Serious Games for Education
View E-collection for ‘Serious Games for Education’![Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study Current Competencies of Game Facilitators and Their Potential Optimization in Higher Education: Multimethod Study](https://asset.jmir.pub/assets/e202e0ce1d29706fe4197767d2dbe76b.png 480w,https://asset.jmir.pub/assets/e202e0ce1d29706fe4197767d2dbe76b.png 960w,https://asset.jmir.pub/assets/e202e0ce1d29706fe4197767d2dbe76b.png 1920w,https://asset.jmir.pub/assets/e202e0ce1d29706fe4197767d2dbe76b.png 2500w)
Jannicke Baalsrud Hauge, Heinrich Söbke, Thomas Bröker, Theodore Lim, Angelo Marco Luccini, Maksims Kornevs, Sebastiaan Meijer
JMIR Serious Games 2021 (May 05); 9(2):e25481Download Citation: END BibTex RIS
Games for Rehabilitation
View E-collection for ‘Games for Rehabilitation’![Integration of Motor Learning Principles Into Virtual Reality Interventions for Individuals With Cerebral Palsy: Systematic Review Integration of Motor Learning Principles Into Virtual Reality Interventions for Individuals With Cerebral Palsy: Systematic Review](https://asset.jmir.pub/assets/27e9f00e6d8202e784877c6ceb00d956.png 480w,https://asset.jmir.pub/assets/27e9f00e6d8202e784877c6ceb00d956.png 960w,https://asset.jmir.pub/assets/27e9f00e6d8202e784877c6ceb00d956.png 1920w,https://asset.jmir.pub/assets/27e9f00e6d8202e784877c6ceb00d956.png 2500w)
Marika Demers, Karen Fung, Sandeep K Subramanian, Martin Lemay, Maxime T Robert
JMIR Serious Games 2021 (Apr 07); 9(2):e23822Download Citation: END BibTex RIS
Serious Games for Health and Medicine
View E-collection for ‘Serious Games for Health and Medicine’![Virtual Reality App for Treating Eating Behavior in Eating Disorders: Development and Usability Study Virtual Reality App for Treating Eating Behavior in Eating Disorders: Development and Usability Study](https://asset.jmir.pub/assets/4f75e01989b4ddfa1d3cf5a53d6b0b27.png 480w,https://asset.jmir.pub/assets/4f75e01989b4ddfa1d3cf5a53d6b0b27.png 960w,https://asset.jmir.pub/assets/4f75e01989b4ddfa1d3cf5a53d6b0b27.png 1920w,https://asset.jmir.pub/assets/4f75e01989b4ddfa1d3cf5a53d6b0b27.png 2500w)
Billy Sundström Langlet, Dorothy Odegi, Modjtaba Zandian, Jenny Nolstam, Per Södersten, Cecilia Bergh
JMIR Serious Games 2021 (Apr 13); 9(2):e24998Download Citation: END BibTex RIS
![Design and Evaluation of User-Centered Exergames for Patients With Multiple Sclerosis: Multilevel Usability and Feasibility Studies Design and Evaluation of User-Centered Exergames for Patients With Multiple Sclerosis: Multilevel Usability and Feasibility Studies](https://asset.jmir.pub/assets/9bdb9d6e4ef4675c3f0ff3be0219e457.png 480w,https://asset.jmir.pub/assets/9bdb9d6e4ef4675c3f0ff3be0219e457.png 960w,https://asset.jmir.pub/assets/9bdb9d6e4ef4675c3f0ff3be0219e457.png 1920w,https://asset.jmir.pub/assets/9bdb9d6e4ef4675c3f0ff3be0219e457.png 2500w)
Alexandra Schättin, Stephan Häfliger, Alain Meyer, Barbara Früh, Sonja Böckler, Yannic Hungerbühler, Eling D de Bruin, Sebastian Frese, Regula Steinlin Egli, Ulrich Götz, René Bauer, Anna Lisa Martin-Niedecken
JMIR Serious Games 2021 (May 07); 9(2):e22826Download Citation: END BibTex RIS
![A Prediction Model for Detecting Developmental Disabilities in Preschool-Age Children Through Digital Biomarker-Driven Deep Learning in Serious Games: Development Study A Prediction Model for Detecting Developmental Disabilities in Preschool-Age Children Through Digital Biomarker-Driven Deep Learning in Serious Games: Development Study](https://asset.jmir.pub/assets/4e86106fba84fef9ba58ab1ede149e69.png 480w,https://asset.jmir.pub/assets/4e86106fba84fef9ba58ab1ede149e69.png 960w,https://asset.jmir.pub/assets/4e86106fba84fef9ba58ab1ede149e69.png 1920w,https://asset.jmir.pub/assets/4e86106fba84fef9ba58ab1ede149e69.png 2500w)
Ho Heon Kim, Jae Il An, Yu Rang Park
JMIR Serious Games 2021 (Jun 04); 9(2):e23130Download Citation: END BibTex RIS
