Vol 9, No 1 (2021): Jan-Mar
Exergames, Active Games and Gamification of Physical Activity
View E-collection for ‘Exergames, Active Games and Gamification of Physical Activity’![Promoting Physical Activity in Japanese Older Adults Using a Social Pervasive Game: Randomized Controlled Trial Promoting Physical Activity in Japanese Older Adults Using a Social Pervasive Game: Randomized Controlled Trial](https://asset.jmir.pub/assets/e13bb1f2fc1d1f072111482a2b6915f3.png 480w,https://asset.jmir.pub/assets/e13bb1f2fc1d1f072111482a2b6915f3.png 960w,https://asset.jmir.pub/assets/e13bb1f2fc1d1f072111482a2b6915f3.png 1920w,https://asset.jmir.pub/assets/e13bb1f2fc1d1f072111482a2b6915f3.png 2500w)
Luciano Henrique De Oliveira Santos, Kazuya Okamoto, Ryo Otsuki, Shusuke Hiragi, Goshiro Yamamoto, Osamu Sugiyama, Tomoki Aoyama, Tomohiro Kuroda
JMIR Serious Games 2021 (Jan 06); 9(1):e16458Download Citation: END BibTex RIS
![A Co-Designed Active Video Game for Physical Activity Promotion in People With Chronic Obstructive Pulmonary Disease: Pilot Trial A Co-Designed Active Video Game for Physical Activity Promotion in People With Chronic Obstructive Pulmonary Disease: Pilot Trial](https://asset.jmir.pub/assets/295320743fb7087692fb44d0dff933c5.png 480w,https://asset.jmir.pub/assets/295320743fb7087692fb44d0dff933c5.png 960w,https://asset.jmir.pub/assets/295320743fb7087692fb44d0dff933c5.png 1920w,https://asset.jmir.pub/assets/295320743fb7087692fb44d0dff933c5.png 2500w)
Joshua Simmich, Allison Mandrusiak, Stuart Trevor Smith, Nicole Hartley, Trevor Glen Russell
JMIR Serious Games 2021 (Jan 27); 9(1):e23069Download Citation: END BibTex RIS
![A Bowling Exergame to Improve Functional Capacity in Older Adults: Co-Design, Development, and Testing to Compare the Progress of Playing Alone Versus Playing With Peers A Bowling Exergame to Improve Functional Capacity in Older Adults: Co-Design, Development, and Testing to Compare the Progress of Playing Alone Versus Playing With Peers](https://asset.jmir.pub/assets/659b458adf59c23fca1b447c52993d2d.png 480w,https://asset.jmir.pub/assets/659b458adf59c23fca1b447c52993d2d.png 960w,https://asset.jmir.pub/assets/659b458adf59c23fca1b447c52993d2d.png 1920w,https://asset.jmir.pub/assets/659b458adf59c23fca1b447c52993d2d.png 2500w)
Jorge Luiz Andrade Da Silva Júnior, Daiana Biduski, Ericles Andrei Bellei, Osvaldo Henrique Cemin Becker, Luciane Daroit, Adriano Pasqualotti, Hugo Tourinho Filho, Ana Carolina Bertoletti De Marchi
JMIR Serious Games 2021 (Jan 29); 9(1):e23423Download Citation: END BibTex RIS
Serious Games for Education
View E-collection for ‘Serious Games for Education’![Pupillary Responses for Cognitive Load Measurement to Classify Difficulty Levels in an Educational Video Game: Empirical Study Pupillary Responses for Cognitive Load Measurement to Classify Difficulty Levels in an Educational Video Game: Empirical Study](https://asset.jmir.pub/assets/d45caf909e6b2bf51153e17de61c5ae6.png 480w,https://asset.jmir.pub/assets/d45caf909e6b2bf51153e17de61c5ae6.png 960w,https://asset.jmir.pub/assets/d45caf909e6b2bf51153e17de61c5ae6.png 1920w,https://asset.jmir.pub/assets/d45caf909e6b2bf51153e17de61c5ae6.png 2500w)
