Vol 9, No 1 (2021): Jan-Mar
Exergames, Active Games and Gamification of Physical Activity
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Serious Games for Education
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Formative Evaluation and Development of Games
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Serious Games for Health and Medicine
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The Effect of a Health Game Prompt on Self-efficacy: Online Between-Subjects Experimental Survey
JMIR Serious Games 2021 (Mar 03); 9(1):e20209
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Gamification
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Games for Medical Education and Training
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Serious Games for Improving Technical Skills in Medicine: Scoping Review
JMIR Serious Games 2021 (Jan 25); 9(1):e24093
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Game Development
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Games for Rehabilitation
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Game Addiction and Other Unintended Consequences
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Discretionary Corrigenda
View E-collection for ‘Discretionary Corrigenda’Correction: Using Serious Games for Antismoking Health Campaigns: Experimental Study
JMIR Serious Games 2021 (Mar 08); 9(1):e28180
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Game Design and Efficacy of Game Elements
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Games for Cognitive Assessment
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