Articles published in this theme: 163 (scroll down to load remaining articles)
2026
Effectiveness of Gamified Swallowing Exercises in Adults With Dysphagia: Systematic Review and Meta-Analysis of Randomized Controlled Trials
JMIR Serious Games 2026 (Mar 26); 14:e82017
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Development of a Novel Dietary Assessment Method Using Gamification Concepts: Exploratory and Application Study
JMIR Serious Games 2026 (Mar 13); 14:e72387
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A Digital Tool for Assessing the Distinct Effects of Depression, Anxiety, and Attention-Deficit/Hyperactivity Disorder (ADHD) on Children’s Emotional Cognitive Bias: Cross-Sectional Study
J Med Internet Res 2026 (Feb 25); 28:e86286
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Autonomous Motivation Trajectory Following Adoption of a Team-Based Gamification App Among Adults With Diabetes: 1-Year Formative Longitudinal Study
JMIR Form Res 2026 (Feb 19); 10:e87236
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Fostering Inductive and Deductive Learning in Oral Microbiology and Immunology With a Dual-Role Duel Card Game: Explanatory Sequential Mixed Methods Study
JMIR Med Educ 2026 (Jan 21); 12:e80048
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Effects of Game-Based Learning on Piano Music Knowledge Among Elementary School Pupils: Pretest-Posttest Quasi-Experimental Study
JMIR Serious Games 2026 (Jan 19); 14:e80766
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An Online Gamified Pain Management Program for Adults With Chronic Pain: Protocol for a Randomized Controlled Trial
JMIR Res Protoc 2026 (Jan 13); 15:e80542
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2025
Long-Term Usage of Breeze, a Gamified Breathing Training App, and Its Effect on Momentary Relaxation in People With Cancer: Cohort Study
JMIR Serious Games 2025 (Dec 16); 13:e70297
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Open-Access Web-Based Gamification in Pharmacology Education for Medical Students: Quasi-Experimental Study
JMIR Med Educ 2025 (Dec 05); 11:e73666
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A Novel Eye Tracking–Based Gamified Assessment of Contrast Sensitivity Function in Children: Prospective Development and Reliability Study
JMIR Serious Games 2025 (Nov 20); 13:e81082
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Feasibility of mHealth Strategies to Promote Use of Wrist-Worn Alcohol Biosensors Among Young Adults With HIV: Protocol for the Engage Microrandomized Trial
JMIR Res Protoc 2025 (Nov 12); 14:e69966
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The Application of Gamification in Children’s Oral Health Management: Systematic Review
J Med Internet Res 2025 (Nov 04); 27:e75541
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Effectiveness of mHealth-Based Gamified Interventions on Physical Activity in Older Adults: Systematic Review
JMIR Aging 2025 (Oct 31); 8:e78686
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Age Differences in Flow Experience During Body Movement–Controlled Video Game Rehabilitation Tasks: Cross-Sectional Study
JMIR Serious Games 2025 (Oct 29); 13:e76278
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Effect of Gamification on Task Engagement During an Eye-Tracking Test Battery in 5-Year-Old Children Born Preterm: Observational Study
JMIR Serious Games 2025 (Oct 27); 13:e77109
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Use of Gamified Digital Tools in Daily Tasks of Health Care Workers: Scoping Review
JMIR Serious Games 2025 (Oct 20); 13:e70480
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Utilizing Gamification, Artificial Intelligence, and mHealth for the Professional Development of Maternal Care Providers: Exploratory Pilot Cross-Sectional Study Assessing Providers' Satisfaction in Primary Health Care Centers in Lebanon
JMIR Serious Games 2025 (Sep 10); 13:e53735
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Games to Improve the Clinical Skills of Nursing Students: Systematic Review of Current Evidence
Asian Pac Isl Nurs J 2025 (Aug 11); 9:e70737
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Effectiveness of Gamified Teaching in Disaster Nursing Education for Health Care Workers: Systematic Review
J Med Internet Res 2025 (Jul 09); 27:e74955
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Gamification Integration in Technological Devices for Motor Rehabilitation in Parkinson Disease: Scoping Review
JMIR Serious Games 2025 (Jul 04); 13:e69433
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