Exergames, Active Games and Gamification of Physical Activity
View E-collection for ‘Exergames, Active Games and Gamification of Physical Activity’![Are Conventional Combined Training Interventions and Exergames Two Facets of the Same Coin to Improve Brain and Cognition in Healthy Older Adults? Data-Based Viewpoint Are Conventional Combined Training Interventions and Exergames Two Facets of the Same Coin to Improve Brain and Cognition in Healthy Older Adults? Data-Based Viewpoint](https://asset.jmir.pub/assets/8c3dbad7f51a3bd0d7a7f149d5936816.png 480w,https://asset.jmir.pub/assets/8c3dbad7f51a3bd0d7a7f149d5936816.png 960w,https://asset.jmir.pub/assets/8c3dbad7f51a3bd0d7a7f149d5936816.png 1920w,https://asset.jmir.pub/assets/8c3dbad7f51a3bd0d7a7f149d5936816.png 2500w)
Jean-Jacques Temprado, Marta Maria Torre
JMIR Serious Games 2022 (Oct 03); 10(4):e38192Download Citation: END BibTex RIS
![Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical Study Handheld Weights as an Effective and Comfortable Way To Increase Exercise Intensity of Physical Activity in Virtual Reality: Empirical Study](https://asset.jmir.pub/assets/644252cf1730f0d576971723d2e66146.png 480w,https://asset.jmir.pub/assets/644252cf1730f0d576971723d2e66146.png 960w,https://asset.jmir.pub/assets/644252cf1730f0d576971723d2e66146.png 1920w,https://asset.jmir.pub/assets/644252cf1730f0d576971723d2e66146.png 2500w)
Jacek Polechoński, Anna Zwierzchowska, Łukasz Makioła, Dorota Groffik, Karolina Kostorz
JMIR Serious Games 2022 (Nov 23); 10(4):e39932Download Citation: END BibTex RIS
![Effects of a Modern Virtual Reality 3D Head-Mounted Display Exergame on Simulator Sickness and Immersion Under Specific Conditions in Young Women and Men: Experimental Study Effects of a Modern Virtual Reality 3D Head-Mounted Display Exergame on Simulator Sickness and Immersion Under Specific Conditions in Young Women and Men: Experimental Study](https://asset.jmir.pub/assets/9e3741036445fd3a8ddaae78b2ff28c2.png 480w,https://asset.jmir.pub/assets/9e3741036445fd3a8ddaae78b2ff28c2.png 960w,https://asset.jmir.pub/assets/9e3741036445fd3a8ddaae78b2ff28c2.png 1920w,https://asset.jmir.pub/assets/9e3741036445fd3a8ddaae78b2ff28c2.png 2500w)
Julia Ciążyńska, Michał Janowski, Janusz Maciaszek
JMIR Serious Games 2022 (Nov 29); 10(4):e41234Download Citation: END BibTex RIS
Corrigenda and Addenda
View E-collection for ‘Corrigenda and Addenda’Dai-Jie Yang, Meng-Yao Lu, Chi-Wen Chen, Pei-Ching Liu, I-Ching Hou
JMIR Serious Games 2022 (Oct 05); 10(4):e43211Download Citation: END BibTex RIS
Rui She, Youmin Zhang, Xue Yang
JMIR Serious Games 2022 (Dec 06); 10(4):e44458Download Citation: END BibTex RIS
Games for Pain Management
View E-collection for ‘Games for Pain Management’![Pain Assessment Using Virtual Reality Facemask During Bone Marrow Aspiration: Prospective Study Including Propensity-Matched Analysis Pain Assessment Using Virtual Reality Facemask During Bone Marrow Aspiration: Prospective Study Including Propensity-Matched Analysis](https://asset.jmir.pub/assets/0e255299ebbf8251f06e2b720bcc8d48.png 480w,https://asset.jmir.pub/assets/0e255299ebbf8251f06e2b720bcc8d48.png 960w,https://asset.jmir.pub/assets/0e255299ebbf8251f06e2b720bcc8d48.png 1920w,https://asset.jmir.pub/assets/0e255299ebbf8251f06e2b720bcc8d48.png 2500w)
