Games for Medical Education and Training
View E-collection for ‘Games for Medical Education and Training’![Effectiveness and Utility of Virtual Reality Simulation as an Educational Tool for Safe Performance of COVID-19 Diagnostics: Prospective, Randomized Pilot Trial Effectiveness and Utility of Virtual Reality Simulation as an Educational Tool for Safe Performance of COVID-19 Diagnostics: Prospective, Randomized Pilot Trial](https://asset.jmir.pub/assets/ad38f81428e77e827fd9d09a592d2ae0.png 480w,https://asset.jmir.pub/assets/ad38f81428e77e827fd9d09a592d2ae0.png 960w,https://asset.jmir.pub/assets/ad38f81428e77e827fd9d09a592d2ae0.png 1920w,https://asset.jmir.pub/assets/ad38f81428e77e827fd9d09a592d2ae0.png 2500w)
Tanja Birrenbach, Josua Zbinden, George Papagiannakis, Aristomenis K Exadaktylos, Martin Müller, Wolf E Hautz, Thomas Christian Sauter
JMIR Serious Games 2021 (Oct 08); 9(4):e29586Download Citation: END BibTex RIS
Serious Games for Education
View E-collection for ‘Serious Games for Education’![Gamifying Sexual Education for Adolescents in a Low-Tech Setting: Quasi-Experimental Design Study Gamifying Sexual Education for Adolescents in a Low-Tech Setting: Quasi-Experimental Design Study](https://asset.jmir.pub/assets/906d4905d1dacfb076ebf479e80a82f7.png 480w,https://asset.jmir.pub/assets/906d4905d1dacfb076ebf479e80a82f7.png 960w,https://asset.jmir.pub/assets/906d4905d1dacfb076ebf479e80a82f7.png 1920w,https://asset.jmir.pub/assets/906d4905d1dacfb076ebf479e80a82f7.png 2500w)
Gamifying Sexual Education for Adolescents in a Low-Tech Setting: Quasi-Experimental Design Study
Hussein Haruna, Kingsley Okoye, Zamzami Zainuddin, Xiao Hu, Samuel Chu, Samira Hosseini
JMIR Serious Games 2021 (Oct 12); 9(4):e19614Download Citation: END BibTex RIS
![Evidence of Construct Validity of Computer-Based Tests for Clinical Reasoning: Instrument Validation Study Evidence of Construct Validity of Computer-Based Tests for Clinical Reasoning: Instrument Validation Study](https://asset.jmir.pub/assets/cf63608d5cd03a9aa644d440c04bd0e4.png 480w,https://asset.jmir.pub/assets/cf63608d5cd03a9aa644d440c04bd0e4.png 960w,https://asset.jmir.pub/assets/cf63608d5cd03a9aa644d440c04bd0e4.png 1920w,https://asset.jmir.pub/assets/cf63608d5cd03a9aa644d440c04bd0e4.png 2500w)
Tianming Zuo, Baozhi Sun, Xu Guan, Bin Zheng, Bo Qu
JMIR Serious Games 2021 (Nov 09); 9(4):e17670Download Citation: END BibTex RIS
![Using a 360° Virtual Reality or 2D Video to Learn History Taking and Physical Examination Skills for Undergraduate Medical Students: Pilot Randomized Controlled Trial Using a 360° Virtual Reality or 2D Video to Learn History Taking and Physical Examination Skills for Undergraduate Medical Students: Pilot Randomized Controlled Trial](https://asset.jmir.pub/assets/f9b83db1b4084c27f047fec34f1d4222.png 480w,https://asset.jmir.pub/assets/f9b83db1b4084c27f047fec34f1d4222.png 960w,https://asset.jmir.pub/assets/f9b83db1b4084c27f047fec34f1d4222.png 1920w,https://asset.jmir.pub/assets/f9b83db1b4084c27f047fec34f1d4222.png 2500w)
Yi-Ping Chao, Hai-Hua Chuang, Li-Jen Hsin, Chung-Jan Kang, Tuan-Jen Fang, Hsueh-Yu Li, Chung-Guei Huang, Terry B J Kuo, Cheryl C H Yang, Hsin-Yih Shyu, Shu-Ling Wang, Liang-Yu Shyu, Li-Ang Lee
JMIR Serious Games 2021 (Nov 22); 9(4):e13124Download Citation: END BibTex RIS
Usability of Games and Gamification
View E-collection for ‘Usability of Games and Gamification’Exergames, Active Games and Gamification of Physical Activity
