Articles published in this theme: 13 (scroll down to load remaining articles)
2024
Jan Egger, Christina Gsaxner, Gijs Luijten, Jianxu Chen, Xiaojun Chen, Jiang Bian, Jens Kleesiek, Behrus Puladi
JMIR Serious Games 2024 (Sep 18); 12:e52785Download Citation: END BibTex RIS
Aseel Berglund, Leonie Klompstra, Helena Orädd, Johan Fallström, Anna Strömberg, Tiny Jaarsma, Erik Berglund
JMIR Serious Games 2024 (Aug 21); 12:e50066Download Citation: END BibTex RIS
2023
A Video Game for Entrepreneurship Learning in Ecuador: Development Study
Esteban Crespo-Martinez, Salvador Bueno, M Dolores Gallego
JMIR Form Res 2023 (Oct 11); 7:e49263Download Citation: END BibTex RIS
Vincent Paquin, Manuela Ferrari, Harmehr Sekhon, Soham Rej
JMIR Serious Games 2023 (Feb 07); 11:e43388Download Citation: END BibTex RIS
2022
Jean-Jacques Temprado, Marta Maria Torre
JMIR Serious Games 2022 (Oct 03); 10(4):e38192Download Citation: END BibTex RIS
Viewpoint: Virtual and Augmented Reality in Basic and Advanced Life Support Training
Serena Ricci, Andrea Calandrino, Giacomo Borgonovo, Marco Chirico, Maura Casadio
JMIR Serious Games 2022 (Mar 23); 10(1):e28595Download Citation: END BibTex RIS
2021
Serious Games Are Not Serious Enough for Myoelectric Prosthetics
Christian Alexander Garske, Matthew Dyson, Sigrid Dupan, Graham Morgan, Kianoush Nazarpour
JMIR Serious Games 2021 (Nov 08); 9(4):e28079Download Citation: END BibTex RIS
Magdalena Kowal, Eoin Conroy, Niall Ramsbottom, Tim Smithies, Adam Toth, Mark Campbell
JMIR Serious Games 2021 (Jun 16); 9(2):e26575Download Citation: END BibTex RIS
2020
The Impact of Artificial Intelligence on the Chess World
JMIR Serious Games 2020 (Dec 10); 8(4):e24049Download Citation: END BibTex RIS
Quality Criteria for Serious Games: Serious Part, Game Part, and Balance
Polona Caserman, Katrin Hoffmann, Philipp Müller, Marcel Schaub, Katharina Straßburg, Josef Wiemeyer, Regina Bruder, Stefan Göbel
JMIR Serious Games 2020 (Jul 24); 8(3):e19037Download Citation: END BibTex RIS
Using 360-Degree Video as a Research Stimulus in Digital Health Studies: Lessons Learned
Brittany A Zulkiewicz, Vanessa Boudewyns, Catherine Gupta, Ari Kirschenbaum, Megan A Lewis
JMIR Serious Games 2020 (Jan 06); 8(1):e15422Download Citation: END BibTex RIS
2019
Do-It-Yourself Gamified Cognitive Training: Viewpoint
Sjors CF van de Weijer, Mark L Kuijf, Nienke M de Vries, Bastiaan R Bloem, Annelien A Duits
JMIR Serious Games 2019 (May 07); 7(2):e12130Download Citation: END BibTex RIS