Lou Soret, Nicolas Gendron, Nadia Rivet, Richard Chocron, Laure Macraigne, Darless Clausse, Bernard Cholley, Pascale Gaussem, David M Smadja, Luc Darnige
JMIR Serious Games 2022 (Oct 12); 10(4):e33221Download Citation: END BibTex RIS
Game Development
View E-collection for ‘Game Development’![Effects of Cybersickness Caused by Head-Mounted Display–Based Virtual Reality on Physiological Responses: Cross-sectional Study Effects of Cybersickness Caused by Head-Mounted Display–Based Virtual Reality on Physiological Responses: Cross-sectional Study](https://asset.jmir.pub/assets/9b3bd6e2f48e90c76d0d392153d9875e.png 480w,https://asset.jmir.pub/assets/9b3bd6e2f48e90c76d0d392153d9875e.png 960w,https://asset.jmir.pub/assets/9b3bd6e2f48e90c76d0d392153d9875e.png 1920w,https://asset.jmir.pub/assets/9b3bd6e2f48e90c76d0d392153d9875e.png 2500w)
Yoon Sang Kim, JuHye Won, Seong-Wook Jang, Junho Ko
JMIR Serious Games 2022 (Oct 17); 10(4):e37938Download Citation: END BibTex RIS
Games for Rehabilitation
View E-collection for ‘Games for Rehabilitation’![Virtual Reality Technology in Cognitive Rehabilitation Application: Bibliometric Analysis Virtual Reality Technology in Cognitive Rehabilitation Application: Bibliometric Analysis](https://asset.jmir.pub/assets/8be223c212108b09595f17a7e6ed2adc.png 480w,https://asset.jmir.pub/assets/8be223c212108b09595f17a7e6ed2adc.png 960w,https://asset.jmir.pub/assets/8be223c212108b09595f17a7e6ed2adc.png 1920w,https://asset.jmir.pub/assets/8be223c212108b09595f17a7e6ed2adc.png 2500w)
Virtual Reality Technology in Cognitive Rehabilitation Application: Bibliometric Analysis
Danni He, Shihua Cao, Yuchao Le, Mengxin Wang, Yanfei Chen, Beiying Qian
JMIR Serious Games 2022 (Oct 19); 10(4):e38315Download Citation: END BibTex RIS
Serious Games for Health and Medicine
View E-collection for ‘Serious Games for Health and Medicine’![Virtual Reality Applications in Medicine During the COVID-19 Pandemic: Systematic Review Virtual Reality Applications in Medicine During the COVID-19 Pandemic: Systematic Review](https://asset.jmir.pub/assets/d2b58f19d5c60f4ce0aaf7385b5b4e88.png 480w,https://asset.jmir.pub/assets/d2b58f19d5c60f4ce0aaf7385b5b4e88.png 960w,https://asset.jmir.pub/assets/d2b58f19d5c60f4ce0aaf7385b5b4e88.png 1920w,https://asset.jmir.pub/assets/d2b58f19d5c60f4ce0aaf7385b5b4e88.png 2500w)
Virtual Reality Applications in Medicine During the COVID-19 Pandemic: Systematic Review
Federica Pallavicini, Alessandro Pepe, Massimo Clerici, Fabrizia Mantovani
JMIR Serious Games 2022 (Oct 25); 10(4):e35000Download Citation: END BibTex RIS
![The Effects of Virtual Reality Training on Balance, Gross Motor Function, and Daily Living Ability in Children With Cerebral Palsy: Systematic Review and Meta-analysis The Effects of Virtual Reality Training on Balance, Gross Motor Function, and Daily Living Ability in Children With Cerebral Palsy: Systematic Review and Meta-analysis](https://asset.jmir.pub/assets/2b56deefd45c79a96e50ea0e3e37d0b2.png 480w,https://asset.jmir.pub/assets/2b56deefd45c79a96e50ea0e3e37d0b2.png 960w,https://asset.jmir.pub/assets/2b56deefd45c79a96e50ea0e3e37d0b2.png 1920w,https://asset.jmir.pub/assets/2b56deefd45c79a96e50ea0e3e37d0b2.png 2500w)
Cong Liu, Xing Wang, Rao Chen, Jie Zhang
JMIR Serious Games 2022 (Nov 09); 10(4):e38972Download Citation: END BibTex RIS
