Games for Cognitive Assessment
Articles published in this theme: 102 (scroll down to load remaining articles)
2026
Cognitive Function Assessment Using a Virtual Reality Serious Game System in Patients With Stable Schizophrenia: Prospective Cohort Study
JMIR Serious Games 2026 (May 08); 14:e83001
Download Citation: END BibTex RIS
Examining the Effect of Online Engagement on Older Adults’ Subjective Memory Capability: Cross-Sectional Path Analysis
JMIR Hum Factors 2026 (May 06); 13:e73018
Download Citation: END BibTex RIS
Brain Structural Covariance Networks in Long-Term First-Person Shooter and Multiplayer Online Battle Arena Players: Cross-Sectional Study
JMIR Serious Games 2026 (May 04); 14:e79976
Download Citation: END BibTex RIS
Psychophysiological Responses in Virtual Reality for Assessing Current Nicotine Use and Future Addiction Risk Among Young Adults: Protocol for a Mixed Methods Study
JMIR Res Protoc 2026 (Apr 24); 15:e89382
Download Citation: END BibTex RIS
Analysis of Spatiotemporal Features in a Virtual Navigation Game Across Different Age Groups: Quantitative Research
JMIR Serious Games 2026 (Apr 02); 14:e83128
Download Citation: END BibTex RIS
Conceptualization and Measurement of Withdrawal Symptoms in Gaming Disorder and Development and Psychometric Validation of the Gaming Withdrawal Symptoms Questionnaire: Cross-Sectional Study
JMIR Serious Games 2026 (Mar 31); 14:e81407
Download Citation: END BibTex RIS
Associations Between Smartphone-Based Finger Tapping and Cognitive Performance in Older Adults: Observational Study
J Med Internet Res 2026 (Feb 18); 28:e82463
Download Citation: END BibTex RIS
Enhancing Cognitive Functions in Older Adults With Mild Cognitive Impairment via Virtual Sail 3D: Protocol for a Feasibility Randomized Controlled Trial
JMIR Res Protoc 2026 (Jan 15); 15:e85089
Download Citation: END BibTex RIS
The Virtual Kitchen Challenge—Version 2: Validation of a Digital Assessment of Everyday Function in Older Adults
JMIR Aging 2026 (Jan 07); 9:e82092
Download Citation: END BibTex RIS
2025
Shadow-Induced Forgetting in a Game-Based Paradigm on Nonclinical Adults and Its Effects on Consciousness, Emotional Valence, and Temporal Dynamics: Crossover Study
JMIR Serious Games 2025 (Dec 30); 13:e76946
Download Citation: END BibTex RIS
Artificial Intelligence–Based Computerized Digit Vigilance Test in Community-Dwelling Older Adults: Development and Validation Study
JMIR Med Inform 2025 (Nov 26); 13:e73038
Download Citation: END BibTex RIS
A Novel Eye Tracking–Based Gamified Assessment of Contrast Sensitivity Function in Children: Prospective Development and Reliability Study
JMIR Serious Games 2025 (Nov 20); 13:e81082
Download Citation: END BibTex RIS
Effect of Gamification on Task Engagement During an Eye-Tracking Test Battery in 5-Year-Old Children Born Preterm: Observational Study
JMIR Serious Games 2025 (Oct 27); 13:e77109
Download Citation: END BibTex RIS
A Novel Approach Using Serious Game Data to Predict the WISC-V Processing Speed Index in Children With Attention-Deficit/Hyperactivity Disorder: Machine Learning Study
JMIR Serious Games 2025 (Oct 14); 13:e73408
Download Citation: END BibTex RIS
Effects of Computerized Cognitive Training on Vesicular Acetylcholine Transporter Levels using [18F]Fluoroethoxybenzovesamicol Positron Emission Tomography in Healthy Older Adults: Results from the Improving Neurological Health in Aging via Neuroplasticity-based Computerized Exercise (INHANCE) Randomized Clinical Trial
JMIR Serious Games 2025 (Oct 13); 13:e75161
Download Citation: END BibTex RIS
Feasibility, Usability, and Effects of Leisure-Based Cognitive Training Using a Fully Immersive Virtual Reality System in Older Adults: Single-Arm Pretest-Posttest Pilot Study
JMIR Serious Games 2025 (Oct 09); 13:e66673
Download Citation: END BibTex RIS
A Personalized and Smartphone-Based Serious Gaming App Targeting Cognitive Impairments in Alcohol Use Disorder: Double-Blinded, Randomized Controlled Efficacy Trial Among Outpatients
JMIR Ment Health 2025 (Oct 07); 12:e67167
Download Citation: END BibTex RIS
Vision AI-Based Gamified Cognitive Prosthesis for Executive Function: Feasibility and Usability Study
JMIR Serious Games 2025 (Oct 06); 13:e74157
Download Citation: END BibTex RIS
Sensorized Motor and Cognitive Dual Task Framework for Dementia Diagnosis: Preliminary Insights From a Cross-Sectional Study
J Med Internet Res 2025 (Oct 06); 27:e64255
Download Citation: END BibTex RIS
The Impact of Active Augmented Reality Games on Physical Activity and Cognition Among Older Adults: Feasibility Study
JMIR Serious Games 2025 (Oct 03); 13:e73221
Download Citation: END BibTex RIS