Articles published in this theme: 14 (scroll down to load remaining articles)
2026
Correction: Children’s Improvement After Language and Rhythm Training With the Digital Medical Device Poppins for Dyslexia: Single-Arm Intervention Study
JMIR Serious Games 2026 (Mar 12); 14:e93737
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Correction: Tongue Muscle Training App for Middle-Aged and Older Adults Incorporating Flow-Based Gameplay: Design and Feasibility Pilot Study
JMIR Serious Games 2026 (Jan 16); 14:e90410
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2025
Correction: A Novel Approach Using Serious Game Data to Predict the WISC-V Processing Speed Index in Children With Attention-Deficit/Hyperactivity Disorder: Machine Learning Study
JMIR Serious Games 2025 (Dec 22); 13:e88500
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Correction: Serious Game for the Nursing Assessment of Home-Dwelling Older Adults: Development and Validation Study
JMIR Serious Games 2025 (Dec 17); 13:e81884
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Correction: Effects and Acceptability of a 1-Week Home-Based Virtual Reality Training for Supporting the Management of Stress and Anxiety: Randomized Pilot Trial
JMIR Serious Games 2025 (Nov 10); 13:e77791
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Correction: A Mixed Reality–Based Telesupervised Ultrasound Education Platform on 5G Network Compared to Direct Supervision: Prospective Randomized Pilot Trial
JMIR Serious Games 2025 (Jun 12); 13:e77586
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Correction: Exergame (ExerG)-Based Physical-Cognitive Training for Rehabilitation in Adults With Motor and Balance Impairments: Usability Study
JMIR Serious Games 2025 (Apr 04); 13:e73405
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2024
Correction: Effects of Virtual Reality Therapy for Patients With Breast Cancer During Chemotherapy: Randomized Controlled Trial
JMIR Serious Games 2024 (Nov 06); 12:e67718
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Correction: Efficacy of a Virtual 3D Simulation–Based Digital Training Module for Building Dental Technology Students’ Long-Term Competency in Removable Partial Denture Design: Prospective Cohort Study
JMIR Serious Games 2024 (Aug 19); 12:e63113
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2023
Correction: Effects of Commercial Exergames and Conventional Exercises on Improving Executive Functions in Children and Adolescents: Meta-Analysis of Randomized Controlled Trials
JMIR Serious Games 2023 (Dec 28); 11:e55167
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2022
Correction: Effect of the “Art Coloring” Online Coloring Game on Subjective Well-Being Increase and Anxiety Reduction During the COVID-19 Pandemic: Development and Evaluation
JMIR Serious Games 2022 (Aug 16); 10(3):e41253
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2021
Correction: Feasibility of Virtual Reality Audiological Testing: Prospective Study
JMIR Serious Games 2021 (Nov 25); 9(4):e34994
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Correction: Using Serious Games for Antismoking Health Campaigns: Experimental Study
JMIR Serious Games 2021 (Mar 08); 9(1):e28180
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2019
Title Correction: Younger Adolescents’ Perceptions of Physical Activity, Exergaming, and Virtual Reality: Qualitative Intervention Development Study
JMIR Serious Games 2019 (Sep 13); 7(3):e15657
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