Serious Games for Education
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The Effects of a Computer Game (Healthy Rat King) on Preschool Children’s Nutritional Knowledge and Junk Food Intake Behavior: Nonrandomized Controlled Trial
JMIR Serious Games 2022 (Jul 01); 10(3):e33137
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Reviews
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Effectiveness of Using Augmented Reality for Training in the Medical Professions: Meta-analysis
JMIR Serious Games 2022 (Jul 05); 10(3):e32715
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Effect of Virtual Reality on Pediatric Pain and Fear During Procedures Involving Needles: Systematic Review and Meta-analysis
JMIR Serious Games 2022 (Aug 09); 10(3):e35008
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The Effectiveness of Serious Games in Improving Memory Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis
JMIR Serious Games 2022 (Aug 09); 10(3):e35202
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Serious Games for Health and Medicine
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Designing Virtual Reality–Based Conversational Agents to Train Clinicians in Verbal De-escalation Skills: Exploratory Usability Study
JMIR Serious Games 2022 (Jul 06); 10(3):e38669
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Effect of the “Art Coloring” Online Coloring Game on Subjective Well-Being Increase and Anxiety Reduction During the COVID-19 Pandemic: Development and Evaluation
JMIR Serious Games 2022 (Jul 08); 10(3):e37026
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Effectiveness of Serious Games for Improving Executive Functions Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis
JMIR Serious Games 2022 (Jul 25); 10(3):e36123
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The Long-term Effects of Immersive Virtual Reality Reminiscence in People With Dementia: Longitudinal Observational Study
JMIR Serious Games 2022 (Jul 25); 10(3):e36720
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Developing Serious Video Games to Treat Attention Deficit Hyperactivity Disorder: Tutorial Guide
JMIR Serious Games 2022 (Aug 01); 10(3):e33884
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Social Media Users’ Perceptions of a Wearable Mixed Reality Headset During the COVID-19 Pandemic: Aspect-Based Sentiment Analysis
JMIR Serious Games 2022 (Aug 04); 10(3):e36850
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Breathing as an Input Modality in a Gameful Breathing Training App (Breeze 2): Development and Evaluation Study
JMIR Serious Games 2022 (Aug 16); 10(3):e39186
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Games for Rehabilitation
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The Impact of Cognitive Function on Virtual Reality Intervention for Upper Extremity Rehabilitation of Patients With Subacute Stroke: Prospective Randomized Controlled Trial With 6-Month Follow-up
JMIR Serious Games 2022 (Jul 08); 10(3):e33755
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Interactive Somatosensory Games in Rehabilitation Training for Older Adults With Mild Cognitive Impairment: Usability Study
JMIR Serious Games 2022 (Jul 14); 10(3):e38465
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Virtual Reality as a Therapy Tool for Walking Activities in Pediatric Neurorehabilitation: Usability and User Experience Evaluation
JMIR Serious Games 2022 (Jul 14); 10(3):e38509
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Games for Medical Education and Training
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Virtual ER, a Serious Game for Interprofessional Education to Enhance Teamwork in Medical and Nursing Undergraduates: Development and Evaluation Study
JMIR Serious Games 2022 (Jul 14); 10(3):e35269
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An Augmented Reality–Based Guide for Mechanical Ventilator Setup: Prospective Randomized Pilot Trial
JMIR Serious Games 2022 (Jul 22); 10(3):e38433
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User Needs Assessment for Games
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Design of a Game-Based Training Environment to Enhance Mental Health Care Professionals’ Skills in Using e–Mental Health: Multiple Methods User Requirements Analysis
JMIR Serious Games 2022 (Jul 27); 10(3):e34700
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Games for Cognitive Assessment
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Speech Processing as a Far-Transfer Gauge of Serious Games for Cognitive Training in Aging: Randomized Controlled Trial of Web-Based Effectivate Training
JMIR Serious Games 2022 (Jul 28); 10(3):e32297
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Formative Evaluation and Development of Games
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A Biofeedback-Based Mobile App With Serious Games for Young Adults With Anxiety in the United Arab Emirates: Development and Usability Study
JMIR Serious Games 2022 (Aug 02); 10(3):e36936
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Discretionary Corrigenda
View E-collection for ‘Discretionary Corrigenda’Correction: Effect of the “Art Coloring” Online Coloring Game on Subjective Well-Being Increase and Anxiety Reduction During the COVID-19 Pandemic: Development and Evaluation
JMIR Serious Games 2022 (Aug 16); 10(3):e41253
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