Articles published in 2026 in this theme: 7 (scroll down to load remaining articles)
2026
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Effectiveness of Gamified Swallowing Exercises in Adults With Dysphagia: Systematic Review and Meta-Analysis of Randomized Controlled Trials
JMIR Serious Games 2026 (Mar 26); 14:e82017
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Development of a Novel Dietary Assessment Method Using Gamification Concepts: Exploratory and Application Study
JMIR Serious Games 2026 (Mar 13); 14:e72387
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A Digital Tool for Assessing the Distinct Effects of Depression, Anxiety, and Attention-Deficit/Hyperactivity Disorder (ADHD) on Children’s Emotional Cognitive Bias: Cross-Sectional Study
J Med Internet Res 2026 (Feb 25); 28:e86286
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Autonomous Motivation Trajectory Following Adoption of a Team-Based Gamification App Among Adults With Diabetes: 1-Year Formative Longitudinal Study
JMIR Form Res 2026 (Feb 19); 10:e87236
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Fostering Inductive and Deductive Learning in Oral Microbiology and Immunology With a Dual-Role Duel Card Game: Explanatory Sequential Mixed Methods Study
JMIR Med Educ 2026 (Jan 21); 12:e80048
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Effects of Game-Based Learning on Piano Music Knowledge Among Elementary School Pupils: Pretest-Posttest Quasi-Experimental Study
JMIR Serious Games 2026 (Jan 19); 14:e80766
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An Online Gamified Pain Management Program for Adults With Chronic Pain: Protocol for a Randomized Controlled Trial
JMIR Res Protoc 2026 (Jan 13); 15:e80542
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