![The Effects of Virtual Reality in Maternal Delivery: Systematic Review and Meta-analysis The Effects of Virtual Reality in Maternal Delivery: Systematic Review and Meta-analysis](https://asset.jmir.pub/assets/929db32aa83002849b6ca039e83ef377.png 480w,https://asset.jmir.pub/assets/929db32aa83002849b6ca039e83ef377.png 960w,https://asset.jmir.pub/assets/929db32aa83002849b6ca039e83ef377.png 1920w,https://asset.jmir.pub/assets/929db32aa83002849b6ca039e83ef377.png 2500w)
The Effects of Virtual Reality in Maternal Delivery: Systematic Review and Meta-analysis
Nuo Xu, Sijing Chen, Yan Liu, Yuewen Jing, Ping Gu
JMIR Serious Games 2022 (Nov 23); 10(4):e36695Download Citation: END BibTex RIS
![Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review](https://asset.jmir.pub/assets/8f2810e3cf10212a48b84bceb14d6b78.png 480w,https://asset.jmir.pub/assets/8f2810e3cf10212a48b84bceb14d6b78.png 960w,https://asset.jmir.pub/assets/8f2810e3cf10212a48b84bceb14d6b78.png 1920w,https://asset.jmir.pub/assets/8f2810e3cf10212a48b84bceb14d6b78.png 2500w)
Artificial Intelligence–Driven Serious Games in Health Care: Scoping Review
Alaa Abd-alrazaq, Israa Abuelezz, Asma Hassan, AlHasan AlSammarraie, Dari Alhuwail, Sara Irshaidat, Hashem Abu Serhan, Arfan Ahmed, Sadam Alabed Alrazak, Mowafa Househ
JMIR Serious Games 2022 (Nov 29); 10(4):e39840Download Citation: END BibTex RIS
![Older Adults’ Experiences and Perceptions of Immersive Virtual Reality: Systematic Review and Thematic Synthesis Older Adults’ Experiences and Perceptions of Immersive Virtual Reality: Systematic Review and Thematic Synthesis](https://asset.jmir.pub/assets/db13d9d9cfdf052fb9153b9acaec0985.png 480w,https://asset.jmir.pub/assets/db13d9d9cfdf052fb9153b9acaec0985.png 960w,https://asset.jmir.pub/assets/db13d9d9cfdf052fb9153b9acaec0985.png 1920w,https://asset.jmir.pub/assets/db13d9d9cfdf052fb9153b9acaec0985.png 2500w)
David Healy, Aisling Flynn, Owen Conlan, Jenny McSharry, Jane Walsh
JMIR Serious Games 2022 (Dec 06); 10(4):e35802Download Citation: END BibTex RIS
![Development of a Novel Home-Based Exergame With On-Body Feedback: Usability Study Development of a Novel Home-Based Exergame With On-Body Feedback: Usability Study](https://asset.jmir.pub/assets/834bc95625e20ee9ca29eecf7da9fc5a.png 480w,https://asset.jmir.pub/assets/834bc95625e20ee9ca29eecf7da9fc5a.png 960w,https://asset.jmir.pub/assets/834bc95625e20ee9ca29eecf7da9fc5a.png 1920w,https://asset.jmir.pub/assets/834bc95625e20ee9ca29eecf7da9fc5a.png 2500w)
Development of a Novel Home-Based Exergame With On-Body Feedback: Usability Study
Alexandra Schättin, Jordan Pickles, David Flagmeier, Benjamin Schärer, Yanick Riederer, Stephan Niedecken, Stefan Villiger, Roman Jurt, Nicole Kind, Sam N Scott, Christoph Stettler, Anna Lisa Martin-Niedecken
JMIR Serious Games 2022 (Dec 06); 10(4):e38703Download Citation: END BibTex RIS
![Immersive Virtual Reality Avatars for Embodiment Illusions in People With Mild to Borderline Intellectual Disability: User-Centered Development and Feasibility Study Immersive Virtual Reality Avatars for Embodiment Illusions in People With Mild to Borderline Intellectual Disability: User-Centered Development and Feasibility Study](https://asset.jmir.pub/assets/14d7e28453314517fb052faa9a6fc7cd.png 480w,https://asset.jmir.pub/assets/14d7e28453314517fb052faa9a6fc7cd.png 960w,https://asset.jmir.pub/assets/14d7e28453314517fb052faa9a6fc7cd.png 1920w,https://asset.jmir.pub/assets/14d7e28453314517fb052faa9a6fc7cd.png 2500w)