Hugo Mitre-Hernandez, Roberto Covarrubias Carrillo, Carlos Lara-Alvarez
JMIR Serious Games 2021 (Jan 11); 9(1):e21620Download Citation: END BibTex RIS
Formative Evaluation and Development of Games
View E-collection for ‘Formative Evaluation and Development of Games’![Managing Game-Related Conflict With Parents of Young Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality App Managing Game-Related Conflict With Parents of Young Adults With Internet Gaming Disorder: Development and Feasibility Study of a Virtual Reality App](https://asset.jmir.pub/assets/16951b36562d7ceeedb216a17e990583.png 480w,https://asset.jmir.pub/assets/16951b36562d7ceeedb216a17e990583.png 960w,https://asset.jmir.pub/assets/16951b36562d7ceeedb216a17e990583.png 1920w,https://asset.jmir.pub/assets/16951b36562d7ceeedb216a17e990583.png 2500w)
Yu-Bin Shin, Jae-Jin Kim, Hyunji Kim, Soo-Jeong Kim, Hyojung Eom, Young Hoon Jung, Eunjoo Kim
JMIR Serious Games 2021 (Jan 18); 9(1):e22494Download Citation: END BibTex RIS
Serious Games for Health and Medicine
View E-collection for ‘Serious Games for Health and Medicine’![Electronic Games for Facilitating Social Interaction Between Parents With Cancer and Their Children During Hospitalization: Interdisciplinary Game Development Electronic Games for Facilitating Social Interaction Between Parents With Cancer and Their Children During Hospitalization: Interdisciplinary Game Development](https://asset.jmir.pub/assets/62d403060f6ea84edfa8edc83045f927.png 480w,https://asset.jmir.pub/assets/62d403060f6ea84edfa8edc83045f927.png 960w,https://asset.jmir.pub/assets/62d403060f6ea84edfa8edc83045f927.png 1920w,https://asset.jmir.pub/assets/62d403060f6ea84edfa8edc83045f927.png 2500w)
Karin Piil, Helle Holm Gyldenvang, Jeppe Kilberg Møller, Tine Kjoelsen, Jesper Juul, Helle Pappot
JMIR Serious Games 2021 (Jan 21); 9(1):e16029Download Citation: END BibTex RIS
![Validation of a Portable Game Controller to Assess Peak Expiratory Flow Against Conventional Spirometry in Children: Cross-sectional Study Validation of a Portable Game Controller to Assess Peak Expiratory Flow Against Conventional Spirometry in Children: Cross-sectional Study](https://asset.jmir.pub/assets/4e8659d061e264e1ec337fefc413b4a3.png 480w,https://asset.jmir.pub/assets/4e8659d061e264e1ec337fefc413b4a3.png 960w,https://asset.jmir.pub/assets/4e8659d061e264e1ec337fefc413b4a3.png 1920w,https://asset.jmir.pub/assets/4e8659d061e264e1ec337fefc413b4a3.png 2500w)
Khadidja Chelabi, Fabio Balli, Myriam Bransi, Yannick Gervais, Clement Marthe, Sze Man Tse
JMIR Serious Games 2021 (Jan 29); 9(1):e25052Download Citation: END BibTex RIS
![Physiological Responses and User Feedback on a Gameful Breathing Training App: Within-Subject Experiment Physiological Responses and User Feedback on a Gameful Breathing Training App: Within-Subject Experiment](https://asset.jmir.pub/assets/87e6fce05715b989569da6a787cd567c.png 480w,https://asset.jmir.pub/assets/87e6fce05715b989569da6a787cd567c.png 960w,https://asset.jmir.pub/assets/87e6fce05715b989569da6a787cd567c.png 1920w,https://asset.jmir.pub/assets/87e6fce05715b989569da6a787cd567c.png 2500w)