View E-collection for ‘Exergames, Active Games and Gamification of Physical Activity’![Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents With Overweight or Obesity: Systematic Review and Meta-Analysis Effects of Active Video Games on Health-Related Physical Fitness and Motor Competence in Children and Adolescents With Overweight or Obesity: Systematic Review and Meta-Analysis](https://asset.jmir.pub/assets/c2a0baa0a60ab89f1de671c6c46c7fc8.png 480w,https://asset.jmir.pub/assets/c2a0baa0a60ab89f1de671c6c46c7fc8.png 960w,https://asset.jmir.pub/assets/c2a0baa0a60ab89f1de671c6c46c7fc8.png 1920w,https://asset.jmir.pub/assets/c2a0baa0a60ab89f1de671c6c46c7fc8.png 2500w)
Cristina Comeras-Chueca, Jorge Marin-Puyalto, Angel Matute-Llorente, German Vicente-Rodriguez, Jose Antonio Casajus, Alex Gonzalez-Aguero
JMIR Serious Games 2021 (Oct 18); 9(4):e29981Download Citation: END BibTex RIS
![An Interactive Physical-Cognitive Game-Based Training System Using Kinect for Older Adults: Development and Usability Study An Interactive Physical-Cognitive Game-Based Training System Using Kinect for Older Adults: Development and Usability Study](https://asset.jmir.pub/assets/5054f4f3f7f515a0dc2e0bd07f0921ce.png 480w,https://asset.jmir.pub/assets/5054f4f3f7f515a0dc2e0bd07f0921ce.png 960w,https://asset.jmir.pub/assets/5054f4f3f7f515a0dc2e0bd07f0921ce.png 1920w,https://asset.jmir.pub/assets/5054f4f3f7f515a0dc2e0bd07f0921ce.png 2500w)
Teerawat Kamnardsiri, Kochaphan Phirom, Sirinun Boripuntakul, Somporn Sungkarat
JMIR Serious Games 2021 (Oct 27); 9(4):e27848Download Citation: END BibTex RIS
Serious Games for Health and Medicine
View E-collection for ‘Serious Games for Health and Medicine’![A Telehealth System Incorporating a Serious Game Intervention to Aid Occupational Therapists in Identifying and Treating Children With Difficulty Crossing the Body’s Midline: Key Informant Interviews Among Occupational Therapists A Telehealth System Incorporating a Serious Game Intervention to Aid Occupational Therapists in Identifying and Treating Children With Difficulty Crossing the Body’s Midline: Key Informant Interviews Among Occupational Therapists](https://asset.jmir.pub/assets/1b65abda7e9b15ec8138f5588ce3dc25.png 480w,https://asset.jmir.pub/assets/1b65abda7e9b15ec8138f5588ce3dc25.png 960w,https://asset.jmir.pub/assets/1b65abda7e9b15ec8138f5588ce3dc25.png 1920w,https://asset.jmir.pub/assets/1b65abda7e9b15ec8138f5588ce3dc25.png 2500w)
Jonathan Jacobs, Reolyn Heymann, Jacob Jacobus Greeff
JMIR Serious Games 2021 (Nov 01); 9(4):e27761Download Citation: END BibTex RIS
![Feasibility of a Sensor-Controlled Digital Game for Heart Failure Self-management: Randomized Controlled Trial Feasibility of a Sensor-Controlled Digital Game for Heart Failure Self-management: Randomized Controlled Trial](https://asset.jmir.pub/assets/99f896a4add6752a7f64602b85d7bf42.png 480w,https://asset.jmir.pub/assets/99f896a4add6752a7f64602b85d7bf42.png 960w,https://asset.jmir.pub/assets/99f896a4add6752a7f64602b85d7bf42.png 1920w,https://asset.jmir.pub/assets/99f896a4add6752a7f64602b85d7bf42.png 2500w)
Kavita Radhakrishnan, Christine Julien, Tom Baranowski, Matthew O'Hair, Grace Lee, Atami Sagna De Main, Catherine Allen, Bindu Viswanathan, Edison Thomaz, Miyong Kim
JMIR Serious Games 2021 (Nov 08); 9(4):e29044Download Citation: END BibTex RIS
![Development and Validation of a Mobile Game for Culturally Sensitive Child Sexual Abuse Prevention Education in Tanzania: Mixed Methods Study Development and Validation of a Mobile Game for Culturally Sensitive Child Sexual Abuse Prevention Education in Tanzania: Mixed Methods Study](https://asset.jmir.pub/assets/962a56985692d24110b58987bd1cf04a.png 480w,https://asset.jmir.pub/assets/962a56985692d24110b58987bd1cf04a.png 960w,https://asset.jmir.pub/assets/962a56985692d24110b58987bd1cf04a.png 1920w,https://asset.jmir.pub/assets/962a56985692d24110b58987bd1cf04a.png 2500w)