Simon Langener, Randy Klaassen, Joanne VanDerNagel, Dirk Heylen
JMIR Serious Games 2022 (Dec 07); 10(4):e39966Download Citation: END BibTex RIS
Game Addiction and Other Unintended Consequences
View E-collection for ‘Game Addiction and Other Unintended Consequences’![Parental Factors Associated With Internet Gaming Disorder Among First-Year High School Students: Longitudinal Study Parental Factors Associated With Internet Gaming Disorder Among First-Year High School Students: Longitudinal Study](https://asset.jmir.pub/assets/f370b4f7bdb897431d7f7a2bd653c734.png 480w,https://asset.jmir.pub/assets/f370b4f7bdb897431d7f7a2bd653c734.png 960w,https://asset.jmir.pub/assets/f370b4f7bdb897431d7f7a2bd653c734.png 1920w,https://asset.jmir.pub/assets/f370b4f7bdb897431d7f7a2bd653c734.png 2500w)
Rui She, Youmin Zhang, Xue Yang
JMIR Serious Games 2022 (Nov 08); 10(4):e33806Download Citation: END BibTex RIS
Theoretical Foundations and Frameworks on Games and Gamification
View E-collection for ‘Theoretical Foundations and Frameworks on Games and Gamification’![Impact of Personalized Avatars and Motion Synchrony on Embodiment and Users’ Subjective Experience: Empirical Study Impact of Personalized Avatars and Motion Synchrony on Embodiment and Users’ Subjective Experience: Empirical Study](https://asset.jmir.pub/assets/9cc2476aef044798acaa523e4ec8a2f9.png 480w,https://asset.jmir.pub/assets/9cc2476aef044798acaa523e4ec8a2f9.png 960w,https://asset.jmir.pub/assets/9cc2476aef044798acaa523e4ec8a2f9.png 1920w,https://asset.jmir.pub/assets/9cc2476aef044798acaa523e4ec8a2f9.png 2500w)
Myeongul Jung, Sangyong Sim, Jejoong Kim, Kwanguk Kim
JMIR Serious Games 2022 (Nov 08); 10(4):e40119Download Citation: END BibTex RIS
Games for Medical Education and Training
View E-collection for ‘Games for Medical Education and Training’![A Novel Scenario-Based, Mixed-Reality Platform for Training Nontechnical Skills of Battlefield First Aid: Prospective Interventional Study A Novel Scenario-Based, Mixed-Reality Platform for Training Nontechnical Skills of Battlefield First Aid: Prospective Interventional Study](https://asset.jmir.pub/assets/c3f88da03b3b518c293de68c4c1d0a2d.png 480w,https://asset.jmir.pub/assets/c3f88da03b3b518c293de68c4c1d0a2d.png 960w,https://asset.jmir.pub/assets/c3f88da03b3b518c293de68c4c1d0a2d.png 1920w,https://asset.jmir.pub/assets/c3f88da03b3b518c293de68c4c1d0a2d.png 2500w)
Wenqiong Du, Xin Zhong, Yijun Jia, Renqing Jiang, Haoyang Yang, Zhao Ye, Zhaowen Zong
JMIR Serious Games 2022 (Dec 06); 10(4):e40727Download Citation: END BibTex RIS
Serious Games for Education
View E-collection for ‘Serious Games for Education’![An Automated Virtual Reality Training System for Teacher-Student Interaction: A Randomized Controlled Trial An Automated Virtual Reality Training System for Teacher-Student Interaction: A Randomized Controlled Trial](https://asset.jmir.pub/assets/741f51f75a9bb95dca2c94482d9c8fd7.png 480w,https://asset.jmir.pub/assets/741f51f75a9bb95dca2c94482d9c8fd7.png 960w,https://asset.jmir.pub/assets/741f51f75a9bb95dca2c94482d9c8fd7.png 1920w,https://asset.jmir.pub/assets/741f51f75a9bb95dca2c94482d9c8fd7.png 2500w)
Seth King, Joseph Boyer, Tyler Bell, Anne Estapa
JMIR Serious Games 2022 (Dec 08); 10(4):e41097Download Citation: END BibTex RIS