Yanick Xavier Lukic, Chen-Hsuan (Iris) Shih, Alvaro Hernandez Reguera, Amanda Cotti, Elgar Fleisch, Tobias Kowatsch
JMIR Serious Games 2021 (Feb 08); 9(1):e22802Download Citation: END BibTex RIS
![The Effect of a Health Game Prompt on Self-efficacy: Online Between-Subjects Experimental Survey The Effect of a Health Game Prompt on Self-efficacy: Online Between-Subjects Experimental Survey](https://asset.jmir.pub/assets/9a69e6e03b0944a0e6aa09997e13af08.png 480w,https://asset.jmir.pub/assets/9a69e6e03b0944a0e6aa09997e13af08.png 960w,https://asset.jmir.pub/assets/9a69e6e03b0944a0e6aa09997e13af08.png 1920w,https://asset.jmir.pub/assets/9a69e6e03b0944a0e6aa09997e13af08.png 2500w)
The Effect of a Health Game Prompt on Self-efficacy: Online Between-Subjects Experimental Survey
JMIR Serious Games 2021 (Mar 03); 9(1):e20209Download Citation: END BibTex RIS
![Exergaming Platform for Older Adults Residing in Long-Term Care Homes: User-Centered Design, Development, and Usability Study Exergaming Platform for Older Adults Residing in Long-Term Care Homes: User-Centered Design, Development, and Usability Study](https://asset.jmir.pub/assets/481de364855f202b36424c17e9885978.png 480w,https://asset.jmir.pub/assets/481de364855f202b36424c17e9885978.png 960w,https://asset.jmir.pub/assets/481de364855f202b36424c17e9885978.png 1920w,https://asset.jmir.pub/assets/481de364855f202b36424c17e9885978.png 2500w)
Charlene H Chu, Renée K Biss, Lara Cooper, Amanda My Linh Quan, Henrique Matulis
JMIR Serious Games 2021 (Mar 09); 9(1):e22370Download Citation: END BibTex RIS
Gamification
View E-collection for ‘Gamification’![Utilizing Theories and Evaluation in Digital Gaming Interventions to Increase Human Papillomavirus Vaccination Among Young Males: Qualitative Study Utilizing Theories and Evaluation in Digital Gaming Interventions to Increase Human Papillomavirus Vaccination Among Young Males: Qualitative Study](https://asset.jmir.pub/assets/a8ea61f6e996319cdb4576888830e9f9.png 480w,https://asset.jmir.pub/assets/a8ea61f6e996319cdb4576888830e9f9.png 960w,https://asset.jmir.pub/assets/a8ea61f6e996319cdb4576888830e9f9.png 1920w,https://asset.jmir.pub/assets/a8ea61f6e996319cdb4576888830e9f9.png 2500w)
Gabrielle Darville, Jade Burns, Tanaka Chavanduka, Charkarra Anderson-Lewis
JMIR Serious Games 2021 (Jan 22); 9(1):e21303Download Citation: END BibTex RIS
![Preserved Inhibitory Control Deficits of Overweight Participants in a Gamified Stop-Signal Task: Experimental Study of Validity Preserved Inhibitory Control Deficits of Overweight Participants in a Gamified Stop-Signal Task: Experimental Study of Validity](https://asset.jmir.pub/assets/236025e8cb98e638cef265cc90f98e73.png 480w,https://asset.jmir.pub/assets/236025e8cb98e638cef265cc90f98e73.png 960w,https://asset.jmir.pub/assets/236025e8cb98e638cef265cc90f98e73.png 1920w,https://asset.jmir.pub/assets/236025e8cb98e638cef265cc90f98e73.png 2500w)
Philipp Alexander Schroeder, Johannes Lohmann, Manuel Ninaus
