Articles published in 2020 in this theme: 18 (scroll down to load remaining articles)
2020
Go back to the top of the page Skip and go to footer section
Go back to the top of the page Skip and go to footer section
Go back to the top of the page Skip and go to footer section
Archetypes of Gamification: Analysis of mHealth Apps
JMIR Mhealth Uhealth 2020 (Oct 19); 8(10):e19280
Download Citation: END BibTex RIS
Effective Gamification of the Stop-Signal Task: Two Controlled Laboratory Experiments
JMIR Serious Games 2020 (Sep 08); 8(3):e17810
Download Citation: END BibTex RIS
Go back to the top of the page Skip and go to footer section
Go back to the top of the page Skip and go to footer section
The Effects of Gamification on Computerized Cognitive Training: Systematic Review and Meta-Analysis
JMIR Serious Games 2020 (Aug 10); 8(3):e18644
Download Citation: END BibTex RIS
Go back to the top of the page Skip and go to footer section
Go back to the top of the page Skip and go to footer section
Digital Gamification to Enhance Vaccine Knowledge and Uptake: Scoping Review
JMIR Serious Games 2020 (May 18); 8(2):e16983
Download Citation: END BibTex RIS
Go back to the top of the page Skip and go to footer section
Go back to the top of the page Skip and go to footer section
Go back to the top of the page Skip and go to footer section
Go back to the top of the page Skip and go to footer section
Go back to the top of the page Skip and go to footer section
Go back to the top of the page Skip and go to footer section
Go back to the top of the page Skip and go to footer section