![Brain Exercising Games With Consumer-Grade Single-Channel Electroencephalogram Neurofeedback: Pre-Post Intervention Study Brain Exercising Games With Consumer-Grade Single-Channel Electroencephalogram Neurofeedback: Pre-Post Intervention Study](https://asset.jmir.pub/assets/02a507d6538bfdcd113bf4967e6bd918.png 480w,https://asset.jmir.pub/assets/02a507d6538bfdcd113bf4967e6bd918.png 960w,https://asset.jmir.pub/assets/02a507d6538bfdcd113bf4967e6bd918.png 1920w,https://asset.jmir.pub/assets/02a507d6538bfdcd113bf4967e6bd918.png 2500w)
Pasin Israsena, Suwicha Jirayucharoensak, Solaphat Hemrungrojn, Setha Pan-Ngum
JMIR Serious Games 2021 (Jun 15); 9(2):e26872Download Citation: END BibTex RIS
Game Design and Efficacy of Game Elements
View E-collection for ‘Game Design and Efficacy of Game Elements’Corrigenda and Addenda
View E-collection for ‘Corrigenda and Addenda’Billy Sundström Langlet, Dorothy Odegi, Modjtaba Zandian, Jenny Nolstam, Per Södersten, Cecilia Bergh
JMIR Serious Games 2021 (Apr 20); 9(2):e29686Download Citation: END BibTex RIS
Alexandra Schättin, Stephan Häfliger, Alain Meyer, Barbara Früh, Sonja Böckler, Yannic Hungerbühler, Eling D de Bruin, Sebastian Frese, Regula Steinlin Egli, Ulrich Götz, René Bauer, Anna Lisa Martin-Niedecken
JMIR Serious Games 2021 (May 13); 9(2):e30326Download Citation: END BibTex RIS
Gamification
View E-collection for ‘Gamification’![Impact of Gamification on the Self-Efficacy and Motivation to Quit of Smokers: Observational Study of Two Gamified Smoking Cessation Mobile Apps Impact of Gamification on the Self-Efficacy and Motivation to Quit of Smokers: Observational Study of Two Gamified Smoking Cessation Mobile Apps](https://asset.jmir.pub/assets/c295d88f148d6a3d34c47d4ef09b76f8.png 480w,https://asset.jmir.pub/assets/c295d88f148d6a3d34c47d4ef09b76f8.png 960w,https://asset.jmir.pub/assets/c295d88f148d6a3d34c47d4ef09b76f8.png 1920w,https://asset.jmir.pub/assets/c295d88f148d6a3d34c47d4ef09b76f8.png 2500w)
Nikita B Rajani, Nikolaos Mastellos, Filippos T Filippidis
JMIR Serious Games 2021 (Apr 27); 9(2):e27290Download Citation: END BibTex RIS
Game Addiction and Other Unintended Consequences
View E-collection for ‘Game Addiction and Other Unintended Consequences’![Leisure and Problem Gaming Behaviors Among Children and Adolescents During School Closures Caused by COVID-19 in Hong Kong: Quantitative Cross-sectional Survey Study Leisure and Problem Gaming Behaviors Among Children and Adolescents During School Closures Caused by COVID-19 in Hong Kong: Quantitative Cross-sectional Survey Study](https://asset.jmir.pub/assets/cbe82064c5edf1f4d26567dead4d788e.png 480w,https://asset.jmir.pub/assets/cbe82064c5edf1f4d26567dead4d788e.png 960w,https://asset.jmir.pub/assets/cbe82064c5edf1f4d26567dead4d788e.png 1920w,https://asset.jmir.pub/assets/cbe82064c5edf1f4d26567dead4d788e.png 2500w)
Shimin Zhu, Yanqiong Zhuang, Paul Lee, Jessica Chi-Mei Li, Paul W C Wong
JMIR Serious Games 2021 (May 07); 9(2):e26808Download Citation: END BibTex RIS
Formative Evaluation and Development of Games
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Philipp Klemm, Arnd Kleyer, Koray Tascilar, Louis Schuster, Timo Meinderink, Florian Steiger, Uwe Lange, Ulf Müller-Ladner, Johannes Knitza, Philipp Sewerin, Johanna Mucke, Axel J Hueber, Georg Schett, Fabian Hartmann, Axel J Hueber, David Simon
JMIR Serious Games 2021 (May 11); 9(2):e23835Download Citation: END BibTex RIS
Games for Cognitive Assessment
View E-collection for ‘Games for Cognitive Assessment’![A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study](https://asset.jmir.pub/assets/d4105ba4f98fee8efb5d02088fda989c.png 480w,https://asset.jmir.pub/assets/d4105ba4f98fee8efb5d02088fda989c.png 960w,https://asset.jmir.pub/assets/d4105ba4f98fee8efb5d02088fda989c.png 1920w,https://asset.jmir.pub/assets/d4105ba4f98fee8efb5d02088fda989c.png 2500w)
