Serious Games for Health and Medicine
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The Effectiveness of a Serious Game (MemoreBox) for Cognitive Functioning Among Seniors in Care Facilities: Field Study
JMIR Serious Games 2022 (Apr 01); 10(2):e33169
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A Mobile-based Virtual Reality Speech Rehabilitation App for Patients With Aphasia After Stroke: Development and Pilot Usability Study
JMIR Serious Games 2022 (Apr 07); 10(2):e30196
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Augmented Reality-Based Surgery on the Human Cadaver Using a New Generation of Optical Head-Mounted Displays: Development and Feasibility Study
JMIR Serious Games 2022 (Apr 25); 10(2):e34781
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HelperFriend, a Serious Game for Promoting Healthy Lifestyle Behaviors in Children: Design and Pilot Study
JMIR Serious Games 2022 (May 06); 10(2):e33412
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Serious Games for Education
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Identifying Player Types to Tailor Game-Based Learning Design to Learners: Cross-sectional Survey using Q Methodology
JMIR Serious Games 2022 (Apr 04); 10(2):e30464
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Using Virtual Reality to Improve Classroom Behavior in People With Down Syndrome: Within-Subjects Experimental Design
JMIR Serious Games 2022 (Apr 07); 10(2):e34373
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Adapting the Use of Digital Content to Improve the Learning of Numeracy Among Children With Autism Spectrum Disorder in Rwanda: Thematic Content Analysis Study
JMIR Serious Games 2022 (Apr 19); 10(2):e28276
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Gamification in Diplomacy Studies as an Effective Tool for Knowledge Transfer: Questionnaire Study
JMIR Serious Games 2022 (Apr 25); 10(2):e32996
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Reviews
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Outcomes, Measurement Instruments, and Their Validity Evidence in Randomized Controlled Trials on Virtual, Augmented, and Mixed Reality in Undergraduate Medical Education: Systematic Mapping Review
JMIR Serious Games 2022 (Apr 13); 10(2):e29594
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Virtual Reality Applications in Chronic Pain Management: Systematic Review and Meta-analysis
JMIR Serious Games 2022 (May 10); 10(2):e34402
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Using Video Games to Improve the Sexual Health of Young People Aged 15 to 25 Years: Rapid Review
JMIR Serious Games 2022 (May 19); 10(2):e33207
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Exergames, Active Games and Gamification of Physical Activity
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A Photography-based, Social Media Walking Intervention Targeting Autonomous Motivations for Physical Activity: Semistructured Interviews With Older Women
JMIR Serious Games 2022 (Apr 14); 10(2):e35511
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Effect of an Active Video Game Intervention Combined With Multicomponent Exercise for Cardiorespiratory Fitness in Children With Overweight and Obesity: Randomized Controlled Trial
JMIR Serious Games 2022 (May 24); 10(2):e33782
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Games for Rehabilitation
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Interactive Digital Game for Improving Visual–Perceptual Defects in Children With a Developmental Disability: Randomized Controlled Trial
JMIR Serious Games 2022 (Apr 15); 10(2):e34756
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Effects of Virtual Reality–Based Multimodal Audio-Tactile Cueing in Patients With Spatial Attention Deficits: Pilot Usability Study
JMIR Serious Games 2022 (May 25); 10(2):e34884
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Game Addiction and Other Unintended Consequences
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Associations Between Addictive Behaviors, Individual Characteristics, and the Use of Gambling Services Within the World of Gaming: Cross-sectional Survey Study
JMIR Serious Games 2022 (Apr 22); 10(2):e29077
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Gamification
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Impact of Visual Game-Like Features on Cognitive Performance in a Virtual Reality Working Memory Task: Within-Subjects Experiment
JMIR Serious Games 2022 (Apr 28); 10(2):e35295
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Games and Gamification for Health
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A Web-Based Escape Room to Raise Awareness About Severe Mental Illness Among University Students: Randomized Controlled Trial
JMIR Serious Games 2022 (May 05); 10(2):e34222
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JMIR Theme Issue: COVID-19 Special Issue
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Modification in the Motor Skills of Seniors in Care Homes Using Serious Games and the Impact of COVID-19: Field Study
JMIR Serious Games 2022 (May 10); 10(2):e36768
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Game Design and Efficacy of Game Elements
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Designing a Serious Game (Above Water) for Stigma Reduction Surrounding Mental Health: Semistructured Interview Study With Expert Participants
JMIR Serious Games 2022 (May 19); 10(2):e21376
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