Articles published in this theme: 97 (scroll down to load remaining articles)
2026
The Mechanism and Design Principles of Serious Games in Enhancing Adolescents’ Internet Adaptability
JMIR Serious Games 2026 (Mar 09); 14:e82505
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A Haptic-Driven Serious Game for Cognitive Stimulation and Visual Impairment Mitigation in Older Adults Based on the Design-Play-Experience Framework: Cross-Sectional Mixed Methods Pilot Study
JMIR Serious Games 2026 (Jan 30); 14:e86290
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2025
Game-Based Assessment of Cognitive Abilities and Personality Characteristics for Surgical Resident Selection: A Preliminary Validation Study
JMIR Med Educ 2025 (Aug 15); 11:e72264
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Development of a Serious Game to Simulate Neonatal Intensive Care Unit Experiences: Collaborative Quasi-Experimental Study
JMIR Form Res 2025 (Jun 18); 9:e73009
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Haptic-Driven Serious Card Games for Older Adults: User Preferences Study
JMIR Serious Games 2025 (May 27); 13:e73135
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Considering Theory-Based Gamification in the Co-Design and Development of a Virtual Reality Cognitive Remediation Intervention for Depression (bWell-D): Mixed Methods Study
JMIR Serious Games 2025 (Mar 31); 13:e59514
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Identifying Key Principles and Commonalities in Digital Serious Game Design Frameworks: Scoping Review
JMIR Serious Games 2025 (Mar 05); 13:e54075
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Diaphragmatic Breathing Interfaces to Promote Relaxation for Mitigating Insomnia: Pilot Study
JMIR Serious Games 2025 (Mar 04); 13:e67000
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A Self-Adaptive Serious Game to Improve Motor Learning Among Older Adults in Immersive Virtual Reality: Short-Term Longitudinal Pre-Post Study on Retention and Transfer
JMIR Aging 2025 (Mar 03); 8:e64004
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2024
Game-Based Promotion of Assertiveness to Mitigate the Effects of Bullying in High School Students: Development and Evaluation Study
JMIR Serious Games 2024 (Dec 24); 12:e58452
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Real-Time Digitized Visual Feedback in Exercise Therapy for Lower Extremity Functional Deficits: Qualitative Study of Usability Factors During Prototype Testing
JMIR Serious Games 2024 (Dec 10); 12:e51771
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Developing Game-Based Design for eHealth in Practice: 4-Phase Game Design Process
JMIR Form Res 2024 (Nov 08); 8:e13723
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Influence of Avatar Identification on the Attraction of Virtual Reality Games: Survey Study
JMIR Form Res 2024 (Oct 22); 8:e56704
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Social Gaming to Decrease Loneliness in Older Adults: Recruitment Challenges and Attrition Analysis in a Digital Mixed Methods Feasibility Study
JMIR Serious Games 2024 (Oct 16); 12:e52640
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The Role of Relevance in Shaping Perceptions of Sleep Hygiene Games Among University Students: Mixed Methods Study
JMIR Serious Games 2024 (Oct 08); 12:e64063
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Gamified Mobile App (MobERAS) for Telemonitoring Patients in the Postoperative Period Based on the Enhanced Recovery after Surgery Program: Development and Validation Study
JMIR Perioper Med 2024 (Aug 14); 7:e56033
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Enhancing Serious Game Design: Expert-Reviewed, Stakeholder-Centered Framework
JMIR Serious Games 2024 (May 31); 12:e48099
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The Effect of a Novel Video Game on Young Soccer Players' Sports Performance and Attention: Randomized Controlled Trial
JMIR Serious Games 2024 (May 27); 12:e52275
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A Serious Game (MyDiabetic) to Support Children’s Education in Type 1 Diabetes Mellitus: Iterative Participatory Co-Design and Feasibility Study
JMIR Serious Games 2024 (May 07); 12:e49478
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Efficacy of a Virtual 3D Simulation–Based Digital Training Module for Building Dental Technology Students’ Long-Term Competency in Removable Partial Denture Design: Prospective Cohort Study
JMIR Serious Games 2024 (Apr 05); 12:e46789
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