Gamification
Gamification is one of the techniques that applies game elements, such as game mechanics and dynamics, to a nongame context (eg, management, education, marketing, and health care).
Gamification is one of the techniques that applies game elements, such as game mechanics and dynamics, to a nongame context (eg, management, education, marketing, and health care).
Articles published in 2021 in this theme: 34 (scroll down to load remaining articles)
Team Building Through Team Video Games: Randomized Controlled Trial
JMIR Serious Games 2021 (Dec 14); 9(4):e28896
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Evaluating a Strengths-Based mHealth Tool (MyStrengths): Explorative Feasibility Trial
JMIR Form Res 2021 (Nov 17); 5(11):e30572
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Gamifying Sexual Education for Adolescents in a Low-Tech Setting: Quasi-Experimental Design Study
JMIR Serious Games 2021 (Oct 12); 9(4):e19614
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Serious Game Design and Clinical Improvement in Physical Rehabilitation: Systematic Review
JMIR Serious Games 2021 (Sep 23); 9(3):e20066
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Gamification and Game-Based Strategies for Dermatology Education: Narrative Review
JMIR Dermatol 2021 (Aug 30); 4(2):e30325
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The Making and Evaluation of Digital Games Used for the Assessment of Attention: Systematic Review
JMIR Serious Games 2021 (Aug 09); 9(3):e26449
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