Serious Games for Health and Medicine
View E-collection for ‘Serious Games for Health and Medicine’![The Effectiveness of a Serious Game (MemoreBox) for Cognitive Functioning Among Seniors in Care Facilities: Field Study The Effectiveness of a Serious Game (MemoreBox) for Cognitive Functioning Among Seniors in Care Facilities: Field Study](https://asset.jmir.pub/assets/717cf01a19cf3ee542efbd055d89b8df.png 480w,https://asset.jmir.pub/assets/717cf01a19cf3ee542efbd055d89b8df.png 960w,https://asset.jmir.pub/assets/717cf01a19cf3ee542efbd055d89b8df.png 1920w,https://asset.jmir.pub/assets/717cf01a19cf3ee542efbd055d89b8df.png 2500w)
Jana Marina Kleschnitzki, Luzi Beyer, Reinhard Beyer, Inga Großmann
JMIR Serious Games 2022 (Apr 01); 10(2):e33169Download Citation: END BibTex RIS
![A Mobile-based Virtual Reality Speech Rehabilitation App for Patients With Aphasia After Stroke: Development and Pilot Usability Study A Mobile-based Virtual Reality Speech Rehabilitation App for Patients With Aphasia After Stroke: Development and Pilot Usability Study](https://asset.jmir.pub/assets/abf06c7fdeac82a0a0c9a74ca5926fba.png 480w,https://asset.jmir.pub/assets/abf06c7fdeac82a0a0c9a74ca5926fba.png 960w,https://asset.jmir.pub/assets/abf06c7fdeac82a0a0c9a74ca5926fba.png 1920w,https://asset.jmir.pub/assets/abf06c7fdeac82a0a0c9a74ca5926fba.png 2500w)
Xiaofan Bu, Peter HF Ng, Ying Tong, Peter Q Chen, Rongrong Fan, Qingping Tang, Qinqin Cheng, Shuangshuang Li, Andy SK Cheng, Xiangyu Liu
JMIR Serious Games 2022 (Apr 07); 10(2):e30196Download Citation: END BibTex RIS
![Augmented Reality-Based Surgery on the Human Cadaver Using a New Generation of Optical Head-Mounted Displays: Development and Feasibility Study Augmented Reality-Based Surgery on the Human Cadaver Using a New Generation of Optical Head-Mounted Displays: Development and Feasibility Study](https://asset.jmir.pub/assets/dbadcbf68c43dea4172a57399206c212.png 480w,https://asset.jmir.pub/assets/dbadcbf68c43dea4172a57399206c212.png 960w,https://asset.jmir.pub/assets/dbadcbf68c43dea4172a57399206c212.png 1920w,https://asset.jmir.pub/assets/dbadcbf68c43dea4172a57399206c212.png 2500w)
Behrus Puladi, Mark Ooms, Martin Bellgardt, Mark Cesov, Myriam Lipprandt, Stefan Raith, Florian Peters, Stephan Christian Möhlhenrich, Andreas Prescher, Frank Hölzle, Torsten Wolfgang Kuhlen, Ali Modabber
JMIR Serious Games 2022 (Apr 25); 10(2):e34781Download Citation: END BibTex RIS
![HelperFriend, a Serious Game for Promoting Healthy Lifestyle Behaviors in Children: Design and Pilot Study HelperFriend, a Serious Game for Promoting Healthy Lifestyle Behaviors in Children: Design and Pilot Study](https://asset.jmir.pub/assets/c430a2fdd5a19015a02da36415d0f5d2.png 480w,https://asset.jmir.pub/assets/c430a2fdd5a19015a02da36415d0f5d2.png 960w,https://asset.jmir.pub/assets/c430a2fdd5a19015a02da36415d0f5d2.png 1920w,https://asset.jmir.pub/assets/c430a2fdd5a19015a02da36415d0f5d2.png 2500w)
Ismael Edrein Espinosa-Curiel, Edgar Efrén Pozas-Bogarin, Maryleidi Hernández-Arvizu, Maria Elena Navarro-Jiménez, Edwin Emeth Delgado-Pérez, Juan Martínez-Miranda, Humberto Pérez-Espinosa
