Vol 10, No 1 (2022): Jan-Mar
Games for Medical Education and Training
View E-collection for ‘Games for Medical Education and Training’Serious Games for Health and Medicine
View E-collection for ‘Serious Games for Health and Medicine’
The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysis
JMIR Serious Games 2022 (Jan 14); 10(1):e32331
Download Citation: END BibTex RIS

Immersive Virtual Reality and Vestibular Rehabilitation in Multiple Sclerosis: Case Report
JMIR Serious Games 2022 (Feb 16); 10(1):e31020
Download Citation: END BibTex RIS
Exergames, Active Games and Gamification of Physical Activity
View E-collection for ‘Exergames, Active Games and Gamification of Physical Activity’Formative Evaluation and Development of Games
View E-collection for ‘Formative Evaluation and Development of Games’Game Addiction and Other Unintended Consequences
View E-collection for ‘Game Addiction and Other Unintended Consequences’Games for Pain Management
View E-collection for ‘Games for Pain Management’Letters to the Editor
View E-collection for ‘Letters to the Editor’Games for Rehabilitation
View E-collection for ‘Games for Rehabilitation’Reviews
View E-collection for ‘Reviews’
The Effectiveness of Serious Games in Alleviating Anxiety: Systematic Review and Meta-analysis
JMIR Serious Games 2022 (Feb 14); 10(1):e29137
Download Citation: END BibTex RIS
Serious Games for Education
View E-collection for ‘Serious Games for Education’
Teaching Students About Plagiarism Using a Serious Game (Plagi-Warfare): Design and Evaluation Study
JMIR Serious Games 2022 (Feb 16); 10(1):e33459
Download Citation: END BibTex RIS

A Serious Game (Immunitates) About Immunization: Development and Validation Study
JMIR Serious Games 2022 (Feb 18); 10(1):e30738
Download Citation: END BibTex RIS