Articles published in this theme: 13 (scroll down to load remaining articles)
2024
2023
A Video Game for Entrepreneurship Learning in Ecuador: Development Study
JMIR Form Res 2023 (Oct 11); 7:e49263
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2022
Viewpoint: Virtual and Augmented Reality in Basic and Advanced Life Support Training
JMIR Serious Games 2022 (Mar 23); 10(1):e28595
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2021
Serious Games Are Not Serious Enough for Myoelectric Prosthetics
JMIR Serious Games 2021 (Nov 08); 9(4):e28079
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2020
The Impact of Artificial Intelligence on the Chess World
JMIR Serious Games 2020 (Dec 10); 8(4):e24049
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Quality Criteria for Serious Games: Serious Part, Game Part, and Balance
JMIR Serious Games 2020 (Jul 24); 8(3):e19037
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Using 360-Degree Video as a Research Stimulus in Digital Health Studies: Lessons Learned
JMIR Serious Games 2020 (Jan 06); 8(1):e15422
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2019
Do-It-Yourself Gamified Cognitive Training: Viewpoint
JMIR Serious Games 2019 (May 07); 7(2):e12130
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