JMIR Serious Games 2022 (May 06); 10(2):e33412Download Citation: END BibTex RIS
Serious Games for Education
View E-collection for ‘Serious Games for Education’![Identifying Player Types to Tailor Game-Based Learning Design to Learners: Cross-sectional Survey using Q Methodology Identifying Player Types to Tailor Game-Based Learning Design to Learners: Cross-sectional Survey using Q Methodology](https://asset.jmir.pub/assets/2a377b1c5119c7e24159d0989fafa38b.png 480w,https://asset.jmir.pub/assets/2a377b1c5119c7e24159d0989fafa38b.png 960w,https://asset.jmir.pub/assets/2a377b1c5119c7e24159d0989fafa38b.png 1920w,https://asset.jmir.pub/assets/2a377b1c5119c7e24159d0989fafa38b.png 2500w)
A E J Van Gaalen, J Schönrock-Adema, R J Renken, A D C Jaarsma, J R Georgiadis
JMIR Serious Games 2022 (Apr 04); 10(2):e30464Download Citation: END BibTex RIS
![Using Virtual Reality to Improve Classroom Behavior in People With Down Syndrome: Within-Subjects Experimental Design Using Virtual Reality to Improve Classroom Behavior in People With Down Syndrome: Within-Subjects Experimental Design](https://asset.jmir.pub/assets/3d7b2ea42f6c9256d6ebd6fc2e2bb727.png 480w,https://asset.jmir.pub/assets/3d7b2ea42f6c9256d6ebd6fc2e2bb727.png 960w,https://asset.jmir.pub/assets/3d7b2ea42f6c9256d6ebd6fc2e2bb727.png 1920w,https://asset.jmir.pub/assets/3d7b2ea42f6c9256d6ebd6fc2e2bb727.png 2500w)
Stefan Carlo Michalski, Ancret Szpak, Caroline Ellison, Rowena Cornish, Tobias Loetscher
JMIR Serious Games 2022 (Apr 07); 10(2):e34373Download Citation: END BibTex RIS
![Adapting the Use of Digital Content to Improve the Learning of Numeracy Among Children With Autism Spectrum Disorder in Rwanda: Thematic Content Analysis Study Adapting the Use of Digital Content to Improve the Learning of Numeracy Among Children With Autism Spectrum Disorder in Rwanda: Thematic Content Analysis Study](https://asset.jmir.pub/assets/4a20c2aa40226f54ffee72ab1a2e2478.png 480w,https://asset.jmir.pub/assets/4a20c2aa40226f54ffee72ab1a2e2478.png 960w,https://asset.jmir.pub/assets/4a20c2aa40226f54ffee72ab1a2e2478.png 1920w,https://asset.jmir.pub/assets/4a20c2aa40226f54ffee72ab1a2e2478.png 2500w)
Theoneste Ntalindwa, Mathias Nduwingoma, Alphonse Uworwabayeho, Pascasie Nyirahabimana, Evariste Karangwa, Tanjir Rashid Soron, Thomas Westin, Thashmee Karunaratne, Henrik Hansson
JMIR Serious Games 2022 (Apr 19); 10(2):e28276Download Citation: END BibTex RIS
![Gamification in Diplomacy Studies as an Effective Tool for Knowledge Transfer: Questionnaire Study Gamification in Diplomacy Studies as an Effective Tool for Knowledge Transfer: Questionnaire Study](https://asset.jmir.pub/assets/fcd153a843c213297e48420b097ba8bc.png 480w,https://asset.jmir.pub/assets/fcd153a843c213297e48420b097ba8bc.png 960w,https://asset.jmir.pub/assets/fcd153a843c213297e48420b097ba8bc.png 1920w,https://asset.jmir.pub/assets/fcd153a843c213297e48420b097ba8bc.png 2500w)
Gamification in Diplomacy Studies as an Effective Tool for Knowledge Transfer: Questionnaire Study
