021 (May 05); 9(2):e25481
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Games for Rehabilitation
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Integration of Motor Learning Principles Into Virtual Reality Interventions for Individuals With Cerebral Palsy: Systematic Review
JMIR Serious Games 2021 (Apr 07); 9(2):e23822
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Serious Games for Health and Medicine
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Virtual Reality App for Treating Eating Behavior in Eating Disorders: Development and Usability Study
JMIR Serious Games 2021 (Apr 13); 9(2):e24998
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Design and Evaluation of User-Centered Exergames for Patients With Multiple Sclerosis: Multilevel Usability and Feasibility Studies
JMIR Serious Games 2021 (May 07); 9(2):e22826
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A Prediction Model for Detecting Developmental Disabilities in Preschool-Age Children Through Digital Biomarker-Driven Deep Learning in Serious Games: Development Study
JMIR Serious Games 2021 (Jun 04); 9(2):e23130
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Brain Exercising Games With Consumer-Grade Single-Channel Electroencephalogram Neurofeedback: Pre-Post Intervention Study
JMIR Serious Games 2021 (Jun 15); 9(2):e26872
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Game Design and Efficacy of Game Elements
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Leaderboard Design Principles to Enhance Learning and Motivation in a Gamified Educational Environment: Development Study
JMIR Serious Games 2021 (Apr 20); 9(2):e14746
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Corrigenda and Addenda
View E-collection for ‘Corrigenda and Addenda’Correction: Virtual Reality App for Treating Eating Behavior in Eating Disorders: Development and Usability Study
JMIR Serious Games 2021 (Apr 20); 9(2):e29686
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Correction: Design and Evaluation of User-Centered Exergames for Patients With Multiple Sclerosis: Multilevel Usability and Feasibility Studies
JMIR Serious Games 2021 (May 13); 9(2):e30326
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Gamification
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Impact of Gamification on the Self-Efficacy and Motivation to Quit of Smokers: Observational Study of Two Gamified Smoking Cessation Mobile Apps
JMIR Serious Games 2021 (Apr 27); 9(2):e27290
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Game Addiction and Other Unintended Consequences
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Leisure and Problem Gaming Behaviors Among Children and Adolescents During School Closures Caused by COVID-19 in Hong Kong: Quantitative Cross-sectional Survey Study
JMIR Serious Games 2021 (May 07); 9(2):e26808
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Formative Evaluation and Development of Games
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A Virtual Reality–Based App to Educate Health Care Professionals and Medical Students About Inflammatory Arthritis: Feasibility Study
JMIR Serious Games 2021 (May 11); 9(2):e23835
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Games for Cognitive Assessment
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A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study
JMIR Serious Games 2021 (May 18); 9(2):e21900
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User Needs Assessment for Games
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Mobile Game Design Guide to Improve Gaming Experience for the Middle-Aged and Older Adult Population: User-Centered Design Approach
JMIR Serious Games 2021 (May 20); 9(2):e24449
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Exergames, Active Games and Gamification of Physical Activity
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User Experience With Dynamic Difficulty Adjustment Methods for an Affective Exergame: Comparative Laboratory-Based Study
JMIR Serious Games 2021 (May 31); 9(2):e25771
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Usability of Games and Gamification
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Developing Adaptive Serious Games for Children With Specific Learning Difficulties: A Two-phase Usability and Technology Acceptance Study
JMIR Serious Games 2021 (May 31); 9(2):e25997
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Virtual Reality Human–Human Interface to Deliver Psychotherapy to People Experiencing Auditory Verbal Hallucinations: Development and Usability Study
JMIR Serious Games 2021 (Jun 01); 9(2):e26820
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Viewpoints and Personal Experiences on Gaming and Games
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Gaming Your Mental Health: A Narrative Review on Mitigating Symptoms of Depression and Anxiety Using Commercial Video Games
JMIR Serious Games 2021 (Jun 16); 9(2):e26575
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Theoretical Foundations and Frameworks on Games and Gamification
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Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal
JMIR Serious Games 2021 (Jun 24); 9(2):e25854
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