Maria Proches Malamsha, Elingarami Sauli, Edith Talina Luhanga
JMIR Serious Games 2021 (Nov 08); 9(4):e30350Download Citation: END BibTex RIS
![Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study Effects of an Immersive Virtual Reality Exergame on University Students’ Anxiety, Depression, and Perceived Stress: Pilot Feasibility and Usability Study](https://asset.jmir.pub/assets/538a53bbf0752e25566e794cba907854.png 480w,https://asset.jmir.pub/assets/538a53bbf0752e25566e794cba907854.png 960w,https://asset.jmir.pub/assets/538a53bbf0752e25566e794cba907854.png 1920w,https://asset.jmir.pub/assets/538a53bbf0752e25566e794cba907854.png 2500w)
Wenge Xu, Hai-Ning Liang, Nilufar Baghaei, Xiaoyue Ma, Kangyou Yu, Xuanru Meng, Shaoyue Wen
JMIR Serious Games 2021 (Nov 22); 9(4):e29330Download Citation: END BibTex RIS
![Nationwide Deployment of a Serious Game Designed to Improve COVID-19 Infection Prevention Practices in Switzerland: Prospective Web-Based Study Nationwide Deployment of a Serious Game Designed to Improve COVID-19 Infection Prevention Practices in Switzerland: Prospective Web-Based Study](https://asset.jmir.pub/assets/3cf6e87ec3a20b9ade1559d99dc2c5e2.png 480w,https://asset.jmir.pub/assets/3cf6e87ec3a20b9ade1559d99dc2c5e2.png 960w,https://asset.jmir.pub/assets/3cf6e87ec3a20b9ade1559d99dc2c5e2.png 1920w,https://asset.jmir.pub/assets/3cf6e87ec3a20b9ade1559d99dc2c5e2.png 2500w)
Melanie Suppan, Loric Stuby, Stephan Harbarth, Christophe A Fehlmann, Sophia Achab, Mohamed Abbas, Laurent Suppan
JMIR Serious Games 2021 (Nov 25); 9(4):e33003Download Citation: END BibTex RIS
Game Addiction and Other Unintended Consequences
View E-collection for ‘Game Addiction and Other Unintended Consequences’![Changes in Self-Reported Web-Based Gambling Activity During the COVID-19 Pandemic: Cross-sectional Study Changes in Self-Reported Web-Based Gambling Activity During the COVID-19 Pandemic: Cross-sectional Study](https://asset.jmir.pub/assets/a975ddacc3ef4915eaa92b8741b111fd.png 480w,https://asset.jmir.pub/assets/a975ddacc3ef4915eaa92b8741b111fd.png 960w,https://asset.jmir.pub/assets/a975ddacc3ef4915eaa92b8741b111fd.png 1920w,https://asset.jmir.pub/assets/a975ddacc3ef4915eaa92b8741b111fd.png 2500w)
Emma Claesdotter-Knutsson, Anders Håkansson
JMIR Serious Games 2021 (Nov 03); 9(4):e30747Download Citation: END BibTex RIS
Games for Cognitive Assessment
View E-collection for ‘Games for Cognitive Assessment’![Dissecting Digital Card Games to Yield Digital Biomarkers for the Assessment of Mild Cognitive Impairment: Methodological Approach and Exploratory Study Dissecting Digital Card Games to Yield Digital Biomarkers for the Assessment of Mild Cognitive Impairment: Methodological Approach and Exploratory Study](https://asset.jmir.pub/assets/2a00b4efe1d3ea396fc140c7e8e160b1.png 480w,https://asset.jmir.pub/assets/2a00b4efe1d3ea396fc140c7e8e160b1.png 960w,https://asset.jmir.pub/assets/2a00b4efe1d3ea396fc140c7e8e160b1.png 1920w,https://asset.jmir.pub/assets/2a00b4efe1d3ea396fc140c7e8e160b1.png 2500w)
Karsten Gielis, Marie-Elena Vanden Abeele, Robin De Croon, Paul Dierick, Filipa Ferreira-Brito, Lies Van Assche, Katrien Verbert, Jos Tournoy, Vero Vanden Abeele
JMIR Serious Games 2021 (Nov 04); 9(4):e18359Download Citation: END BibTex RIS
![Examining the Academic Trends in Neuropsychological Tests for Executive Functions Using Virtual Reality: Systematic Literature Review Examining the Academic Trends in Neuropsychological Tests for Executive Functions Using Virtual Reality: Systematic Literature Review](https://asset.jmir.pub/assets/ab3ccba8a097f019cc4eefbd53e49104.png 480w,https://asset.jmir.pub/assets/ab3ccba8a097f019cc4eefbd53e49104.png 960w,https://asset.jmir.pub/assets/ab3ccba8a097f019cc4eefbd53e49104.png 1920w,https://asset.jmir.pub/assets/ab3ccba8a097f019cc4eefbd53e49104.png 2500w)
