Exergames, Active Games and Gamification of Physical Activity
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Are Conventional Combined Training Interventions and Exergames Two Facets of the Same Coin to Improve Brain and Cognition in Healthy Older Adults? Data-Based Viewpoint
JMIR Serious Games 2022 (Oct 03); 10(4):e38192
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Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical Study
JMIR Serious Games 2022 (Nov 23); 10(4):e39932
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Effects of a Modern Virtual Reality 3D Head-Mounted Display Exergame on Simulator Sickness and Immersion Under Specific Conditions in Young Women and Men: Experimental Study
JMIR Serious Games 2022 (Nov 29); 10(4):e41234
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Corrigenda and Addenda
View E-collection for ‘Corrigenda and Addenda’Correction: Development of a Therapeutic Video Game With the MDA Framework to Decrease Anxiety in Preschool-Aged Children With Acute Lymphoblastic Leukemia: Mixed Methods Approach
JMIR Serious Games 2022 (Oct 05); 10(4):e43211
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Correction: Parental Factors Associated With Internet Gaming Disorder Among First-Year High School Students: Longitudinal Study
JMIR Serious Games 2022 (Dec 06); 10(4):e44458
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Games for Pain Management
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Pain Assessment Using Virtual Reality Facemask During Bone Marrow Aspiration: Prospective Study Including Propensity-Matched Analysis
JMIR Serious Games 2022 (Oct 12); 10(4):e33221
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Game Development
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Effects of Cybersickness Caused by Head-Mounted Display–Based Virtual Reality on Physiological Responses: Cross-sectional Study
JMIR Serious Games 2022 (Oct 17); 10(4):e37938
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Games for Rehabilitation
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Virtual Reality Technology in Cognitive Rehabilitation Application: Bibliometric Analysis
JMIR Serious Games 2022 (Oct 19); 10(4):e38315
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Serious Games for Health and Medicine
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Virtual Reality Applications in Medicine During the COVID-19 Pandemic: Systematic Review
JMIR Serious Games 2022 (Oct 25); 10(4):e35000
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The Effects of Virtual Reality Training on Balance, Gross Motor Function, and Daily Living Ability in Children With Cerebral Palsy: Systematic Review and Meta-analysis
JMIR Serious Games 2022 (Nov 09); 10(4):e38972
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The Effects of Virtual Reality in Maternal Delivery: Systematic Review and Meta-analysis
JMIR Serious Games 2022 (Nov 23); 10(4):e36695
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Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review
JMIR Serious Games 2022 (Nov 29); 10(4):e39840
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Older Adults’ Experiences and Perceptions of Immersive Virtual Reality: Systematic Review and Thematic Synthesis
JMIR Serious Games 2022 (Dec 06); 10(4):e35802
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Development of a Novel Home-Based Exergame With On-Body Feedback: Usability Study
JMIR Serious Games 2022 (Dec 06); 10(4):e38703
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Immersive Virtual Reality Avatars for Embodiment Illusions in People With Mild to Borderline Intellectual Disability: User-Centered Development and Feasibility Study
JMIR Serious Games 2022 (Dec 07); 10(4):e39966
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Game Addiction and Other Unintended Consequences
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Parental Factors Associated With Internet Gaming Disorder Among First-Year High School Students: Longitudinal Study
JMIR Serious Games 2022 (Nov 08); 10(4):e33806
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Theoretical Foundations and Frameworks on Games and Gamification
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Impact of Personalized Avatars and Motion Synchrony on Embodiment and Users’ Subjective Experience: Empirical Study
JMIR Serious Games 2022 (Nov 08); 10(4):e40119
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Games for Medical Education and Training
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An Analysis of Priorities in Developing Virtual Reality Programs for Core Nursing Skills: Cross-sectional Descriptive Study Using the Borich Needs Assessment Model and Locus for Focus Model
JMIR Serious Games 2022 (Nov 24); 10(4):e38988
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A Novel Scenario-Based, Mixed-Reality Platform for Training Nontechnical Skills of Battlefield First Aid: Prospective Interventional Study
JMIR Serious Games 2022 (Dec 06); 10(4):e40727
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Serious Games for Education
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An Automated Virtual Reality Training System for Teacher-Student Interaction: A Randomized Controlled Trial
JMIR Serious Games 2022 (Dec 08); 10(4):e41097
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