Articles published in 2020 in this theme: 4 (scroll down to load remaining articles)
2020
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Effects of a Personalized Fitness Recommender System Using Gamification and Continuous Player Modeling: System Design and Long-Term Validation Study
JMIR Serious Games 2020 (Nov 17); 8(4):e19968
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Relationship Between Children’s Enjoyment, User Experience Satisfaction, and Learning in a Serious Video Game for Nutrition Education: Empirical Pilot Study
JMIR Serious Games 2020 (Sep 17); 8(3):e21813
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Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study
JMIR Serious Games 2020 (May 25); 8(2):e15967
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Learner Analysis to Inform the Design and Development of a Serious Game for Nongaming Female Emerging Health Care Preprofessionals: Qualitative Sample Study
JMIR Serious Games 2020 (Feb 06); 8(1):e16003
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