Games for Medical Education and Training
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An Exploratory Digital Board Game Approach to the Review and Reinforcement of Complex Medical Subjects Like Anatomical Education: Cross-sectional and Mixed Methods Study
JMIR Serious Games 2022 (Jan 10); 10(1):e33282
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Serious Games for Health and Medicine
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The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysis
JMIR Serious Games 2022 (Jan 14); 10(1):e32331
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Exploring Middle School Students’ Perspectives on Using Serious Games for Cancer Prevention Education: Focus Group Study
JMIR Serious Games 2022 (Jan 24); 10(1):e31172
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Evaluation of an AIDS Educational Mobile Game (AIDS Fighter · Health Defense) for Young Students to Improve AIDS-Related Knowledge, Stigma, and Attitude Linked to High-Risk Behaviors in China: Randomized Controlled Trial
JMIR Serious Games 2022 (Jan 24); 10(1):e32400
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An Evidence Map on Serious Games in Preventing Sexually Transmitted Infections Among Adolescents: Systematic Review About Outcome Categories Investigated in Primary Studies
JMIR Serious Games 2022 (Feb 02); 10(1):e30526
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Development and Evaluation of a Virtual Reality Puzzle Game to Decrease Food Intake: Randomized Controlled Trial
JMIR Serious Games 2022 (Feb 03); 10(1):e31747
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Evaluation of a Digitally Guided Self-Rehabilitation Device Coupled With Telerehabilitation Monitoring in Patients With Parkinson Disease (TELEP@RK): Open, Prospective Observational Study
JMIR Serious Games 2022 (Feb 07); 10(1):e24946
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Immersive Virtual Reality and Vestibular Rehabilitation in Multiple Sclerosis: Case Report
JMIR Serious Games 2022 (Feb 16); 10(1):e31020
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A Serious Puzzle Game to Enhance Adherence to Antirheumatic Drugs in Patients With Rheumatoid Arthritis: Systematic Development Using Intervention Mapping
JMIR Serious Games 2022 (Feb 18); 10(1):e31570
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Exergames, Active Games and Gamification of Physical Activity
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Immersive Virtual Reality Exergames for Persons Living With Dementia: User-Centered Design Study as a Multistakeholder Team During the COVID-19 Pandemic
JMIR Serious Games 2022 (Jan 19); 10(1):e29987
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Formative Evaluation and Development of Games
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Developing a Health Game to Prepare Preschool Children for Anesthesia: Formative Study Using a Child-Centered Approach
JMIR Serious Games 2022 (Jan 20); 10(1):e31471
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Using Virtual Reality to Induce and Assess Objective Correlates of Nicotine Craving: Paradigm Development Study
JMIR Serious Games 2022 (Feb 15); 10(1):e32243
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Game Addiction and Other Unintended Consequences
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Gaming Activity and Possible Changes in Gaming Behavior Among Young People During the COVID-19 Pandemic: Cross-sectional Online Survey Study
JMIR Serious Games 2022 (Jan 25); 10(1):e33059
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Games for Pain Management
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A Serious Game for Performing Task-Oriented Cervical Exercises Among Older Adult Patients With Chronic Neck Pain: Development, Suitability, and Crossover Pilot Study
JMIR Serious Games 2022 (Feb 01); 10(1):e31404
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Letters to the Editor
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Serious Games Without Screens. Comment on “Involvement of End Users in the Development of Serious Games for Health Care Professions Education: Systematic Descriptive Review”
JMIR Serious Games 2022 (Feb 09); 10(1):e34656
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Games for Rehabilitation
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Data-Driven Classification of Human Movements in Virtual Reality–Based Serious Games: Preclinical Rehabilitation Study in Citizen Science
JMIR Serious Games 2022 (Feb 10); 10(1):e27597
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Reviews
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How, for Whom, and in Which Contexts or Conditions Augmented and Virtual Reality Training Works in Upskilling Health Care Workers: Realist Synthesis
JMIR Serious Games 2022 (Feb 14); 10(1):e31644
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The Effectiveness of Serious Games in Alleviating Anxiety: Systematic Review and Meta-analysis
JMIR Serious Games 2022 (Feb 14); 10(1):e29137
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Serious Games for Education
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Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study
JMIR Serious Games 2022 (Feb 16); 10(1):e33459
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A Serious Game (Immunitates) About Immunization: Development and Validation Study
JMIR Serious Games 2022 (Feb 18); 10(1):e30738
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