JMIR Serious Games 2021 (Mar 12); 9(1):e25063Download Citation: END BibTex RIS
Games for Medical Education and Training
View E-collection for ‘Games for Medical Education and Training’![Serious Games for Improving Technical Skills in Medicine: Scoping Review Serious Games for Improving Technical Skills in Medicine: Scoping Review](https://asset.jmir.pub/assets/5f6f56fbee98910816ef210ed122f627.png 480w,https://asset.jmir.pub/assets/5f6f56fbee98910816ef210ed122f627.png 960w,https://asset.jmir.pub/assets/5f6f56fbee98910816ef210ed122f627.png 1920w,https://asset.jmir.pub/assets/5f6f56fbee98910816ef210ed122f627.png 2500w)
Serious Games for Improving Technical Skills in Medicine: Scoping Review
Tycho Joan Olgers, Anne Akke bij de Weg, Jan Cornelis ter Maaten
JMIR Serious Games 2021 (Jan 25); 9(1):e24093Download Citation: END BibTex RIS
Game Development
View E-collection for ‘Game Development’![A Web-Based Game for Young Adolescents to Improve Parental Communication and Prevent Unintended Pregnancy and Sexually Transmitted Infections (The Secret of Seven Stones): Development and Feasibility Study A Web-Based Game for Young Adolescents to Improve Parental Communication and Prevent Unintended Pregnancy and Sexually Transmitted Infections (The Secret of Seven Stones): Development and Feasibility Study](https://asset.jmir.pub/assets/bffa9b582eb29e99c4b22e3af0dab705.png 480w,https://asset.jmir.pub/assets/bffa9b582eb29e99c4b22e3af0dab705.png 960w,https://asset.jmir.pub/assets/bffa9b582eb29e99c4b22e3af0dab705.png 1920w,https://asset.jmir.pub/assets/bffa9b582eb29e99c4b22e3af0dab705.png 2500w)
Ross Shegog, Laura Armistead, Christine Markham, Sara Dube, Hsing-Yi Song, Pooja Chaudhary, Angela Spencer, Melissa Peskin, Diane Santa Maria, J Michael Wilkerson, Robert Addy, Susan Tortolero Emery, Jeffery McLaughlin
JMIR Serious Games 2021 (Jan 27); 9(1):e23088Download Citation: END BibTex RIS
Games for Rehabilitation
View E-collection for ‘Games for Rehabilitation’![Perception of Game-Based Rehabilitation in Upper Limb Prosthetic Training: Survey of Users and Researchers Perception of Game-Based Rehabilitation in Upper Limb Prosthetic Training: Survey of Users and Researchers](https://asset.jmir.pub/assets/166d75fe28bc8da87956a815cf61ab9c.png 480w,https://asset.jmir.pub/assets/166d75fe28bc8da87956a815cf61ab9c.png 960w,https://asset.jmir.pub/assets/166d75fe28bc8da87956a815cf61ab9c.png 1920w,https://asset.jmir.pub/assets/166d75fe28bc8da87956a815cf61ab9c.png 2500w)
Christian Alexander Garske, Matthew Dyson, Sigrid Dupan, Kianoush Nazarpour
JMIR Serious Games 2021 (Feb 01); 9(1):e23710Download Citation: END BibTex RIS
![Video Game–Based Rehabilitation Approach for Individuals Who Have Undergone Upper Limb Amputation: Case-Control Study Video Game–Based Rehabilitation Approach for Individuals Who Have Undergone Upper Limb Amputation: Case-Control Study](https://asset.jmir.pub/assets/7b01a9576b93e05a051cb46bce1cee6d.png 480w,https://asset.jmir.pub/assets/7b01a9576b93e05a051cb46bce1cee6d.png 960w,https://asset.jmir.pub/assets/7b01a9576b93e05a051cb46bce1cee6d.png 1920w,https://asset.jmir.pub/assets/7b01a9576b93e05a051cb46bce1cee6d.png 2500w)