JMIR Serious Games 2022 (Apr 25); 10(2):e32996Download Citation: END BibTex RIS
Reviews
View E-collection for ‘Reviews’![Outcomes, Measurement Instruments, and Their Validity Evidence in Randomized Controlled Trials on Virtual, Augmented, and Mixed Reality in Undergraduate Medical Education: Systematic Mapping Review Outcomes, Measurement Instruments, and Their Validity Evidence in Randomized Controlled Trials on Virtual, Augmented, and Mixed Reality in Undergraduate Medical Education: Systematic Mapping Review](https://asset.jmir.pub/assets/8bd8ee209f90b87c36f803bfc584a61a.png 480w,https://asset.jmir.pub/assets/8bd8ee209f90b87c36f803bfc584a61a.png 960w,https://asset.jmir.pub/assets/8bd8ee209f90b87c36f803bfc584a61a.png 1920w,https://asset.jmir.pub/assets/8bd8ee209f90b87c36f803bfc584a61a.png 2500w)
Lorainne Tudor Car, Bhone Myint Kyaw, Andrew Teo, Tatiana Erlikh Fox, Sunitha Vimalesvaran, Christian Apfelbacher, Sandra Kemp, Niels Chavannes
JMIR Serious Games 2022 (Apr 13); 10(2):e29594Download Citation: END BibTex RIS
![Virtual Reality Applications in Chronic Pain Management: Systematic Review and Meta-analysis Virtual Reality Applications in Chronic Pain Management: Systematic Review and Meta-analysis](https://asset.jmir.pub/assets/1b8daa01991171e0cd2089e7c3e9d5f0.png 480w,https://asset.jmir.pub/assets/1b8daa01991171e0cd2089e7c3e9d5f0.png 960w,https://asset.jmir.pub/assets/1b8daa01991171e0cd2089e7c3e9d5f0.png 1920w,https://asset.jmir.pub/assets/1b8daa01991171e0cd2089e7c3e9d5f0.png 2500w)
Virtual Reality Applications in Chronic Pain Management: Systematic Review and Meta-analysis
Lisa Goudman, Julie Jansen, Maxime Billot, Nieke Vets, Ann De Smedt, Manuel Roulaud, Philippe Rigoard, Maarten Moens
JMIR Serious Games 2022 (May 10); 10(2):e34402Download Citation: END BibTex RIS
![Using Video Games to Improve the Sexual Health of Young People Aged 15 to 25 Years: Rapid Review Using Video Games to Improve the Sexual Health of Young People Aged 15 to 25 Years: Rapid Review](https://asset.jmir.pub/assets/4c4ca0a34c2df44b77abc3655d09dbdb.png 480w,https://asset.jmir.pub/assets/4c4ca0a34c2df44b77abc3655d09dbdb.png 960w,https://asset.jmir.pub/assets/4c4ca0a34c2df44b77abc3655d09dbdb.png 1920w,https://asset.jmir.pub/assets/4c4ca0a34c2df44b77abc3655d09dbdb.png 2500w)
Using Video Games to Improve the Sexual Health of Young People Aged 15 to 25 Years: Rapid Review
Ignacio Franco Vega, Anastasia Eleftheriou, Cynthia Graham
JMIR Serious Games 2022 (May 19); 10(2):e33207Download Citation: END BibTex RIS
Exergames, Active Games and Gamification of Physical Activity
View E-collection for ‘Exergames, Active Games and Gamification of Physical Activity’![A Photography-based, Social Media Walking Intervention Targeting Autonomous Motivations for Physical Activity: Semistructured Interviews With Older Women A Photography-based, Social Media Walking Intervention Targeting Autonomous Motivations for Physical Activity: Semistructured Interviews With Older Women](https://asset.jmir.pub/assets/8ecf6e9456507f49cc21c8cff9c01ad7.png 480w,https://asset.jmir.pub/assets/8ecf6e9456507f49cc21c8cff9c01ad7.png 960w,https://asset.jmir.pub/assets/8ecf6e9456507f49cc21c8cff9c01ad7.png 1920w,https://asset.jmir.pub/assets/8ecf6e9456507f49cc21c8cff9c01ad7.png 2500w)
