2023
Vol. 11 (2023)
Serious Games for Education
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Exploring Key Factors Influencing Nursing Students’ Cognitive Load and Willingness to Serve Older Adults: Cross-sectional Descriptive Correlational Study
JMIR Serious Games 2023 (Jan 04); 11:e43203
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Exergames, Active Games and Gamification of Physical Activity
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Design Considerations for an Exergame-Based Training Intervention for Older Adults With Mild Neurocognitive Disorder: Qualitative Study Including Focus Groups With Experts and Health Care Professionals and Individual Semistructured In-depth Patient Interviews
JMIR Serious Games 2023 (Jan 05); 11:e37616
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Differences in Brain Activity and Body Movements Between Virtual Reality and Offline Exercise: Randomized Crossover Trial
JMIR Serious Games 2023 (Jan 05); 11:e40421
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Measured and Perceived Exercise Intensity During the Performance of Single-Task, Cognitive-Motor Dual-Task, and Exergame Training: Transversal Study
JMIR Serious Games 2023 (Feb 02); 11:e36126
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Research Status and Emerging Trends in Virtual Reality Rehabilitation: Bibliometric and Knowledge Graph Study
JMIR Serious Games 2023 (Mar 06); 11:e41091
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Reviews
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Mixed Reality in Modern Surgical and Interventional Practice: Narrative Review of the Literature
JMIR Serious Games 2023 (Jan 06); 11:e41297
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Gamification
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Impact of Gamification on Consumers’ Favorability in Cause-Related Marketing Programs: Between-Subjects Experiments
JMIR Serious Games 2023 (Jan 10); 11:e35756
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Usability of Games and Gamification
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Usability of the GAIMplank Video Game Controller for People With Mobility Impairments: Observational Study
JMIR Serious Games 2023 (Jan 10); 11:e38484
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Games for Rehabilitation
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Finding Effective Adjustment Levels for Upper Limb Exergames: Focus Group Study With Children With Physical Disabilities
JMIR Serious Games 2023 (Jan 13); 11:e36110
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Negami: An Augmented Reality App for the Treatment of Spatial Neglect After Stroke
JMIR Serious Games 2023 (Feb 27); 11:e40651
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Extended Reality, Virtual Reality and Virtual Worlds
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Preference of Virtual Reality Games in Psychological Pressure and Depression Treatment: Discrete Choice Experiment
JMIR Serious Games 2023 (Jan 16); 11:e34586
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Game Addiction and Other Unintended Consequences
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Role of Gaming Devices Associated With Internet Gaming Disorder in China: Cross-sectional Study
JMIR Serious Games 2023 (Jan 16); 11:e40130
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Serious Games for Health and Medicine
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A Safe Place to Learn: Peer Research Qualitative Investigation of gameChange Virtual Reality Therapy
JMIR Serious Games 2023 (Jan 16); 11:e38065
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Engagement With Gamification Elements in a Smoking Cessation App and Short-term Smoking Abstinence: Quantitative Assessment
JMIR Serious Games 2023 (Feb 01); 11:e39975
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A Serious Game About Hematology for Health Care Workers (SUPER HEMO): Development and Validation Study
JMIR Serious Games 2023 (Feb 13); 11:e40350
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A Software Engineering Framework for Reusable Design of Personalized Serious Games for Health: Development Study
JMIR Serious Games 2023 (Mar 06); 11:e40054
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Vertical Integration of Electronic Health Records in Medical Consortiums: Dynamic Modeling Approach Based on the Evolutionary Game Theory
JMIR Serious Games 2023 (Mar 06); 11:e41528
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Games in Times of a Pandemic: Structured Overview of COVID-19 Serious Games
JMIR Serious Games 2023 (Mar 07); 11:e41766
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Games for Medical Education and Training
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Advantages of a Training Course for Surgical Planning in Virtual Reality for Oral and Maxillofacial Surgery: Crossover Study
JMIR Serious Games 2023 (Jan 19); 11:e40541
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Viewpoints and Personal Experiences on Gaming and Games
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Time to Think “Meta”: A Critical Viewpoint on the Risks and Benefits of Virtual Worlds for Mental Health
JMIR Serious Games 2023 (Feb 07); 11:e43388
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