Serious Games for Education
View E-collection for ‘Serious Games for Education’Pei-Lun Hsieh, Yu-Rung Wang, Tien-Chi Huang
JMIR Serious Games 2023 (Jan 04); 11:e43203Download Citation: END BibTex RIS
Exergames, Active Games and Gamification of Physical Activity
View E-collection for ‘Exergames, Active Games and Gamification of Physical Activity’
Patrick Manser, Manuela Adcock-Omlin, Eling D de Bruin
JMIR Serious Games 2023 (Jan 05); 11:e37616Download Citation: END BibTex RIS

Hee Jin Kim, Jea Woog Lee, Gangta Choi, Junghoon Huh, Doug Hyun Han
JMIR Serious Games 2023 (Jan 05); 11:e40421Download Citation: END BibTex RIS

Matthieu Gallou-Guyot, Anaick Perrochon, Romain Marie, Maxence Bourgeois, Stephane Mandigout
JMIR Serious Games 2023 (Feb 02); 11:e36126Download Citation: END BibTex RIS

Ting Fan, Xiaobei Wang, Xiaoxi Song, Gang Zhao, Zhichang Zhang
JMIR Serious Games 2023 (Mar 06); 11:e41091Download Citation: END BibTex RIS
Reviews
View E-collection for ‘Reviews’
Mixed Reality in Modern Surgical and Interventional Practice: Narrative Review of the Literature
Mats T Vervoorn, Maaike Wulfse, Tristan P C Van Doormaal, Jelle P Ruurda, Niels P Van der Kaaij, Linda M De Heer
JMIR Serious Games 2023 (Jan 06); 11:e41297Download Citation: END BibTex RIS
Gamification
View E-collection for ‘Gamification’
Yanhe Li, Yanchen Li, Xiu Zhou, Kunshu Ma
JMIR Serious Games 2023 (Jan 10); 11:e35756Download Citation: END BibTex RIS
Usability of Games and Gamification
View E-collection for ‘Usability of Games and Gamification’
Laurie A Malone, Christen J Mendonca, Sangeetha Mohanraj, Samuel R Misko, Joseph Moore, James Michael Brascome, Mohanraj Thirumalai
JMIR Serious Games 2023 (Jan 10); 11:e38484Download Citation: END BibTex RIS
Games for Rehabilitation
View E-collection for ‘Games for Rehabilitation’
Martina Eckert, Beatriz Domingo Soria, Noelia Terroso Gil
JMIR Serious Games 2023 (Jan 13); 11:e36110Download Citation: END BibTex RIS
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Negami: An Augmented Reality App for the Treatment of Spatial Neglect After Stroke
Britta Stammler, Kathrin Flammer, Thomas Schuster, Marian Lambert, Hans-Otto Karnath
JMIR Serious Games 2023 (Feb 27); 11:e40651Download Citation: END BibTex RIS
Extended Reality, Virtual Reality and Virtual Worlds
View E-collection for ‘Extended Reality, Virtual Reality and Virtual Worlds’
Shan Jin, Zijian Tan, Taoran Liu, Sze Ngai Chan, Jie Sheng, Tak-hap Wong, Jian Huang, Casper J P Zhang, Wai-Kit Ming
JMIR Serious Games 2023 (Jan 16); 11:e34586Download Citation: END BibTex RIS
Game Addiction and Other Unintended Consequences
View E-collection for ‘Game Addiction and Other Unintended Consequences’
Role of Gaming Devices Associated With Internet Gaming Disorder in China: Cross-sectional Study
Yifan Li, Ying Tang, Shucai Huang, Linxiang Tan, Qiuping Huang, Xinxin Chen, Shuhong Lin, Jingyue Hao, Zhenjiang Liao, Hongxian Shen
JMIR Serious Games 2023 (Jan 16); 11:e40130Download Citation: END BibTex RIS
Serious Games for Health and Medicine
View E-collection for ‘Serious Games for Health and Medicine’
A Safe Place to Learn: Peer Research Qualitative Investigation of gameChange Virtual Reality Therapy
Jessica Bond, Alexandra Kenny, Vanessa Pinfold, Lisa Couperthwaite, The gameChange Lived Experience Advisory Panel, Thomas Kabir, Michael Larkin, Ariane Beckley, Laina Rosebrock, Sinéad Lambe, Daniel Freeman, Felicity Waite, Dan Robotham
JMIR Serious Games 2023 (Jan 16); 11:e38065Download Citation: END BibTex RIS

Nikita B Rajani, Luz Bustamante, Dominik Weth, Lucia Romo, Nikolaos Mastellos, Filippos T Filippidis
JMIR Serious Games 2023 (Feb 01); 11:e39975Download Citation: END BibTex RIS

Julien Perrin, Amélie Meeus, Julien Broseus, Pierre-Jean Morieux, Valentine Di Ceglie, Julien Gravoulet, Maud D'Aveni
JMIR Serious Games 2023 (Feb 13); 11:e40350Download Citation: END BibTex RIS

Stéphanie Carlier, Vince Naessens, Femke De Backere, Filip De Turck
JMIR Serious Games 2023 (Mar 06); 11:e40054Download Citation: END BibTex RIS
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Games in Times of a Pandemic: Structured Overview of COVID-19 Serious Games
Tjaša Kermavnar, Valentijn T Visch, Pieter M A Desmet
JMIR Serious Games 2023 (Mar 07); 11:e41766Download Citation: END BibTex RIS
Games for Medical Education and Training
View E-collection for ‘Games for Medical Education and Training’
Max Ulbrich, Vincent Van den Bosch, Andrea Bönsch, Lennart Johannes Gruber, Mark Ooms, Claire Melchior, Ila Motmaen, Caroline Wilpert, Ashkan Rashad, Torsten Wolfgang Kuhlen, Frank Hölzle, Behrus Puladi
JMIR Serious Games 2023 (Jan 19); 11:e40541Download Citation: END BibTex RIS
Viewpoints and Personal Experiences on Gaming and Games
View E-collection for ‘Viewpoints and Personal Experiences on Gaming and Games’
Vincent Paquin, Manuela Ferrari, Harmehr Sekhon, Soham Rej
JMIR Serious Games 2023 (Feb 07); 11:e43388Download Citation: END BibTex RIS