Euisung Kim, Jieun Han, Hojin Choi, Yannick Prié, Toinon Vigier, Samuel Bulteau, Gyu Hyun Kwon
JMIR Serious Games 2021 (Nov 24); 9(4):e30249Download Citation: END BibTex RIS
Games for Rehabilitation
View E-collection for ‘Games for Rehabilitation’![Serious Games Are Not Serious Enough for Myoelectric Prosthetics Serious Games Are Not Serious Enough for Myoelectric Prosthetics](https://asset.jmir.pub/assets/6009f95b6801c979ed1df52ae6e4bc3b.png 480w,https://asset.jmir.pub/assets/6009f95b6801c979ed1df52ae6e4bc3b.png 960w,https://asset.jmir.pub/assets/6009f95b6801c979ed1df52ae6e4bc3b.png 1920w,https://asset.jmir.pub/assets/6009f95b6801c979ed1df52ae6e4bc3b.png 2500w)
Serious Games Are Not Serious Enough for Myoelectric Prosthetics
Christian Alexander Garske, Matthew Dyson, Sigrid Dupan, Graham Morgan, Kianoush Nazarpour
JMIR Serious Games 2021 (Nov 08); 9(4):e28079Download Citation: END BibTex RIS
![Long-term Effectiveness and Adoption of a Cellphone Augmented Reality System on Patients with Stroke: Randomized Controlled Trial Long-term Effectiveness and Adoption of a Cellphone Augmented Reality System on Patients with Stroke: Randomized Controlled Trial](https://asset.jmir.pub/assets/c76cb99e1f470a6d70cb4cb10e20923e.png 480w,https://asset.jmir.pub/assets/c76cb99e1f470a6d70cb4cb10e20923e.png 960w,https://asset.jmir.pub/assets/c76cb99e1f470a6d70cb4cb10e20923e.png 1920w,https://asset.jmir.pub/assets/c76cb99e1f470a6d70cb4cb10e20923e.png 2500w)
Chong Li, Xinyu Song, Shugeng Chen, Chuankai Wang, Jieying He, Yongli Zhang, Shuo Xu, Zhijie Yan, Jie Jia, Peter Shull
JMIR Serious Games 2021 (Nov 23); 9(4):e30184Download Citation: END BibTex RIS
Theoretical Foundations and Frameworks on Games and Gamification
View E-collection for ‘Theoretical Foundations and Frameworks on Games and Gamification’![Software Engineering Frameworks Used for Serious Games Development in Physical Rehabilitation: Systematic Review Software Engineering Frameworks Used for Serious Games Development in Physical Rehabilitation: Systematic Review](https://asset.jmir.pub/assets/8c762632cacb66ee33eb52929f33924c.png 480w,https://asset.jmir.pub/assets/8c762632cacb66ee33eb52929f33924c.png 960w,https://asset.jmir.pub/assets/8c762632cacb66ee33eb52929f33924c.png 1920w,https://asset.jmir.pub/assets/8c762632cacb66ee33eb52929f33924c.png 2500w)
Jorge Fernando Ambros-Antemate, María Del Pilar Beristain-Colorado, Marciano Vargas-Treviño, Jaime Gutiérrez-Gutiérrez, Pedro Antonio Hernández-Cruz, Itandehui Belem Gallegos-Velasco, Adriana Moreno-Rodríguez
JMIR Serious Games 2021 (Nov 11); 9(4):e25831Download Citation: END BibTex RIS
![Contribution of the co.LAB Framework to the Collaborative Design of Serious Games: Mixed Methods Validation Study Contribution of the co.LAB Framework to the Collaborative Design of Serious Games: Mixed Methods Validation Study](https://asset.jmir.pub/assets/6d472e0a0fcd2e0bb229acb77588bc21.png 480w,https://asset.jmir.pub/assets/6d472e0a0fcd2e0bb229acb77588bc21.png 960w,https://asset.jmir.pub/assets/6d472e0a0fcd2e0bb229acb77588bc21.png 1920w,https://asset.jmir.pub/assets/6d472e0a0fcd2e0bb229acb77588bc21.png 2500w)
Dominique Jaccard, Laurent Suppan, Félicia Bielser
JMIR Serious Games 2021 (Nov 24); 9(4):e33144Download Citation: END BibTex RIS
Discretionary Corrigenda
View E-collection for ‘Discretionary Corrigenda’Correction: Feasibility of Virtual Reality Audiological Testing: Prospective Study
Hye Yoon Seol, Soojin Kang, Jihyun Lim, Sung Hwa Hong, Il Joon Moon
JMIR Serious Games 2021 (Nov 25); 9(4):e34994Download Citation: END BibTex RIS