N A Hashim, N A Abd Razak, H Gholizadeh, N A Abu Osman
JMIR Serious Games 2021 (Feb 04); 9(1):e17017Download Citation: END BibTex RIS
Game Addiction and Other Unintended Consequences
View E-collection for ‘Game Addiction and Other Unintended Consequences’![Adolescent Problem Gaming and Loot Box Purchasing in Video Games: Cross-sectional Observational Study Using Population-Based Cohort Data Adolescent Problem Gaming and Loot Box Purchasing in Video Games: Cross-sectional Observational Study Using Population-Based Cohort Data](https://asset.jmir.pub/assets/6a6ace9eeb0c8b24553ab1c68ad4b89b.png 480w,https://asset.jmir.pub/assets/6a6ace9eeb0c8b24553ab1c68ad4b89b.png 960w,https://asset.jmir.pub/assets/6a6ace9eeb0c8b24553ab1c68ad4b89b.png 1920w,https://asset.jmir.pub/assets/6a6ace9eeb0c8b24553ab1c68ad4b89b.png 2500w)
Soichiro Ide, Miharu Nakanishi, Syudo Yamasaki, Kazutaka Ikeda, Shuntaro Ando, Mariko Hiraiwa-Hasegawa, Kiyoto Kasai, Atsushi Nishida
JMIR Serious Games 2021 (Feb 09); 9(1):e23886Download Citation: END BibTex RIS
Discretionary Corrigenda
View E-collection for ‘Discretionary Corrigenda’Correction: Using Serious Games for Antismoking Health Campaigns: Experimental Study
Jihyun Kim, Hayeon Song, Kelly Merrill Jr, Younbo Jung, Remi Junghuem Kwon
JMIR Serious Games 2021 (Mar 08); 9(1):e28180Download Citation: END BibTex RIS
Game Design and Efficacy of Game Elements
View E-collection for ‘Game Design and Efficacy of Game Elements’![Game Experience and Learning Effects of a Scoring-Based Mechanic for Logistical Aspects of Pediatric Emergency Medicine: Development and Feasibility Study Game Experience and Learning Effects of a Scoring-Based Mechanic for Logistical Aspects of Pediatric Emergency Medicine: Development and Feasibility Study](https://asset.jmir.pub/assets/613832d8b38833188a1e7ee487db4052.png 480w,https://asset.jmir.pub/assets/613832d8b38833188a1e7ee487db4052.png 960w,https://asset.jmir.pub/assets/613832d8b38833188a1e7ee487db4052.png 1920w,https://asset.jmir.pub/assets/613832d8b38833188a1e7ee487db4052.png 2500w)
Cevin Zhang, Jannicke Baalsrud Hauge, Karin Pukk Härenstam, Sebastiaan Meijer
JMIR Serious Games 2021 (Mar 11); 9(1):e21988Download Citation: END BibTex RIS
Games for Cognitive Assessment
View E-collection for ‘Games for Cognitive Assessment’![Application of Eye Tracking in Puzzle Games for Adjunct Cognitive Markers: Pilot Observational Study in Older Adults Application of Eye Tracking in Puzzle Games for Adjunct Cognitive Markers: Pilot Observational Study in Older Adults](https://asset.jmir.pub/assets/6652d5f3e0464154d87b32b8e2660b3f.png 480w,https://asset.jmir.pub/assets/6652d5f3e0464154d87b32b8e2660b3f.png 960w,https://asset.jmir.pub/assets/6652d5f3e0464154d87b32b8e2660b3f.png 1920w,https://asset.jmir.pub/assets/6652d5f3e0464154d87b32b8e2660b3f.png 2500w)
Christine Krebs, Michael Falkner, Joel Niklaus, Luca Persello, Stefan Klöppel, Tobias Nef, Prabitha Urwyler
JMIR Serious Games 2021 (Mar 22); 9(1):e24151Download Citation: END BibTex RIS