Michael C Robertson, Maria Chang Swartz, Ursela Christopherson, Jason R Bentley, Karen M Basen-Engquist, Debbe Thompson, Elena Volpi, Elizabeth J Lyons
JMIR Serious Games 2022 (Apr 14); 10(2):e35511Download Citation: END BibTex RIS
![Effect of an Active Video Game Intervention Combined With Multicomponent Exercise for Cardiorespiratory Fitness in Children With Overweight and Obesity: Randomized Controlled Trial Effect of an Active Video Game Intervention Combined With Multicomponent Exercise for Cardiorespiratory Fitness in Children With Overweight and Obesity: Randomized Controlled Trial](https://asset.jmir.pub/assets/db36c2c289d69701f4c480b033591c9b.png 480w,https://asset.jmir.pub/assets/db36c2c289d69701f4c480b033591c9b.png 960w,https://asset.jmir.pub/assets/db36c2c289d69701f4c480b033591c9b.png 1920w,https://asset.jmir.pub/assets/db36c2c289d69701f4c480b033591c9b.png 2500w)
Cristina Comeras-Chueca, Lorena Villalba-Heredia, Jose Luis Perez-Lasierra, Gabriel Lozano-Berges, Angel Matute-Llorente, German Vicente-Rodriguez, Jose Antonio Casajus, Alex Gonzalez-Aguero
JMIR Serious Games 2022 (May 24); 10(2):e33782Download Citation: END BibTex RIS
Games for Rehabilitation
View E-collection for ‘Games for Rehabilitation’![Interactive Digital Game for Improving Visual–Perceptual Defects in Children With a Developmental Disability: Randomized Controlled Trial Interactive Digital Game for Improving Visual–Perceptual Defects in Children With a Developmental Disability: Randomized Controlled Trial](https://asset.jmir.pub/assets/b38735d955c5b9fa447c7925d72e82af.png 480w,https://asset.jmir.pub/assets/b38735d955c5b9fa447c7925d72e82af.png 960w,https://asset.jmir.pub/assets/b38735d955c5b9fa447c7925d72e82af.png 1920w,https://asset.jmir.pub/assets/b38735d955c5b9fa447c7925d72e82af.png 2500w)
Wen-Lan Wu, Yu-Ling Huang, Jing-Min Liang, Chia-Hsin Chen, Chih-Chung Wang, Wen-Hsien Ho
JMIR Serious Games 2022 (Apr 15); 10(2):e34756Download Citation: END BibTex RIS
![Effects of Virtual Reality–Based Multimodal Audio-Tactile Cueing in Patients With Spatial Attention Deficits: Pilot Usability Study Effects of Virtual Reality–Based Multimodal Audio-Tactile Cueing in Patients With Spatial Attention Deficits: Pilot Usability Study](https://asset.jmir.pub/assets/4287f5de218a9ca53aea8230f86ddc80.png 480w,https://asset.jmir.pub/assets/4287f5de218a9ca53aea8230f86ddc80.png 960w,https://asset.jmir.pub/assets/4287f5de218a9ca53aea8230f86ddc80.png 1920w,https://asset.jmir.pub/assets/4287f5de218a9ca53aea8230f86ddc80.png 2500w)
Samuel Elia Johannes Knobel, Brigitte Charlotte Kaufmann, Nora Geiser, Stephan Moreno Gerber, René M Müri, Tobias Nef, Thomas Nyffeler, Dario Cazzoli
JMIR Serious Games 2022 (May 25); 10(2):e34884Download Citation: END BibTex RIS