A Gamification Framework for Cognitive Assessment and Cognitive Training: Qualitative Study
Ali Khaleghi, Zahra Aghaei, Mohammad Amin Mahdavi
JMIR Serious Games 2021 (May 18); 9(2):e21900Download Citation: END BibTex RIS
User Needs Assessment for Games
View E-collection for ‘User Needs Assessment for Games’![Mobile Game Design Guide to Improve Gaming Experience for the Middle-Aged and Older Adult Population: User-Centered Design Approach Mobile Game Design Guide to Improve Gaming Experience for the Middle-Aged and Older Adult Population: User-Centered Design Approach](https://asset.jmir.pub/assets/8c965c7d2b736e536e2a07abacc85004.png 480w,https://asset.jmir.pub/assets/8c965c7d2b736e536e2a07abacc85004.png 960w,https://asset.jmir.pub/assets/8c965c7d2b736e536e2a07abacc85004.png 1920w,https://asset.jmir.pub/assets/8c965c7d2b736e536e2a07abacc85004.png 2500w)
Seyeon Lee, Hyunyoung Oh, Chung-Kon Shi, Young Yim Doh
JMIR Serious Games 2021 (May 20); 9(2):e24449Download Citation: END BibTex RIS
Exergames, Active Games and Gamification of Physical Activity
View E-collection for ‘Exergames, Active Games and Gamification of Physical Activity’![User Experience With Dynamic Difficulty Adjustment Methods for an Affective Exergame: Comparative Laboratory-Based Study User Experience With Dynamic Difficulty Adjustment Methods for an Affective Exergame: Comparative Laboratory-Based Study](https://asset.jmir.pub/assets/6fd2babc99484dbc76923387acf96557.png 480w,https://asset.jmir.pub/assets/6fd2babc99484dbc76923387acf96557.png 960w,https://asset.jmir.pub/assets/6fd2babc99484dbc76923387acf96557.png 1920w,https://asset.jmir.pub/assets/6fd2babc99484dbc76923387acf96557.png 2500w)
Ali Darzi, Sean M McCrea, Domen Novak
JMIR Serious Games 2021 (May 31); 9(2):e25771Download Citation: END BibTex RIS
Usability of Games and Gamification
View E-collection for ‘Usability of Games and Gamification’![Virtual Reality Human–Human Interface to Deliver Psychotherapy to People Experiencing Auditory Verbal Hallucinations: Development and Usability Study Virtual Reality Human–Human Interface to Deliver Psychotherapy to People Experiencing Auditory Verbal Hallucinations: Development and Usability Study](https://asset.jmir.pub/assets/77efeefdfd5754ab232eebd65df049fc.png 480w,https://asset.jmir.pub/assets/77efeefdfd5754ab232eebd65df049fc.png 960w,https://asset.jmir.pub/assets/77efeefdfd5754ab232eebd65df049fc.png 1920w,https://asset.jmir.pub/assets/77efeefdfd5754ab232eebd65df049fc.png 2500w)
Mischa Brander, Stephan T Egger, Noa Hürlimann, Erich Seifritz, Robert W Sumner, Stefan Vetter, Stéphane Magnenat
JMIR Serious Games 2021 (Jun 01); 9(2):e26820Download Citation: END BibTex RIS
Viewpoints and Personal Experiences on Gaming and Games
View E-collection for ‘Viewpoints and Personal Experiences on Gaming and Games’![Gaming Your Mental Health: A Narrative Review on Mitigating Symptoms of Depression and Anxiety Using Commercial Video Games Gaming Your Mental Health: A Narrative Review on Mitigating Symptoms of Depression and Anxiety Using Commercial Video Games](https://asset.jmir.pub/assets/bcf3392f02334ede7f9852f8221c1d72.png 480w,https://asset.jmir.pub/assets/bcf3392f02334ede7f9852f8221c1d72.png 960w,https://asset.jmir.pub/assets/bcf3392f02334ede7f9852f8221c1d72.png 1920w,https://asset.jmir.pub/assets/bcf3392f02334ede7f9852f8221c1d72.png 2500w)
Magdalena Kowal, Eoin Conroy, Niall Ramsbottom, Tim Smithies, Adam Toth, Mark Campbell
JMIR Serious Games 2021 (Jun 16); 9(2):e26575Download Citation: END BibTex RIS
Theoretical Foundations and Frameworks on Games and Gamification
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María Del Pilar Beristain-Colorado, Jorge Fernando Ambros-Antemate, Marciano Vargas-Treviño, Jaime Gutiérrez-Gutiérrez, Adriana Moreno-Rodriguez, Pedro Antonio Hernández-Cruz, Itandehui Belem Gallegos-Velasco, Rafael Torres-Rosas
JMIR Serious Games 2021 (Jun 24); 9(2):e25854Download Citation: END BibTex RIS