Articles published in 2022 in this theme: 24 (scroll down to load remaining articles)
2022
Impact of Personalized Avatars and Motion Synchrony on Embodiment and Users’ Subjective Experience: Empirical Study
JMIR Serious Games 2022 (Nov 08); 10(4):e40119
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Points and the Delivery of Gameful Experiences in a Gamified Environment: Framework Development and Case Analysis
JMIR Serious Games 2022 (Sep 29); 10(3):e35907
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A New Approach for Reducing Virtual Reality Sickness in Real Time: Design and Validation Study
JMIR Serious Games 2022 (Sep 27); 10(3):e36397
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Breathing as an Input Modality in a Gameful Breathing Training App (Breeze 2): Development and Evaluation Study
JMIR Serious Games 2022 (Aug 16); 10(3):e39186
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A Biofeedback-Based Mobile App With Serious Games for Young Adults With Anxiety in the United Arab Emirates: Development and Usability Study
JMIR Serious Games 2022 (Aug 02); 10(3):e36936
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Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals’ Skills in Using e–Mental Health: Multiple Methods User Requirements Analysis
JMIR Serious Games 2022 (Jul 27); 10(3):e34700
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Interactive Somatosensory Games in Rehabilitation Training for Older Adults With Mild Cognitive Impairment: Usability Study
JMIR Serious Games 2022 (Jul 14); 10(3):e38465
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Perceptions of Cognitive Training Games and Assessment Technologies for Dementia: Acceptability Study With Patient and Public Involvement Workshops
JMIR Serious Games 2022 (Jun 20); 10(2):e32489
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Co-creation of a Serious Game About Radiotherapy: Participatory Action Research Study With Children Treated for Cancer
JMIR Hum Factors 2022 (May 31); 9(2):e34476
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Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants
JMIR Serious Games 2022 (May 19); 10(2):e21376
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HelperFriend, a Serious Game for Promoting Healthy Lifestyle Behaviors in Children: Design and Pilot Study
JMIR Serious Games 2022 (May 06); 10(2):e33412
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Impact of Visual Game-Like Features on Cognitive Performance in a Virtual Reality Working Memory Task: Within-Subjects Experiment
JMIR Serious Games 2022 (Apr 28); 10(2):e35295
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Gamification in Diplomacy Studies as an Effective Tool for Knowledge Transfer: Questionnaire Study
JMIR Serious Games 2022 (Apr 25); 10(2):e32996
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Using Distance Communication for the User-Centered Development of a Smartphone-Based Serious Game for Children With Type 1 Diabetes: Participatory Design Approach
JMIR Serious Games 2022 (Mar 29); 10(1):e33955
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Identifying Video Game Preferences Among Adults Interested in Quitting Smoking Cigarettes: Survey Study
JMIR Serious Games 2022 (Mar 24); 10(1):e30949
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Feasibility, Enjoyment, and Language Comprehension Impact of a Tablet- and GameFlow-Based Story-Listening Game for Kindergarteners: Methodological and Mixed Methods Study
JMIR Serious Games 2022 (Mar 23); 10(1):e34698
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A Virtual Reality Game Suite for Graded Rehabilitation in Patients With Low Back Pain and a High Fear of Movement: Within-Subject Comparative Study
JMIR Serious Games 2022 (Mar 23); 10(1):e32027
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Serious Game for Change in Behavioral Intention Toward Lifestyle-Related Diseases: Experimental Study With Structural Equation Modeling Using the Theory of Planned Behavior
JMIR Serious Games 2022 (Feb 21); 10(1):e28982
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A Serious Puzzle Game to Enhance Adherence to Antirheumatic Drugs in Patients With Rheumatoid Arthritis: Systematic Development Using Intervention Mapping
JMIR Serious Games 2022 (Feb 18); 10(1):e31570
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Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study
JMIR Serious Games 2022 (Feb 16); 10(1):e33459
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