Game Addiction and Other Unintended Consequences
View E-collection for ‘Game Addiction and Other Unintended Consequences’Gamification
View E-collection for ‘Gamification’![Impact of Visual Game-Like Features on Cognitive Performance in a Virtual Reality Working Memory Task: Within-Subjects Experiment Impact of Visual Game-Like Features on Cognitive Performance in a Virtual Reality Working Memory Task: Within-Subjects Experiment](https://asset.jmir.pub/assets/ef906e7390609cb7b987d4b8fc1cf842.png 480w,https://asset.jmir.pub/assets/ef906e7390609cb7b987d4b8fc1cf842.png 960w,https://asset.jmir.pub/assets/ef906e7390609cb7b987d4b8fc1cf842.png 1920w,https://asset.jmir.pub/assets/ef906e7390609cb7b987d4b8fc1cf842.png 2500w)
Eric Redlinger, Bernhard Glas, Yang Rong
JMIR Serious Games 2022 (Apr 28); 10(2):e35295Download Citation: END BibTex RIS
Games and Gamification for Health
View E-collection for ‘Games and Gamification for Health’![A Web-Based Escape Room to Raise Awareness About Severe Mental Illness Among University Students: Randomized Controlled Trial A Web-Based Escape Room to Raise Awareness About Severe Mental Illness Among University Students: Randomized Controlled Trial](https://asset.jmir.pub/assets/d5ef64fe8147cb0b11fe811975cbb923.png 480w,https://asset.jmir.pub/assets/d5ef64fe8147cb0b11fe811975cbb923.png 960w,https://asset.jmir.pub/assets/d5ef64fe8147cb0b11fe811975cbb923.png 1920w,https://asset.jmir.pub/assets/d5ef64fe8147cb0b11fe811975cbb923.png 2500w)
Jose M Rodriguez-Ferrer, Ana Manzano-León, Adolfo J Cangas, Jose M Aguilar-Parra
JMIR Serious Games 2022 (May 05); 10(2):e34222Download Citation: END BibTex RIS
JMIR Theme Issue: COVID-19 Special Issue
View E-collection for ‘JMIR Theme Issue: COVID-19 Special Issue’![Modification in the Motor Skills of Seniors in Care Homes Using Serious Games and the Impact of COVID-19: Field Study Modification in the Motor Skills of Seniors in Care Homes Using Serious Games and the Impact of COVID-19: Field Study](https://asset.jmir.pub/assets/810f44c243d65472211c1a64fdab9327.png 480w,https://asset.jmir.pub/assets/810f44c243d65472211c1a64fdab9327.png 960w,https://asset.jmir.pub/assets/810f44c243d65472211c1a64fdab9327.png 1920w,https://asset.jmir.pub/assets/810f44c243d65472211c1a64fdab9327.png 2500w)
Jana Marina Kleschnitzki, Inga Grossmann, Reinhard Beyer, Luzi Beyer
JMIR Serious Games 2022 (May 10); 10(2):e36768Download Citation: END BibTex RIS
Game Design and Efficacy of Game Elements
View E-collection for ‘Game Design and Efficacy of Game Elements’![Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants](https://asset.jmir.pub/assets/0569d5595d56a6e266a5754ddc626773.png 480w,https://asset.jmir.pub/assets/0569d5595d56a6e266a5754ddc626773.png 960w,https://asset.jmir.pub/assets/0569d5595d56a6e266a5754ddc626773.png 1920w,https://asset.jmir.pub/assets/0569d5595d56a6e266a5754ddc626773.png 2500w)
Rina R Wehbe, Colin Whaley, Yasaman Eskandari, Ally Suarez, Lennart E Nacke, Jessica Hammer, Edward Lank
JMIR Serious Games 2022 (May 19); 10(2):e21376Download Citation: END BibTex RIS