Articles published in this theme: 39 (scroll down to load remaining articles)
2026
Conceptualization and Measurement of Withdrawal Symptoms in Gaming Disorder and Development and Psychometric Validation of the Gaming Withdrawal Symptoms Questionnaire: Cross-Sectional Study
JMIR Serious Games 2026 (Mar 31); 14:e81407
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2025
Effects of Progressive Aerobic Training on Executive-Reward Network Connectivity and Symptoms of Internet Gaming Disorder: Randomized Controlled Trial
JMIR Serious Games 2025 (Nov 28); 13:e83597
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Prevalence, Sex Differences, and Predictors of Internet Gaming Disorder Among Impoverished Rural Adolescents: Cross-Sectional and Prospective Cohort Study
JMIR Serious Games 2025 (Nov 17); 13:e83522
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Emotional Dysregulation-Mediated Associations Between Guilt Proneness, Shame Proneness, and Internet Gaming Disorder Among Chinese University Students: Cross-Sectional Survey
J Med Internet Res 2025 (Sep 05); 27:e74052
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Loneliness and Problematic Media Use: Meta-Analysis of Longitudinal Studies
J Med Internet Res 2025 (Aug 14); 27:e60410
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Safe Listening Beliefs, Attitudes, and Practices Among Gamers and Esports Participants: International Web-Based Survey
JMIR Form Res 2025 (Mar 25); 9:e60476
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Changes in Internet Activities and Influencing Factors for Problematic Internet Use During the COVID-19 Pandemic in Korean Adolescents: Repeated Cross-Sectional Study
JMIR Pediatr Parent 2025 (Feb 11); 8:e66448
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Interventions for Digital Addiction: Umbrella Review of Meta-Analyses
J Med Internet Res 2025 (Feb 11); 27:e59656
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Exploring the Users’ Perspective of the Nationwide Self-Exclusion Service for Gambling Disorder, “Spelpaus”: Qualitative Interview Study
JMIR Hum Factors 2025 (Jan 31); 12:e66045
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Reciprocal Relationship Between Self-Control Belief and Gaming Disorder in Children and Adolescents: Longitudinal Survey Study
JMIR Serious Games 2025 (Jan 15); 13:e59441
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Scrutinizing the Gateway Relationship Between Gaming and Gambling Disorder: Scoping Review With a Focus on the Southeast Asian Region
JMIR Serious Games 2025 (Jan 15); 13:e59740
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2024
Use of 4 Open-Ended Text Responses to Help Identify People at Risk of Gaming Disorder: Preregistered Development and Usability Study Using Natural Language Processing
JMIR Serious Games 2024 (Dec 31); 12:e56663
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Prevention and Health Promotion Interventions for Young People in the Context of Digital Well-Being: Rapid Systematic Review
J Med Internet Res 2024 (Dec 18); 26:e59968
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School Climate and School Identification as Determinants of Internet Gaming Disorder Among Chinese Adolescent Internet Gamers: Cross-Sectional Mediation Study
JMIR Serious Games 2024 (Nov 12); 12:e50418
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Study to Evaluate the Comparative Efficacy of Medhya Rasayana (Pharmacological) Versus Nonpharmacological Interventions in Management of Gadget Addiction in Children: Protocol for Parallel, Triple-Arm, Randomized Clinical Trial
JMIR Res Protoc 2024 (Nov 11); 13:e51833
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Family-Centered Treatment Program for Problematic Gaming and Excessive Screen Use in a Clinical Child and Youth Population (FAME): Protocol for a Feasibility Pilot Mixed Method Study
JMIR Res Protoc 2024 (Oct 08); 13:e56387
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The Mediating Role of Problematic Use of Loot Boxes Between Internet Gaming Disorder and Online Gambling Disorder: Cross-Sectional Analytical Study
JMIR Serious Games 2024 (Sep 20); 12:e57304
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Association Between Internet Gaming Disorder and Suicidal Ideation Mediated by Psychosocial Resources and Psychosocial Problems Among Adolescent Internet Gamers in China: Cross-Sectional Study
JMIR Serious Games 2024 (Sep 19); 12:e48439
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Mobile App Intervention to Reduce Substance Use, Gambling, and Digital Media Use in Vocational School Students: Exploratory Analysis of the Intervention Arm of a Randomized Controlled Trial
JMIR Mhealth Uhealth 2024 (Jul 23); 12:e51307
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Biochemical Changes in Adult Male Gamers During Prolonged Gaming: Pilot Study
Interact J Med Res 2024 (Jul 08); 13:e46570
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